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MATH(3M)							      MATH(3M)

NAME
     math - introduction to mathematical library functions

DESCRIPTION
     These functions constitute the C math library libm. There are four
     versions of the math library libm.a, libmx.a, libm43.a and libfastm.a

     The first, libm.a, contains routines newly implemented (1994) using
     algorithms which take advantage of the Mips architecture and includes
     many routines for the float data type.

     For the -64 and -n32 versions of libm.a, a second version of the math
     library, libmx.a, contains functions which give identical results to
     those in libm.a, but which use System V error handling.
     See matherr(3M) for a description of error handling for libmx.a
     functions.

     The third version of the math library, libm43.a, contains routines all
     based on the original codes in the 4.3BSD release.	 The difference
     between the error bounds for libm.a and libm43.a is typically around 1
     unit in the last place, whereas the performance difference may be a
     factor of two or more.

     The link editor searches this library under the "-lm", "-lmx", or "-lm43"
     option.  Declarations for these functions may be obtained from the
     include file <math.h>.

     The fourth library, libfastm.a, contains faster, lower-precision versions
     of various routines from libm.a.

LIST OF FUNCTIONS
     Error bounds listed below apply only to the -64 and -n32 versions of
     libm.a and libmx.a The error bound sometimes applies only to the primary
     range.

							   Error Bound (ULPs)
     Name      Appears on Page	  Description		      libm.a libm43.a
     acos	 sin(3M)      inverse trigonometric function	 2	3
     acosf	 sin(3M)      inverse trigonometric function	 1
     acosh	 asinh(3M)    inverse hyperbolic function	 3	3
     asin	 sin(3M)      inverse trigonometric function	 2	3
     asinf	 sin(3M)      inverse trigonometric function	 1
     asinh	 asinh(3M)    inverse hyperbolic function	 3	3
     atan	 sin(3M)      inverse trigonometric function	1.5	1
     atanf	 sin(3M)      inverse trigonometric function	 1
     atanh	 asinh(3M)    inverse hyperbolic function	 3	3
     atan2	 sin(3M)      inverse trigonometric function	 2	2
     atan2f	 sin(3M)      inverse trigonometric function	 1
     cabs	 hypot(3M)    complex absolute value		 1	1
     cabsf	 hypot(3M)    complex absolute value		 1
     cbrt	 sqrt(3M)     cube root				 1	1

									Page 1

MATH(3M)							      MATH(3M)

     ceil	 floor(3M)    integer no less than		 0	0
     ceilf	 floor(3M)    integer no less than		 0	0
     copysign	 ieee(3M)     copy sign bit			 0	0
     cos	 sin(3M)      trigonometric function		 2	1
     cosf	 sin(3M)      trigonometric function		 1
     cosh	 sinh(3M)     hyperbolic function		 2	3
     coshf	 sinh(3M)     hyperbolic function		 1
     drem	 ieee(3M)     remainder				 0	0
     erf	 erf(3M)      error function			 ?	?
     erfc	 erf(3M)      complementary error function	 ?	?
     exp	 exp(3M)      exponential			 1	1
     expf	 exp(3M)      exponential			 1
     expm1	 exp(3M)      exp(x)-1				 1	1
     expm1f	 exp(3M)      exp(x)-1				 1
     fabs	 floor(3M)    absolute value			 0	0
     fabsf	 floor(3M)    absolute value			 0	0
     finite	 ieee(3M)     floating point arithmetic	       (N/A)
     floor	 floor(3M)    integer no greater than		 0	0
     floorf	 floor(3M)    integer no greater than		 0	0
     fmod	 floor(3M)    remainder function		 0
     fmodf	 floor(3M)    remainder function		 0
     hypot	 hypot(3M)    Euclidean distance		 1	1
     hypotf	 hypot(3M)    Euclidean distance		 1	1
     j0		 j0(3M)	      bessel function			 ?	?
     j1		 j0(3M)	      bessel function			 ?	?
     jn		 j0(3M)	      bessel function			 ?	?
     lgamma	 lgamma(3M)   log gamma function		 ?	?
     log	 exp(3M)      natural logarithm			 1	1
     logf	 exp(3M)      natural logarithm			 1
     logb	 ieee(3M)     exponent extraction		 0	0
     log10	 exp(3M)      logarithm to base 10		 2	3
     log10f	 exp(3M)      logarithm to base 10		1.5
     log1p	 exp(3M)      log(1+x)				 1	1
     log1pf	 exp(3M)      log(1+x)				 1	1
     pow	 exp(3M)      exponential x**y			 2    60-500
     powf	 exp(3M)      exponential x**y			 1
     rint	 floor(3M)    round to nearest integer		 0	0
     sin	 sin(3M)      trigonometric function		 2	1
     sinf	 sin(3M)      trigonometric function		 1
     sinh	 sinh(3M)     hyperbolic function		 2	3
     sinhf	 sinh(3M)     hyperbolic function		 1
     sqrt	 sqrt(3M)     square root			 1	1
     sqrtf	 sqrt(3M)     square root			 1
     tan	 sin(3M)      trigonometric function		 2	3
     tanf	 sin(3M)      trigonometric function		 1
     tanh	 sinh(3M)     hyperbolic function		 2	3
     tanhf	 sinh(3M)     hyperbolic function		 1
     trunc	 floor(3M)    truncate to whole number		 0	0
     truncf	 floor(3M)    truncate to whole number		 0	0
     y0		 j0(3M)	      bessel function			 ?	?
     y1		 j0(3M)	      bessel function			 ?	?
     yn		 j0(3M)	      bessel function			 ?	?

