makeProxy man page on IRIX

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makeProxy(1pf)	    OpenGL Performer 3.2.2 Reference Pages	makeProxy(1pf)

NAME
     makeProxy - Interactive OpenGL Performer tool for generating a proxy - a
     simplification of a complex object that contains the original object.

SYNOPSIS
     makeProxy [ perfly options ] infile outfile [ options ]

DESCRIPTION
     Program makeProxy is an interactive tool that is used to create a proxy
     of an object. The proxy is a simplified version of the object and it has
     a property that the original object is fully inside the proxy.  This
     property is important because the proxy is used in image based rendering
     where the images of a complex objects from various directions are
     projected onto the proxy. This way it is possible to render a very
     complex object using a simplified version (a proxy) and store the surface
     detail, including the associated lighting, in multiple textures.  See the
     man page for makeProxyImages to get more information about the process of
     making the textures that are projected on the proxy.

     The program is based on perfly and it shares all its command line
     parameters and key commands (see man page for perfly). When executing the
     program makeProxy you can specify the perfly-like command line parameters
     first, then you enter the file name of the object you want to simplify
     and the output file name for the object's proxy. Optionally you can add
     additional command line parameters specific to the simplification
     algorithm.	 You can get the list of those parameters by running makeProxy
     with no option or option -h.

     When you start the program makeProxy the menu is similar to the one of
     perfly. There is an additional pane of buttons and sliders, called proxy
     pane, that can be enabled and disabled using the Proxy pane button.  The
     algorithm for computing the proxy has two steps.  First, an isosurface at
     certain distance from the object is created (button Run marching cubes).
     Second, the isosurface is moved to a desired distance from the surface
     and simplified as long as it does not intersect the original surface and
     its triangles are not too far from the original surface (button Run
     simplify). If you press the button Run simplify without running the
     marching cubes algorithm first it will be ran automatically.  After
     completing the computation the proxy is saved in the file specified on
     the command line.

     The marching cubes algorithm has the following controls. In the menu it
     is possible to set the grid size at each axis and the distance of the
     isosurface from the object. The distance is specified as a percentage of
     the object diameter (more precisely, the diameter of the object's
     bounding sphere).	The finer the grid the longer the algorithm takes and
     the more complex the initial proxy is. On the other hand, too coarse grid
     may result in many details being missed.  In general, the algorithm does
     not work very well if the desired isosurface distance is too small
     compared to the size of a grid voxel.

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makeProxy(1pf)	    OpenGL Performer 3.2.2 Reference Pages	makeProxy(1pf)

     The simplification algorithm starts by creating the boundary that the
     proxy cannot cross by moving the isosurface to a predefined maximum
     distance (slider Maximum distance). Then it creates the initial proxy by
     moving the isosurface to a predefined initial distance (slider Initial
     distance).	 The initial proxy is simplified by removing vertices as long
     as the surface is within the boundaries defined by the object and the
     isosurface moved to the maximum distance. Afterwards, the algorithm
     collapses selected edges while keeping the surface within the boundaries.
     At the end the vertices of the proxy are moved as close to the original
     object as possible and the resulting proxy is stored in a file.

     The simplification algorithm can be stopped or paused using Stop simplify
     or Pause button, respectively. When the algorithm is paused it is
     possible to output the current proxy by pressing the Save mesh button.
     The file name contains index of the current step so that several meshes
     can be output during the simplification.

SEE ALSO
     performer, pfIBRtexture, pfIBRnode, makeProxyImages

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