glviewport man page on IRIX

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glViewport(3G)		       OpenGL Reference			glViewport(3G)

NAME
     glViewport - set the viewport

C SPECIFICATION
     void glViewport( GLint x,
		      GLint y,
		      GLsizei width,
		      GLsizei height )

PARAMETERS
     x, y Specify the lower left corner of the viewport rectangle, in pixels.
	  The initial value is (0,0).

     width, height
	  Specify the width and height of the viewport.	 When a GL context is
	  first attached to a window, width and height are set to the
	  dimensions of that window.

DESCRIPTION
     glViewport specifies the affine transformation of x and y from normalized
     device coordinates to window coordinates.	Let (x	, y  ) be normalized
						      nd   nd
     device coordinates.  Then the window coordinates (x , y ) are computed as
							w   w
     follows:

					   (_____)
			     x	= (x   + 1)	   + x
			      w	    nd	   (  2	 )

					  (______)
			    y  = (y   + 1)	   + y
			     w	   nd	  (  2	 )

     Viewport width and height are silently clamped to a range that depends on
     the implementation.  To query this range, call glGet with argument
     GL_MAX_VIEWPORT_DIMS.

ERRORS
     GL_INVALID_VALUE is generated if either width or height is negative.

     GL_INVALID_OPERATION is generated if glViewport is executed between the
     execution of glBegin and the corresponding execution of glEnd.

									Page 1

glViewport(3G)		       OpenGL Reference			glViewport(3G)

ASSOCIATED GETS
     glGet with argument GL_VIEWPORT
     glGet with argument GL_MAX_VIEWPORT_DIMS

SEE ALSO
     glDepthRange

									Page 2

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