									Page 2

MATH(3M)							      MATH(3M)

VECTOR INTRINSICS
     Beginning with IRIX 6.2, libm now supports the following vector
     intrinsics:

     /* single precision vector routines */

     vacosf( float *x, float *y, long count, long stridex, long stridey )
     vasinf( float *x, float *y, long count, long stridex, long stridey )
     vatanf( float *x, float *y, long count, long stridex, long stridey )
     vcosf(  float *x, float *y, long count, long stridex, long stridey )
     vexpf(  float *x, float *y, long count, long stridex, long stridey )
     vlogf(  float *x, float *y, long count, long stridex, long stridey )
     vlog10f( float *x, float *y, long count, long stridex, long stridey )
     vsinf(  float *x, float *y, long count, long stridex, long stridey )
     vsqrtf( float *x, float *y, long count, long stridex, long stridey )
     vtanf(  float *x, float *y, long count, long stridex, long stridey )

     /* double precision vector routines */

     vacos( double *x, double *y, long count, long stridex, long stridey )
     vasin( double *x, double *y, long count, long stridex, long stridey )
     vatan( double *x, double *y, long count, long stridex, long stridey )
     vcos(  double *x, double *y, long count, long stridex, long stridey )
     vexp(  double *x, double *y, long count, long stridex, long stridey )
     vlog(  double *x, double *y, long count, long stridex, long stridey )
     vlog10( double *x, double *y, long count, long stridex, long stridey )
     vsin(  double *x, double *y, long count, long stridex, long stridey )
     vsqrt( double *x, double *y, long count, long stridex, long stridey )
     vtan(  double *x, double *y, long count, long stridex, long stridey )

     Input and output arrays for the above routines should either be identical
     or non-overlapping.

     On Mips4 processors, these routines are software pipelined to take
     advantage of the multiple execution units.	 On that machine, throughput
     is up to several times greater than one gets by calling the scalar
     intrinsics repeatedly.  On processors other than the Mips4, these
     routines are still available; although not software pipelined on those
     processors, they still eliminate considerable call overhead when they can
     be used.  Note that the vector routines do not support denormals on the
     Mips4 processors.

     The single precision vector routines can also be called by the names
     vfacos, vfasin, etc.

     Semantics of these routines:

     i=0, 1, ..., count-1:  y[i*stridey] = f(x[i*stridex])

     Example:

									Page 3

MATH(3M)							      MATH(3M)

     double x[10000], y[10000];

     for (i=0; i<1000; i++ ) y[2*i] = sin(x[3*i]);

     Transform (by hand) into

     vsin(x, y, 1000, 3, 2);

     Vector and scalar routines may differ slightly, however none of the
     results differ from the mathematically correct result by more than 2 ulps
     (units in the last place).	 Note that the vector square root routines are
     less accurate than the hardware versions; vsqrt and vsqrtf use the
     reciprocal square root instruction and lose up to about 2 bits of
     accuracy.	vsqrt and vfsqrt give correct answers for zero and infinite
     arguments.

