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glMap1(3G)		       OpenGL Reference			    glMap1(3G)

NAME
     glMap1d, glMap1f - define a one-dimensional evaluator

C SPECIFICATION
     void glMap1d( GLenum target,
		   GLdouble u1,
		   GLdouble u2,
		   GLint stride,
		   GLint order,
		   const GLdouble *points )
     void glMap1f( GLenum target,
		   GLfloat u1,
		   GLfloat u2,
		   GLint stride,
		   GLint order,
		   const GLfloat *points )

PARAMETERS
     target  Specifies the kind of values that are generated by the evaluator.
	     Symbolic constants GL_MAP1_VERTEX_3, GL_MAP1_VERTEX_4,
	     GL_MAP1_INDEX, GL_MAP1_COLOR_4, GL_MAP1_NORMAL,
	     GL_MAP1_TEXTURE_COORD_1, GL_MAP1_TEXTURE_COORD_2,
	     GL_MAP1_TEXTURE_COORD_3, and GL_MAP1_TEXTURE_COORD_4 are
	     accepted.

     u1, u2  Specify a linear mapping of u, as presented to glEvalCoord1, to
	     ^, the variable that is evaluated by the equations specified by
	     this command.

     stride  Specifies the number of floats or doubles between the beginning
	     of one control point and the beginning of the next one in the
	     data structure referenced in points.  This allows control points
	     to be embedded in arbitrary data structures.  The only constraint
	     is that the values for a particular control point must occupy
	     contiguous memory locations.

     order   Specifies the number of control points.  Must be positive.

     points  Specifies a pointer to the array of control points.

DESCRIPTION
     Evaluators provide a way to use polynomial or rational polynomial mapping
     to produce vertices, normals, texture coordinates, and colors.  The
     values produced by an evaluator are sent to further stages of GL
     processing just as if they had been presented using glVertex, glNormal,
     glTexCoord, and glColor commands, except that the generated values do not
     update the current normal, texture coordinates, or color.

									Page 1

glMap1(3G)		       OpenGL Reference			    glMap1(3G)

     All polynomial or rational polynomial splines of any degree (up to the
     maximum degree supported by the GL implementation) can be described using
     evaluators.  These include almost all splines used in computer graphics:
     B-splines, Bezier curves, Hermite splines, and so on.

     Evaluators define curves based on Bernstein polynomials.  Define p(^) as

					    n

					  R  n
				p(^)  =	      B (^)R
					 i=0   i    i

				      n
     where R  is a control point and B (^) is the ith Bernstein polynomial of
	    i			      i
     degree n (order = n + 1):

				       (   )
			      n		n    i	   n-i
			     B (^)  =  |   |^ (1-^)
			      i
				       (i  )

     Recall that

					 (    )
			       0	  n
			      0	 = 1 and |    |	 =  1

					 ( 0  )

     glMap1 is used to define the basis and to specify what kind of values are
     produced.	Once defined, a map can be enabled and disabled by calling
     glEnable and glDisable with the map name, one of the nine predefined
     values for target described below.	 glEvalCoord1 evaluates the one-
     dimensional maps that are enabled.	 When glEvalCoord1 presents a value u,
     the Bernstein functions are evaluated using ^, where

					 _______
				   ^  =
					 u2 - u1

     target is a symbolic constant that indicates what kind of control points
     are provided in points, and what output is generated when the map is
     evaluated.	 It can assume one of nine predefined values:

     GL_MAP1_VERTEX_3	      Each control point is three floating-point
			      values representing x, y, and z.	Internal
			      glVertex3 commands are generated when the map is
			      evaluated.

     GL_MAP1_VERTEX_4	      Each control point is four floating-point values
			      representing x, y, z, and w.  Internal glVertex4
			      commands are generated when the map is
			      evaluated.

     GL_MAP1_INDEX	      Each control point is a single floating-point
			      value representing a color index.	 Internal
			      glIndex commands are generated when the map is
			      evaluated but the current index is not updated
			      with the value of these glIndex commands.

