glutIgnoreKeyRepeat(3GLUT) GLUT glutIgnoreKeyRepeat(3GLUT)NAMEglutIgnoreKeyRepeat - determines if auto repeat keystrokes are reported
to the current window
SYNTAX
#include <GLUT/glut.h>
void glutIgnoreKeyRepeat(int ignore);
ARGUMENTS
ignore Non-zero indicates auto repeat keystrokes should not be
reported by the keyboard and special callbacks; zero indi‐
cates that auto repeat keystrokes will be reported.
DESCRIPTIONglutIgnoreKeyRepeat determines if auto repeat keystrokes are reported
to the current window. The ignore auto repeat state of a window can be
queried with glutDeviceGet(GLUT_DEVICE_IGNORE_KEY_REPEAT).
Ignoring auto repeated keystrokes is generally done in conjunction with
using the glutKeyboardUpFunc and glutSpecialUpFunc callbacks to repeat
key releases. If you do not ignore auto repeated keystrokes, your GLUT
application will experience repeated release/press callbacks. Games
using the keyboard will typically want to ignore key repeat.
GLUT IMPLEMENTATION NOTES FOR X11
X11 sends KeyPress events repeatedly when the window system's global
auto repeat is enabled. glutIgnoreKeyRepeat can prevent these auto
repeated keystrokes from being reported as keyboard or special call‐
backs, but there is still some minimal overhead by the X server to con‐
tinually stream KeyPress events to the GLUT application. The glut‐
SetKeyRepeat routine can be used to actually disable the global sending
of auto repeated KeyPress events. Note that glutSetKeyRepeat affects
the global window system auto repeat state so other applications will
not auto repeat if you disable auto repeat globally through glut‐
SetKeyRepeat.
SEE ALSO
glutSetKeyRepeat, glutDeviceGet, glutKeyboardFunc, glutKeyboardUpFunc,
glutSpecialFunc, glutSpecialUpFunc
AUTHOR
Mark J. Kilgard (mjk@nvidia.com)
GLUT 3.7 glutIgnoreKeyRepeat(3GLUT)