LONG DOUBLE ARITHMETIC
     Long double arithmetic is supported by the MIPSpro compiler.  The
     representation used is not IEEE compliant; long doubles are represented
     on this system as the sum or difference of two doubles, normalized so
     that the smaller double is <= .5 ulp of the larger.  This is equivalent
     to a 107 bit mantissa with an 11 bit biased exponent (bias = 1023), and 1
     sign bit.	In terms of decimal precision, this is approximately 34
     decimal digits.

     Long double constants are coded as double precision constants followed by
     the letter 'l' (upper or lower case).  The largest (finite) long double
     constant is 1.797693134862315807937289714053023e308L .
     The smallest long double precision constant is
     4.940656458412465441765687928682213e-324L .  Long doubles less than
     1.805194375864829576069262081173746e-276L
     may require a double denormal in their representation and therefore
     contain less than 107 bits precision.

     Long double NaNs and (signed) infinities are supported by the MIPSpro
     compiler.	Long double infinity is represented as the sum of a double
     infinity and a double zero; similarly for NaNs.

     In Fortran, long doubles are denoted by the term REAL *16.

     In general, long double arithmetic operations (+, -, *, /) are not
     precisely rounded, but are accurate to approximately 3 ulps.

     Note that long double arithmetic operations are done in software by
     MIPSpro compilers; results of these operations may vary slightly from
     release to release due to improvements in the algorithms which implement
     them.

									Page 4

MATH(3M)							      MATH(3M)

     Long double operations on this system are only supported in round to
     nearest rounding mode (the default).  The system must be in round to
     nearest rounding mode when issuing long double arithmetic operations or
     calling any of the long double functions, or incorrect answers will
     result.

DIFFERENCES BETWEEN -o32, -n32, -64
     For the IRIX 6.2 release, faster and more accurate algorithms were
     implemented, and vector functions were added to the math library. In
     order to maintain numerical compatibility with older releases, these
     changes were made only in the -n32 and -64 versions of the library and
     not in the -o32 version.  ( Where there are differences in accuracy, this
     document describes the behavior of the -n32 and -64 versions of the
     library. )

     To take advantage of the new functions and algorithms, you need to
     compile and link using either the -n32 or the -64 option.

     Note however, that the -o32 version of libmx contains all routines
     present in the -n32 and -64 versions of libmx except the quad precision
     and vector routines, and gives results identical to the -n32 and -64
     versions.

NOTES
     Users concerned with portability to other computer systems should note
     that the long double and float versions of these functions are optional
     according to the ANSI C Programming Language Specification ISO/IEC 9899 :
     1990 (E).

     Long double functions have been renamed to be compliant with the ANSI-C
     standard, however to be backward compatible, they may still be called
     with the double precision function name prefixed with a q.	 (Exceptions:
     functions fabsl and fmodl may be called with names qabs and qmod, resp.)

     In 4.3BSD, distributed from the University of California in late 1985,
     most of the foregoing functions come in two versions, one for the
     double-precision "D" format in the DEC VAX-11 family of computers,
     another for double-precision arithmetic conforming to the IEEE Standard
     754 for Binary Floating-point Arithmetic.	The two versions behave very
     similarly, as should be expected from programs more accurate and robust
     than was the norm when UNIX was born.  For instance, the programs are
     accurate to within the numbers of ulps tabulated above; an ulp is one
     Unit in the Last Place.  And the programs have been cured of anomalies
     that afflicted the older math library libm in which incidents like the
     following had been reported:
	  sqrt(-1.0) = 0.0 and log(-1.0) = -1.7e38.
	  cos(1.0e-11) > cos(0.0) > 1.0.
	  pow(x,1.0) != x when x = 2.0, 3.0, 4.0, ..., 9.0.
	  pow(-1.0,1.0e10) trapped on Integer Overflow.
	  sqrt(1.0e30) and sqrt(1.0e-30) were very slow.
     This machine conforms to the IEEE Standard 754 for Binary Floating-point
     Arithmetic, to which only the notes for IEEE floating-point apply and are

									Page 5

MATH(3M)							      MATH(3M)

     included here.
     (See however, the notes regarding long double precision below.)

