glutPostOverlayRedisplay man page on IRIX

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glutPostOverlayRedisplay(3GLUT)GLUglutPostOverlayRedisplay(3GLUT)

NAME
       glutPostOverlayRedisplay, glutPostWindowOverlayRedisplay -
       marks the overlay of the current or  specified  window  as
       needing to be redisplayed.

SYNTAX
       void glutPostOverlayRedisplay(void);
       void glutPostWindowOverlayRedisplay(int win);

DESCRIPTION
       Mark the overlay of current window as needing to be redis
       played.	The next iteration through glutMainLoop, the win
       dow's  overlay  display	callback  (or  simply the display
       callback if no overlay  display	callback  is  registered)
       will  be	 called	 to redisplay the window's overlay plane.
       Multiple calls to glutPostOverlayRedisplay before the next
       display	callback opportunity (or overlay display callback
       opportunity if one is registered) generate only	a  single
       redisplay. glutPostOverlayRedisplay may be called within a
       window's display or overlay display  callback  to  re-mark
       that window for redisplay.

       Logically,  overlay  damage  notification  for a window is
       treated as a glutPostOverlayRedisplay on the damaged  win
       dow. Unlike damage reported by the window system, glutPos
       tOverlayRedisplay will not set to true the overlay's  dam
       aged  status  (returned	by glutLayerGet(GLUT_OVERLAY_DAM
       AGED).

       If the window you want to post an overlay redisplay on  is
       not already current (and you do not require it to be imme
       diately made current),  using  glutPostWindowOverlayRedis
       play  is	 more efficient that calling glutSetWindow to the
       desired window and then calling	glutPostOverlayRedisplay.

EXAMPLE
       If  you are doing an interactive effect like rubberbanding
       in the overlay, it is a good idea to structure  your  ren
       dering  to  minimize  flicker  (most  overlays are single-
       buffered).  Only clear the overlay if you  know	that  the
       window  has  been damaged.  Otherwise, try to simply erase
       what you last drew and redraw it in an  updated	position.
       Here is an example overlay display callback used to imple
       ment overlay rubberbanding:

	 void
	 redrawOverlay(void)
	 {
	   static int prevStretchX, prevStretchY;

	   if (glutLayerGet(GLUT_OVERLAY_DAMAGED)) {
	     /* Damage means we need a full clear. */
	     glClear(GL_COLOR_BUFFER_BIT);
	   } else {

GLUT			       3.7				1

glutPostOverlayRedisplay(3GLUT)GLUglutPostOverlayRedisplay(3GLUT)

	     /* Undraw last rubber-band. */
	     glIndexi(transparent);
	     glBegin(GL_LINE_LOOP);
	     glVertex2i(anchorX, anchorY);
	     glVertex2i(anchorX, prevStretchY);
	     glVertex2i(prevStretchX, prevStretchY);
	     glVertex2i(prevStretchX, anchorY);
	     glEnd();
	   }
	   glIndexi(red);
	   glBegin(GL_LINE_LOOP);
	   glVertex2i(anchorX, anchorY);
	   glVertex2i(anchorX, stretchY);
	   glVertex2i(stretchX, stretchY);
	   glVertex2i(stretchX, anchorY);
	   glEnd();
	   prevStretchX = stretchX;
	   prevStretchY = stretchY;
	 }

       Notice how glutLayerGet(GLUT_OVERLAY_DAMAGED) is	 used  to
       determine  if  a clear needs to take place because of dam
       age; if a clear is unnecessary, it is faster to just  draw
       the last rubberband using the transparent pixel.

       When  the  application  is  through with the rubberbanding
       effect, the best way to get ride of the rubberband  is  to
       simply hide the overlay by calling glutHideOverlay.

SEE ALSO
       glutPostRedisplay, glutEstablishOverlay, glutLayerGet

AUTHOR
       Mark J. Kilgard (mjk@nvidia.com)

GLUT			       3.7				2

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