gluTessVertex man page on IRIX

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gluTessVertex(3G)	       OpenGL Reference		     gluTessVertex(3G)

NAME
     gluTessVertex - specify a vertex on a polygon

C SPECIFICATION
     void gluTessVertex( GLUtesselator* tess,
			 GLdouble *location,
			 GLvoid* data )

PARAMETERS
     tess      Specifies the tessellation object (created with gluNewTess).

     location  Specifies the location of the vertex.

     data      Specifies an opaque pointer passed back to the program with the
	       vertex callback (as specified by gluTessCallback).

DESCRIPTION
     gluTessVertex describes a vertex on a polygon that the program defines.
     Successive gluTessVertex calls describe a closed contour. For example, to
     describe a quadrilateral gluTessVertex should be called four times.
     gluTessVertex can only be called between gluTessBeginContour and
     gluTessEndContour.

     data normally points to a structure containing the vertex location, as
     well as other per-vertex attributes such as color and normal.  This
     pointer is passed back to the user through the GLU_TESS_VERTEX or
     GLU_TESS_VERTEX_DATA callback after tessellation (see the gluTessCallback
     reference page).

EXAMPLE
     A quadrilateral with a triangular hole in it can be described as follows:

	  gluTessBeginPolygon(tobj, NULL);
	   gluTessBeginContour(tobj);
	     gluTessVertex(tobj, v1, v1);
	     gluTessVertex(tobj, v2, v2);
	     gluTessVertex(tobj, v3, v3);
	     gluTessVertex(tobj, v4, v4);
	   gluTessEndContour(tobj);
	   gluTessBeginContour(tobj);
	     gluTessVertex(tobj, v5, v5);
	     gluTessVertex(tobj, v6, v6);
	     gluTessVertex(tobj, v7, v7);
	   gluTessEndContour(tobj);
	  gluTessEndPolygon(tobj);

									Page 1

gluTessVertex(3G)	       OpenGL Reference		     gluTessVertex(3G)

NOTES
     It is a common error to use a local variable for location or data and
     store values into it as part of a loop.  For example:

	  for (i = 0; i < NVERTICES; ++i) {
	    GLdouble data[3];
	    data[0] = vertex[i][0];
	    data[1] = vertex[i][1];
	    data[2] = vertex[i][2];
	    gluTessVertex(tobj, data, data);
	    }

     This doesn't work.	 Because the pointers specified by location and data
     might not be dereferenced until gluTessEndPolygon is executed, all the
     vertex coordinates but the very last set could be overwritten before
     tessellation begins.

     Two common symptoms of this problem are consists of a single point (when
     a local variable is used for data) and a GLU_TESS_NEED_COMBINE_CALLBACK
     error (when a local variable is used for location).

SEE ALSO
     gluTessBeginPolygon, gluNewTess, gluTessBeginContour, gluTessCallback,
     gluTessProperty, gluTessNormal, gluTessEndPolygon

									Page 2

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