     IEEE STANDARD 754 Floating-point Arithmetic:

     This standard is on its way to becoming more widely adopted than any
     other design for computer arithmetic.

     Properties of IEEE 754 Double-precision:
	  Wordsize: 64 bits, 8 bytes.  Radix: Binary.
	  Precision: 53 sig.  bits, roughly 16 sig.  decimals.
	       If x and x' are consecutive positive Double-precision numbers
	       (they differ by 1 ulp), then
	       1.1e-16 < 0.5**53 < (x'-x)/x < 0.5**52 < 2.3e-16.
	  Range: Overflow threshold  = 2.0**1024 = 1.8e308
		 Underflow threshold = 0.5**1022 = 2.2e-308
	       Overflow goes by default to a signed Infinity.
	       Underflow is Gradual, rounding to the nearest integer multiple
	       of 0.5**1074 = 4.9e-324.
	  Zero is represented ambiguously as +0 or -0.
	       Its sign transforms correctly through multiplication or
	       division, and is preserved by addition of zeros with like
	       signs; but x-x yields +0 for every finite x.  The only
	       operations that reveal zero's sign are division by zero and
	       copysign(x,_0).	In particular, comparison (x > y, x > y, etc.)
	       cannot be affected by the sign of zero; but if finite x = y
	       then Infinity = 1/(x-y) != -1/(y-x) = -Infinity.
	  Infinity is signed.
	       it persists when added to itself or to any finite number.  Its
	       sign transforms correctly through multiplication and division,
	       and (finite)/_Infinity = _0 (nonzero)/0 = _Infinity.  But
	       Infinity-Infinity, Infinity*0 and Infinity/Infinity are, like
	       0/0 and sqrt(-3), invalid operations that produce NaN.
	  Reserved operands:
	       there are 2**53-2 of them, all called NaN (Not a Number).
	       Some, called Signaling NaNs, trap any floating-point operation
	       performed upon them; they could be used to mark missing or
	       uninitialized values, or nonexistent elements of arrays.	 The
	       rest are Quiet NaNs; they are the default results of Invalid
	       Operations, and propagate through subsequent arithmetic
	       operations.  If x != x then x is NaN; every other predicate (x
	       > y, x = y, x < y, ...) is FALSE if NaN is involved.
	       NOTE: Trichotomy is violated by NaN.
		    Besides being FALSE, predicates that entail ordered
		    comparison, rather than mere (in)equality, signal Invalid
		    Operation when NaN is involved.
	  Rounding:
	       Every algebraic operation (+, -, *, /, sqrt) is rounded by
	       default to within half an ulp, and when the rounding error is
	       exactly half an ulp then the rounded value's least significant
	       bit is zero.  This kind of rounding is usually the best kind,
	       sometimes provably so; for instance, for every x = 1.0, 2.0,

									Page 6

MATH(3M)							      MATH(3M)

	       3.0, 4.0, ..., 2.0**52, we find (x/3.0)*3.0 == x and
	       (x/10.0)*10.0 == x and ...  despite that both the quotients and
	       the products have been rounded.	Only rounding like IEEE 754
	       can do that.  But no single kind of rounding can be proved best
	       for every circumstance, so IEEE 754 provides rounding towards
	       zero or towards +Infinity or towards -Infinity at the
	       programmer's option.
	  Exceptions:
	       IEEE 754 recognizes five kinds of floating-point exceptions,
	       listed below in declining order of probable importance.
		    Exception		   Default Result
		    -------		   -------
		    Invalid Operation	   NaN, or FALSE
		    Overflow		   _Infinity
		    Divide by Zero	   _Infinity
		    Underflow		   Gradual Underflow
		    Inexact		   Rounded value
	       NOTE:  An Exception is not an Error unless handled badly.  What
	       makes a class of exceptions exceptional is that no single
	       default response can be satisfactory in every instance.	On the
	       other hand, if a default response will serve most instances
	       satisfactorily, the unsatisfactory instances cannot justify
	       aborting computation every time the exception occurs.

