glxcreateglxpixmap man page on IRIX

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glXCreateGLXPixmap(3G)	    OpenGL Reference - GLX	glXCreateGLXPixmap(3G)

NAME
     glXCreateGLXPixmap - create an off-screen GLX rendering area

C SPECIFICATION
     GLXPixmap glXCreateGLXPixmap( Display *dpy,
				   XVisualInfo *vis,
				   Pixmap pixmap )

PARAMETERS
     dpy     Specifies the connection to the X server.

     vis     Specifies the visual that defines the structure of the rendering
	     area.  It is a pointer to an XVisualInfo structure, not a visual
	     ID or a pointer to a Visual.

     pixmap  Specifies the X pixmap that will be used as the front left color
	     buffer of the off-screen rendering area.

DESCRIPTION
     glXCreateGLXPixmap creates an off-screen rendering area and returns its
     XID.  Any GLX rendering context that was created with respect to vis can
     be used to render into this off-screen area.  Use glXMakeCurrent to
     associate the rendering area with a GLX rendering context.

     The X pixmap identified by pixmap is used as the front left buffer of the
     resulting off-screen rendering area.  All other buffers specified by vis,
     including color buffers other than the front left buffer, are created
     without externally visible names.	GLX pixmaps with double-buffering are
     supported.	 However, glXSwapBuffers is ignored by these pixmaps.

     Some implementations may not support GLX pixmaps with direct rendering
     contexts.

NOTES
     XVisualInfo is defined in Xutil.h.	 It is a structure that includes
     visual, visualID, screen, and depth elements.

ERRORS
     BadMatch is generated if the depth of pixmap does not match the depth
     value reported by core X11 for vis, or if pixmap was not created with
     respect to the same screen as vis.

     BadValue is generated if vis is not a valid XVisualInfo pointer (for
     example, if a particular GLX implementation does not support this
     visual).

     BadPixmap is generated if pixmap is not a valid pixmap.

									Page 1

glXCreateGLXPixmap(3G)	    OpenGL Reference - GLX	glXCreateGLXPixmap(3G)

     BadAlloc is generated if the server cannot allocate the GLX pixmap.

SEE ALSO
     glXCreateContext, glXCreatePixmap, glXDestroyGLXPixmap, glXIsDirect,
     glXMakeCurrent

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