glxmakecurrent man page on IRIX

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glXMakeCurrent(3G)	    OpenGL Reference - GLX	    glXMakeCurrent(3G)

NAME
     glXMakeCurrent - attach a GLX context to a window or a GLX pixmap

C SPECIFICATION
     Bool glXMakeCurrent( Display *dpy,
			  GLXDrawable drawable,
			  GLXContext ctx )

PARAMETERS
     dpy       Specifies the connection to the X server.

     drawable  Specifies a GLX drawable.  Must be either an X window ID or a
	       GLX pixmap ID.

     ctx       Specifies a GLX rendering context that is to be attached to
	       drawable.

DESCRIPTION
     glXMakeCurrent does two things:  It makes ctx the current GLX rendering
     context of the calling thread, replacing the previously current context
     if there was one, and it attaches ctx to a GLX drawable, either a window
     or a GLX pixmap.  As a result of these two actions, subsequent GL
     rendering calls use rendering context ctx to modify GLX drawable drawable
     (for reading and writing).	 Because glXMakeCurrent always replaces the
     current rendering context with ctx, there can be only one current context
     per thread.

     Pending commands to the previous context, if any, are flushed before it
     is released.

     The first time ctx is made current to any thread, its viewport is set to
     the full size of drawable.	 Subsequent calls by any thread to
     glXMakeCurrent with ctx have no effect on its viewport.

     To release the current context without assigning a new one, call
     glXMakeCurrent with drawable set None and ctx set to NULL

     glXMakeCurrent returns True if it is successful, False otherwise.	If
     False is returned, the previously current rendering context and drawable
     (if any) remain unchanged.

NOTES
     A process is a single-execution environment, implemented in a single
     address space, consisting of one or more threads.

     A thread is one of a set of subprocesses that share a single address
     space, but maintain separate program counters, stack spaces, and other
     related global data.  A thread that is the only member of its subprocess
     group is equivalent to a process.

									Page 1

glXMakeCurrent(3G)	    OpenGL Reference - GLX	    glXMakeCurrent(3G)

ERRORS
     BadMatch is generated if drawable was not created with the same X screen
     and visual as ctx.	 It is also generated if drawable is None and ctx is
     not NULL.

     BadAccess is generated if ctx was current to another thread at the time
     glXMakeCurrent was called.

     GLXBadDrawable is generated if drawable is not a valid GLX drawable.

     GLXBadContext is generated if ctx is not a valid GLX context.

     GLXBadContextState is generated if glXMakeCurrent is called between the
     execution of glBegin and the corresponding execution of glEnd.

     GLXBadContextState is also generated if the rendering context current to
     the calling thread has GL renderer state GL_FEEDBACK or GL_SELECT.

     GLXBadCurrentWindow is generated if there are pending GL commands for the
     previous context and the current drawable is a window that is no longer
     valid.

     BadAlloc may be generated if the server has delayed allocation of
     ancillary buffers until glXMakeCurrent is called, only to find that it
     has insufficient resources to complete the allocation.

MACHINE DEPENDENCIES
     On RealityEngine, RealityEngine2, and VTX, on InfiniteReality, on High
     Impact and Maximum Impact, on Solid Impact systems, on O2 systems, and on
     Octane2 VPro systems, it is not possible to use a context for rendering
     to both windows and pixmaps.

SEE ALSO
     glXCreateContext, glXCreateGLXPixmap glXGetCurrentContext,
     glXGetCurrentDisplay, glXGetCurrentDrawable, glXGetCurrentReadDrawable,
     glXMakeContextCurrent

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