	  For each kind of floating-point exception, IEEE 754 provides a Flag
	  that is raised each time its exception is signaled, and stays raised
	  until the program resets it.	Programs may also test, save and
	  restore a flag.  Thus, IEEE 754 provides three ways by which
	  programs may cope with exceptions for which the default result might
	  be unsatisfactory:

	  1)  Test for a condition that might cause an exception later, and
	      branch to avoid the exception.

	  2)  Test a flag to see whether an exception has occurred since the
	      program last reset its flag.

	  3)  Test a result to see whether it is a value that only an
	      exception could have produced.
	      CAUTION: The only reliable ways to discover whether Underflow
	      has occurred are to test whether products or quotients lie
	      closer to zero than the underflow threshold, or to test the
	      Underflow flag.  (Sums and differences cannot underflow in IEEE
	      754; if x != y then x-y is correct to full precision and
	      certainly nonzero regardless of how tiny it may be.)  Products
	      and quotients that underflow gradually can lose accuracy
	      gradually without vanishing, so comparing them with zero (as one
	      might on a VAX) will not reveal the loss.	 Fortunately, if a
	      gradually underflowed value is destined to be added to something
	      bigger than the underflow threshold, as is almost always the
	      case, digits lost to gradual underflow will not be missed
	      because they would have been rounded off anyway.	So gradual

									Page 7

MATH(3M)							      MATH(3M)

	      underflows are usually provably ignorable.  The same cannot be
	      said of underflows flushed to 0.

	  At the option of an implementor conforming to IEEE 754, other ways
	  to cope with exceptions may be provided:

	  4)  ABORT.  This mechanism classifies an exception in advance as an
	      incident to be handled by means traditionally associated with
	      error-handling statements like "ON ERROR GO TO ...".  Different
	      languages offer different forms of this statement, but most
	      share the following characteristics:

	  -   No means is provided to substitute a value for the offending
	      operation's result and resume computation from what may be the
	      middle of an expression.	An exceptional result is abandoned.

	  -   In a subprogram that lacks an error-handling statement, an
	      exception causes the subprogram to abort within whatever program
	      called it, and so on back up the chain of calling subprograms
	      until an error-handling statement is encountered or the whole
	      task is aborted and memory is dumped.

	  5)  STOP.  This mechanism, requiring an interactive debugging
	      environment, is more for the programmer than the program.	 It
	      classifies an exception in advance as a symptom of a
	      programmer's error; the exception suspends execution as near as
	      it can to the offending operation so that the programmer can
	      look around to see how it happened.  Quite often the first
	      several exceptions turn out to be quite unexceptionable, so the
	      programmer ought ideally to be able to resume execution after
	      each one as if execution had not been stopped.

	  6)  ... Other ways lie beyond the scope of this document.

     The crucial problem for exception handling is the problem of Scope, and
     the problem's solution is understood, but not enough manpower was
     available to implement it fully in time to be distributed in 4.3BSD's
     libm.  Ideally, each elementary function should act as if it were
     indivisible, or atomic, in the sense that ...

     i)	   No exception should be signaled that is not deserved by the data
	   supplied to that function.

     ii)   Any exception signaled should be identified with that function
	   rather than with one of its subroutines.

     iii)  The internal behavior of an atomic function should not be disrupted
	   when a calling program changes from one to another of the five or
	   so ways of handling exceptions listed above, although the
	   definition of the function may be correlated intentionally with
	   exception handling.

									Page 8

MATH(3M)							      MATH(3M)

     Ideally, every programmer should be able conveniently to turn a debugged
     subprogram into one that appears atomic to its users.  But simulating all
     three characteristics of an atomic function is still a tedious affair,
     entailing hosts of tests and saves/restores; work is under way to
     ameliorate the inconvenience.

     Meanwhile, the functions in libm are only approximately atomic.  They
     signal no inappropriate exception except possibly ...
	  Over/Underflow
	       when a result, if properly computed, might have lain barely
	       within range, and
	  Inexact in cabs, cbrt, hypot, log10 and pow
	       when it happens to be exact, thanks to fortuitous cancellation
	       of errors.
     Otherwise, ...
	  Invalid Operation is signaled only when
	       any result but NaN would probably be misleading.
	  Overflow is signaled only when
	       the exact result would be finite but beyond the overflow
	       threshold.
	  Divide-by-Zero is signaled only when
	       a function takes exactly infinite values at finite operands.
	  Underflow is signaled only when
	       the exact result would be nonzero but tinier than the underflow
	       threshold.
	  Inexact is signaled only when
	       greater range or precision would be needed to represent the
	       exact result.

