gluProject man page on IRIX

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gluProject(3G)		       OpenGL Reference			gluProject(3G)

NAME
     gluProject - map object coordinates to window coordinates

C SPECIFICATION
     GLint gluProject( GLdouble objX,
		       GLdouble objY,
		       GLdouble objZ,
		       const GLdouble *model,
		       const GLdouble *proj,
		       const GLint *view,
		       GLdouble* winX,
		       GLdouble* winY,
		       GLdouble* winZ )

PARAMETERS
     objX, objY, objZ
		     Specify the object coordinates.

     model	     Specifies the current modelview matrix (as from a
		     glGetDoublev call).

     proj	     Specifies the current projection matrix (as from a
		     glGetDoublev call).

     view	     Specifies the current viewport (as from a glGetIntegerv
		     call).

     winX, winY, winZ
		     Return the computed window coordinates.

DESCRIPTION
     gluProject transforms the specified object coordinates into window
     coordinates using model, proj, and view. The result is stored in winX,
     winY, and winZ. A return value of GL_TRUE indicates success, a return
     value of GL_FALSE indicates failure.

     To compute the coordinates, let v = (objX,objY,objZ,1.0) represented as a
     matrix with 4 rows and 1 column.  Then gluProject computes v' as follows:

     v' = P x M x v

     where P is the current projection matrix proj, M is the current modelview
     matrix model (both represented as 4x4 matrices in column-major order) and
     'x' represents matrix multiplication.

     The window coordinates are then computed as follows:

     winX = view(0) + view(2) * (v'(0) + 1) / 2

									Page 1

gluProject(3G)		       OpenGL Reference			gluProject(3G)

     winY = view(1) + view(3) * (v'(1) + 1) / 2

     winZ = (v'(2) + 1) / 2

SEE ALSO
     glGet, gluUnProject

									Page 2

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