glfrontface man page on IRIX

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glFrontFace(3G)		       OpenGL Reference		       glFrontFace(3G)

NAME
     glFrontFace - define front- and back-facing polygons

C SPECIFICATION
     void glFrontFace( GLenum mode )

PARAMETERS
     mode  Specifies the orientation of front-facing polygons.	GL_CW and
	   GL_CCW are accepted.	 The initial value is GL_CCW.

DESCRIPTION
     In a scene composed entirely of opaque closed surfaces, back-facing
     polygons are never visible.  Eliminating these invisible polygons has the
     obvious benefit of speeding up the rendering of the image.	 To enable and
     disable elimination of back-facing polygons, call glEnable and glDisable
     with argument GL_CULL_FACE.

     The projection of a polygon to window coordinates is said to have
     clockwise winding if an imaginary object following the path from its
     first vertex, its second vertex, and so on, to its last vertex, and
     finally back to its first vertex, moves in a clockwise direction about
     the interior of the polygon.  The polygon's winding is said to be
     counterclockwise if the imaginary object following the same path moves in
     a counterclockwise direction about the interior of the polygon.
     glFrontFace specifies whether polygons with clockwise winding in window
     coordinates, or counterclockwise winding in window coordinates, are taken
     to be front-facing.  Passing GL_CCW to mode selects counterclockwise
     polygons as front-facing; GL_CW selects clockwise polygons as front-
     facing.  By default, counterclockwise polygons are taken to be front-
     facing.

ERRORS
     GL_INVALID_ENUM is generated if mode is not an accepted value.

     GL_INVALID_OPERATION is generated if glFrontFace is executed between the
     execution of glBegin and the corresponding execution of glEnd.

ASSOCIATED GETS
     glGet with argument GL_FRONT_FACE

SEE ALSO
     glCullFace, glLightModel

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