glrotate man page on IRIX

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glRotate(3G)		       OpenGL Reference			  glRotate(3G)

NAME
     glRotated, glRotatef - multiply the current matrix by a rotation matrix

C SPECIFICATION
     void glRotated( GLdouble angle,
		     GLdouble x,
		     GLdouble y,
		     GLdouble z )
     void glRotatef( GLfloat angle,
		     GLfloat x,
		     GLfloat y,
		     GLfloat z )

PARAMETERS
     angle  Specifies the angle of rotation, in degrees.

     x, y, z
	    Specify the x, y, and z coordinates of a vector, respectively.

DESCRIPTION
     glRotate produces a rotation of angle degrees around the vector (x,y,z).
     The current matrix (see glMatrixMode) is multiplied by a rotation matrix
     with the product replacing the current matrix, as if glMultMatrix were
     called with the following matrix as its argument:

	       (						   )

	       |  2						   |
		 x (1-c) + c	 xy(1-c) - zs	 xz(1-c) + ys	0
	       |						   |

	       |		  2				   |
		 yx(1-c) + zs	 y (1-c) + c	 yz(1-c) - xs	0
	       |						   |

	       |				  2		   |
		 xz(1-c) - ys	 yz(1-c) + xs	 z (1-c) + c	0
	       |						   |

	       (       0	       0	       0	1  )

     Where c = cos(angle), s = sin(angle), and ||( x,y,z )|| = 1 (if not, the
     GL will normalize this vector).

     If the matrix mode is either GL_MODELVIEW or GL_PROJECTION, all objects
     drawn after glRotate is called are rotated.  Use glPushMatrix and
     glPopMatrix to save and restore the unrotated coordinate system.

NOTES
     This rotation follows the right-hand rule, so if the vector (x,y,z)
     points toward the user, the rotation will be counterclockwise.

ERRORS
     GL_INVALID_OPERATION is generated if glRotate is executed between the
     execution of glBegin and the corresponding execution of glEnd.

									Page 1

glRotate(3G)		       OpenGL Reference			  glRotate(3G)

ASSOCIATED GETS
     glGet with argument GL_MATRIX_MODE
     glGet with argument GL_COLOR_MATRIX
     glGet with argument GL_MODELVIEW_MATRIX
     glGet with argument GL_PROJECTION_MATRIX
     glGet with argument GL_TEXTURE_MATRIX

SEE ALSO
     glMatrixMode, glMultMatrix, glPushMatrix, glScale, glTranslate

									Page 2

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