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/xlv1/freeware/1998.Oct/icon/9.3.1/icon-9.3.1.diffbuild/ipl/gpacks/xtiles

     X-TILES(6)	      UNIX System V (16 February 97)	    X-TILES(6)

     NAME
	  X-Tiles - X windows game, remove connected tiles

     SYNOPSIS
	  X-Tiles [-v] [-help|-h] [-bw] [-reduced] [-pastel] [-darker]
	  [-lighter] [colors] [columns] [lines] [seed] [background]

     DESCRIPTION
	GAME PRINCIPLE
	  X-Tiles is a time-waster disguised as a puzzle. When you
	  start X-Tiles, it displays a rectangular playfield filled
	  with sets of colored rectangles (tiles). The aim of X-Tiles
	  is to zap all tiles.	You can only zap a 4-connected set of
	  tiles of the same color. When you click on such a set, it
	  vanishes, and all tiles above fall down to fill the gap.
	  When this creates empty columns, other columns slide
	  leftward to fill the hole. X-Tiles ends when there is no set
	  left that you can zap, or in other words, when no two
	  remaining adjacent tiles are of the same color.

	SCORING AND WINNING
	  Each set you zap may reward you with some points.  Take the
	  number of tiles of the set, substract two, and square the
	  result. Notice that a set of 2 tiles doesn't get you
	  anything ! A sets of 3 tiles scores 1 point, a set of 4
	  tiles scores 4 points, a set of 5 tiles scores 9 points, and
	  so on.

	  When the game ends, the score is adjusted as follows:
	  substract one point for each remaining lonesome tile. If you
	  managed to zap all tiles, add 1,000 points.

	GAME CONTROLS
	  During the game, moving the mouse pointer will highlight the
	  corresponding set of tiles.  Any mouse click will zap that
	  set.	The bottom line of the window displays your score,
	  along with the point value of the highlighted set.

	  You can undo the last move by clicking on the smiley face or
	  by hitting u.

	  At any point, hitting q will prompt you for quitting the
	  game.	 Hitting c will offer you another choice of colors.

	  When the game ends, you may hit q to quit, n to play a new
	  game, or r to replay the current puzzle.

     OPTIONS
	  -v   Displays the version number.

	  -help|-h
	       Short help message

     Page 1					     (printed 6/16/98)

     X-TILES(6)	      UNIX System V (16 February 97)	    X-TILES(6)

	  -bw  Start the game in black and white mode, even on colors
	       display.

	  -reduced
	       Start the game using less colors. May help with
	       background pictures with lots of colors.

	  -pastel
	       Uses less aggressive colors.

	  -darker
	       Uses lighter colors.

	  -lighter
	       Uses darker colors.

	  colors
	       Number of distinct colors. Should not be more than 12.
	       Interesting games usually involve 3 to 6 colors.
	       Defaults to 4 when no parameters are given.

	  columns
	       Number of columns. Defaults to 10, limited to range
	       4..40.

	  lines
	       Number of lines. Defaults to the columns value, limited
	       to range 4..40.

	  seed Random seed. Will be chosen randomly if you don't
	       specify it.  This is the value displayed by the game on
	       startup. Write it down if you want to replay a given
	       game later.

	  background
	       File name of background image. Available formats depend
	       on the actual Icon implementation used. gif should work
	       alright. This image should leave enough entries in the
	       colormap for X-Tiles's own use.

     BUGS AND FEATURES
	  The game is mostly unplayable on slow machines or at large
	  sizes. Not all combinations of board size/number of colors
	  provide for an interesting game. There is no provision for a
	  high-score table.

	  Some color backgrounds may leave you with white on white
	  game play or such non-sense.

     AUTHOR
	  Marc Espie (Marc.Espie@ens.fr)

     Page 2					     (printed 6/16/98)

     X-TILES(6)	      UNIX System V (16 February 97)	    X-TILES(6)

	  Based on the Amiga puzzle game Tile Fall, originally written
	  by Adam Dawes (Adam@darkside.demon.co.uk)

     Page 3					     (printed 6/16/98)

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