glutInitDisplayMode man page on IRIX

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glutInitDisplayMode(3GLUT)     GLUT    glutInitDisplayMode(3GLUT)

NAME
       glutInitDisplayMode - sets the initial display mode.

SYNTAX
       void glutInitDisplayMode(unsigned int mode);

ARGUMENTS
       mode	 Display  mode,	 normally the bitwise {\m OR}-ing
		 of GLUT display  mode	bit  masks.   See  values
		 below:

       GLUT_RGBA
	       Bit  mask  to  select an RGBA mode window. This is
	       the default if neither  GLUT_RGBA  nor  GLUT_INDEX
	       are specified.

       GLUT_RGB
	       An alias for GLUT_RGBA.

       GLUT_INDEX
	       Bit mask to select a color index mode window. This
	       overrides GLUT_RGBA if it is also specified.

       GLUT_SINGLE
	       Bit mask to select a single buffered window.  This
	       is the default if neither GLUT_DOUBLE or GLUT_SIN
	       GLE are specified.

       GLUT_DOUBLE
	       Bit mask to select a double buffered window.  This
	       overrides GLUT_SINGLE if it is also specified.

       GLUT_ACCUM
	       Bit  mask  to select a window with an accumulation
	       buffer.

       GLUT_ALPHA
	       Bit mask to select a window with an  alpha  compo
	       nent to the color buffer(s).

       GLUT_DEPTH
	       Bit mask to select a window with a depth buffer.

       GLUT_STENCIL
	       Bit mask to select a window with a stencil buffer.

       GLUT_MULTISAMPLE
	       Bit mask to select  a  window  with  multisampling
	       support. If multisampling is not available, a non-
	       multisampling window will automatically be chosen.
	       Note:  both the OpenGL client-side and server-side
	       implementations must support  the  GLX_SAMPLE_SGIS
	       extension for multisampling to be available.

GLUT			       3.7				1

glutInitDisplayMode(3GLUT)     GLUT    glutInitDisplayMode(3GLUT)

       GLUT_STEREO
	       Bit mask to select a stereo window.

       GLUT_LUMINANCE
	       Bit  mask  to select a window with a ``luminance''
	       color model.  This model provides the  functional
	       ity  of	OpenGL's  RGBA color model, but the green
	       and blue components  are	 not  maintained  in  the
	       frame  buffer.  Instead each pixel's red component
	       is converted to an index between	 zero  and  glut
	       Get(GLUT_WINDOW_COLORMAP_SIZE)-1	 and looked up in
	       a per-window color map to determine the	color  of
	       pixels  within the window. The initial colormap of
	       GLUT_LUMINANCE windows is initialized to be a lin
	       ear  gray  ramp,	 but  can be modified with GLUT's
	       colormap routines.

DESCRIPTION
       The initial display mode is used when  creating	top-level
       windows,	 subwindows, and overlays to determine the OpenGL
       display mode for the to-be-created window or overlay.

       Note that GLUT_RGBA selects the RGBA color model,  but  it
       does  not  request  any bits of alpha (sometimes called an
       alpha  buffer  or  destination  alpha)  be  allocated.  To
       request	alpha,	specify	 GLUT_ALPHA.  The same applies to
       GLUT_LUMINANCE.

       The glutInitDisplayString routine provides a more powerful
       way  to select frame buffer capabilities for GLUT windows.

GLUT_LUMINANCE IMPLEMENTATION NOTES
       GLUT_LUMINANCE is not supported on most OpenGL  platforms.

SEE ALSO
       glutInit, glutCreateWindow, glutInitDisplayString

AUTHOR
       Mark J. Kilgard (mjk@nvidia.com)

GLUT			       3.7				2

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