     Exceptions on this machine:
	  The exception enables and the flags that are raised when an
	  exception occurs (as well as the rounding mode) are in the
	  floating-point control and status register.  This register can be
	  read or written by the routines described on the man page fpc(3C).
	  This register's layout is described in the file <sys/fpu.h>.

	  A useful set of ``user trap handlers'' is available.	See the man
	  page sigfpe(3C).

	  The raw interface to the hardware registers is only intended to be
	  used by the code to implement IEEE user trap handlers.  IEEE
	  floating-point exceptions are enabled by setting the enable bit for
	  that exception in the floating-point control and status register.
	  If an exception then occurs the UNIX signal SIGFPE is sent to the
	  process.  It is up to the signal handler to determine the
	  instruction that caused the exception and to take the action
	  specified by the user.  The instruction that caused the exception is
	  in one of two places.	 If the floating-point board is used (the
	  floating-point implementation revision register indicates this in
	  its implementation field) then the instruction that caused the
	  exception is in the floating-point exception instruction register.
	  In all other implementations the instruction that caused the

									Page 9

MATH(3M)							      MATH(3M)

	  exception is at the address of the program counter as modified by
	  the branch delay bit in the cause register.  Both the program
	  counter and cause register are in the sigcontext structure passed to
	  the signal handler (see signal(2)).  If the program is to be
	  continued past the instruction that caused the exception the program
	  counter in the signal context must be advanced.  If the instruction
	  is in a branch delay slot then the branch must be emulated to
	  determine if the branch is taken and then the resulting program
	  counter can be calculated (see emulate_branch(3X) and signal(2)).
	  Note however, that on systems using the R8000 processor, floating
	  point exceptions are generally fatal when trapped unless the process
	  is being run in precise exception mode.

PLATFORM SPECIFIC LIBRARIES
     When compiling -n32 or -64, each processor has specially tuned, hardware
     specific, versions of libm and libfastm, that the run time linker will
     use, by default, whenever available.

     The R10000 tuned libraries are found in the directories:
	  /usr/lib32/mips4/r10000/
	  /usr/lib64/mips4/r10000/

     The R8000 tuned libraries are found in the directories:
	  /usr/lib32/mips4/r8000/
	  /usr/lib64/mips4/r8000/

     The R5000 tuned libraries are found in the directories:
	  /usr/lib32/mips4/
	  /usr/lib64/mips4/

     And the R4000 tuned libraries are found in the directories:
	  /usr/lib32/mips3/
	  /usr/lib64/mips3/

     At runtime, each program automatically uses the "best" library for the
     system on which it is executing. For example, if the executing program is
     a mip3 program designed to run on an r4000 processor, it will still use
     the mips4 R1000-tuned math library when running on an r10000 system.

BUGS
     When signals are appropriate, they are emitted by certain operations
     within the codes, so a subroutine-trace may be needed to identify the
     function with its signal in case method 5) above is in use.  And the
     codes all take the IEEE 754 defaults for granted; this means that a
     decision to trap all divisions by zero could disrupt a code that would
     otherwise get correct results despite division by zero.

								       Page 10

MATH(3M)							      MATH(3M)

SEE ALSO
     signal(2), fpc(3C), emulate_branch(3X), sigfpe(3C), matherr(3M)
     R2010 Floating Point Coprocessor Architecture
     R2360 Floating Point Board Product Description
     An explanation of IEEE 754 and its proposed extension p854 was published
     in the IEEE magazine MICRO in August 1984 under the title "A Proposed
     Radix- and Word-length-independent Standard for Floating-point
     Arithmetic" by W. J. Cody et al.  Articles in the IEEE magazine COMPUTER
     vol. 14 no. 3 (Mar.  1981), and in the ACM SIGNUM Newsletter Special
     Issue of Oct. 1979, may be helpful although they pertain to superseded
     drafts of the standard.

AUTHOR
     W. Kahan, with the help of Z-S. Alex Liu, Stuart I. McDonald, Dr.
     Kwok-Choi Ng, Peter Tang.

								       Page 11

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