gluunproject4 man page on IRIX

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gluUnProject4(3G)	       OpenGL Reference		     gluUnProject4(3G)

NAME
     gluUnProject4 - map window and clip coordinates to object coordinates

C SPECIFICATION
     GLint gluUnProject4( GLdouble winX,
			  GLdouble winY,
			  GLdouble winZ,
			  GLdouble clipW,
			  const GLdouble *model,
			  const GLdouble *proj,
			  const GLint *view,
			  GLdouble near,
			  GLdouble far,
			  GLdouble* objX,
			  GLdouble* objY,
			  GLdouble* objZ,
			  GLdouble* objW )

PARAMETERS
     winX, winY, winZ
		     Specify the window coordinates to be mapped.

     clipW	     Specify the clip w coordinate to be mapped.

     model	     Specifies the modelview matrix (as from a glGetDoublev
		     call).

     proj	     Specifies the projection matrix (as from a glGetDoublev
		     call).

     view	     Specifies the viewport (as from a glGetIntegerv call).

     near, far	     Specifies the near and far planes (as from a glGetDoublev
		     call).

     objX, objY, objZ, objW
		     Returns the computed object coordinates.

DESCRIPTION
     gluUnProject4 maps the specified window coordinates winX, winY and winZ
     and its clip w coordinate clipW into object coordinates (objX, objY,
     objZ, objW) using model, proj and view. clipW can be other than 1 as for
     vertices in glFeedbackBuffer when data type GL_4D_COLOR_TEXTURE is
     returned.	This also handles the case where the near and far planes are
     different from the default, 0 and 1, respectively.	 A return value of
     GL_TRUE indicates success; a return value of GL_FALSE indicates failure.

     To compute the coordinates (objX, objY, objZ and objW), gluUnProject4
     multiplies the normalized device coordinates by the inverse of model*proj
     as follows:

									Page 1

gluUnProject4(3G)	       OpenGL Reference		     gluUnProject4(3G)

		   ( objX  ) = INV(PM)(_________________ - 1  )

     INV() denotes matrix inversion.

     gluUnProject4 is equivalent to gluUnProject when clipW is 1, near is 0
     and far is 1.

NOTES
     gluUnProject4 is available only if the GLU version is 1.3 or greater.

SEE ALSO
     glGet, glFeedbackBuffer, gluProject, gluUnProject

									Page 2

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