glutSolidSphere man page on IRIX

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glutSolidSphere(3GLUT)	       GLUT	   glutSolidSphere(3GLUT)

NAME
       glutSolidSphere,	 glutWireSphere - render a solid or wire
       frame sphere respectively.

SYNTAX
       void glutSolidSphere(GLdouble radius,
			    GLint slices, GLint stacks);
       void glutWireSphere(GLdouble radius,
			   GLint slices, GLint stacks);

ARGUMENTS
       radius	 The radius of the sphere.

       slices	 The number of subdivisions  around  the  Z  axis
		 (similar to lines of longitude).

       stacks	 The  number  of  subdivisions	along  the Z axis
		 (similar to lines of latitude).

DESCRIPTION
       Renders a sphere centered at the modeling coordinates ori
       gin  of	the  specified	radius.	 The sphere is subdivided
       around the Z axis into slices and along the  Z  axis  into
       stacks.

SEE ALSO
       glutSolidCube, glutSolidCone, glutSolidTorus, glutSolidDo
       decahedron,   glutSolidOctahedron,   glutSolidTetrahedron,
       glutSolidIcosahedron, glutSolidTeapot

AUTHOR
       Mark J. Kilgard (mjk@nvidia.com)

GLUT			       3.7				1

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