									Page 2

glMap1(3G)		       OpenGL Reference			    glMap1(3G)

     GL_MAP1_COLOR_4	      Each control point is four floating-point values
			      representing red, green, blue, and alpha.
			      Internal glColor4 commands are generated when
			      the map is evaluated but the current color is
			      not updated with the value of these glColor4
			      commands.

     GL_MAP1_NORMAL	      Each control point is three floating-point
			      values representing the x, y, and z components
			      of a normal vector.  Internal glNormal commands
			      are generated when the map is evaluated but the
			      current normal is not updated with the value of
			      these glNormal commands.

     GL_MAP1_TEXTURE_COORD_1  Each control point is a single floating-point
			      value representing the s texture coordinate.
			      Internal glTexCoord1 commands are generated when
			      the map is evaluated but the current texture
			      coordinates are not updated with the value of
			      these glTexCoord commands.

     GL_MAP1_TEXTURE_COORD_2  Each control point is two floating-point values
			      representing the s and t texture coordinates.
			      Internal glTexCoord2 commands are generated when
			      the map is evaluated but the current texture
			      coordinates are not updated with the value of
			      these glTexCoord commands.

     GL_MAP1_TEXTURE_COORD_3  Each control point is three floating-point
			      values representing the s, t, and r texture
			      coordinates.  Internal glTexCoord3 commands are
			      generated when the map is evaluated but the
			      current texture coordinates are not updated with
			      the value of these glTexCoord commands.

     GL_MAP1_TEXTURE_COORD_4  Each control point is four floating-point values
			      representing the s, t, r, and q texture
			      coordinates.  Internal glTexCoord4 commands are
			      generated when the map is evaluated but the
			      current texture coordinates are not updated with
			      the value of these glTexCoord commands.

     stride, order, and points define the array addressing for accessing the
     control points.  points is the location of the first control point, which
     occupies one, two, three, or four contiguous memory locations, depending
     on which map is being defined.  order is the number of control points in
     the array.	 stride specifies how many float or double locations to
     advance the internal memory pointer to reach the next control point.

									Page 3

glMap1(3G)		       OpenGL Reference			    glMap1(3G)

NOTES
     As is the case with all GL commands that accept pointers to data, it is
     as if the contents of points were copied by glMap1 before glMap1 returns.
     Changes to the contents of points have no effect after glMap1 is called.

ERRORS
     GL_INVALID_ENUM is generated if target is not an accepted value.

     GL_INVALID_VALUE is generated if u1 is equal to u2.

     GL_INVALID_VALUE is generated if stride is less than the number of values
     in a control point.

     GL_INVALID_VALUE is generated if order is less than 1 or greater than the
     return value of GL_MAX_EVAL_ORDER.

     GL_INVALID_OPERATION is generated if glMap1 is executed between the
     execution of glBegin and the corresponding execution of glEnd.

ASSOCIATED GETS
     glGetMap
     glGet with argument GL_MAX_EVAL_ORDER
     glIsEnabled with argument GL_MAP1_VERTEX_3
     glIsEnabled with argument GL_MAP1_VERTEX_4
     glIsEnabled with argument GL_MAP1_INDEX
     glIsEnabled with argument GL_MAP1_COLOR_4
     glIsEnabled with argument GL_MAP1_NORMAL
     glIsEnabled with argument GL_MAP1_TEXTURE_COORD_1
     glIsEnabled with argument GL_MAP1_TEXTURE_COORD_2
     glIsEnabled with argument GL_MAP1_TEXTURE_COORD_3
     glIsEnabled with argument GL_MAP1_TEXTURE_COORD_4

SEE ALSO
     glBegin, glColor, glEnable, glEvalCoord, glEvalMesh, glEvalPoint, glMap2,
     glMapGrid, glNormal, glTexCoord, glVertex

									Page 4

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