glforestfire man page on IRIX

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XScreenSaver(1)					  XScreenSaver(1)

NAME
       glforestfire  -	draws  a GL animation of sprinkling fire-
       like 3D triangles

SYNOPSIS
       glforestfire  [-display	 host:display.screen]	[-window]
       [-root]	[-visual  visual]  [-delay  microseconds] [-count
       number_of_particles] [-trees number_of_trees] [-size view_
       port_size]  [-texture] [-no-texture] [-shadows] [-no-shad
       ows] [-fog] [-no-fog] [-wireframe] [-no-wireframe]  [-wan
       der]  [-no-wander]  [-trackmouse]  [-no-trackmouse] [-fps]
       [-no-fps]

DESCRIPTION
       The glforestfire program draws an animation of  sprinkling
       fire-like 3D triangles in a landscape filled with trees.

OPTIONS
       glforestfire accepts the following options:

       -window Draw  on	 a  newly-created  window.   This  is the
	       default.

       -root   Draw on the root window.

       -install
	       Install a private colormap for the window.

       -visual visual
	       Specify which visual to use.  Legal values are the
	       name  of a visual class, or the id number (decimal
	       or hex) of a specific visual.

       -fps    Display a running tally of  how	many  frames  per
	       second  are  being  rendered.  In conjunction with
	       -delay 0, this can be a useful benchmark	 of  your
	       GL performance.

       -trees number_of_trees
	       Specify how much trees are drawn in the landscape.

       -count number_of_particles
	       Specify how much fire particles are drawn. A  very
	       special case is 0 wich means that you get rain !

       -size viewport_size
	       Viewport	 of GL scene is specified size if greater
	       than 32 and less than screensize. Default value is
	       0, meaning full screensize.

       -texture
	       Show  a textured ground and the trees. This is the
	       default.

       -no-texture
	       Disables texturing  the	landscape.  This  implies
	       that no trees are drawn.

       -shadows
	       Show  a	shadow	for  each particle on the ground.
	       This is the default.

       -no-shadows
	       Disables the drawing of the shadows.

       -fog    Show a fog in the distance.

       -no-fog Disables the fog. This is the default.

       -wander Move the observer around the  landscape.	 This  is
	       the default.

       -no-wander
	       Keep the fire centered on the screen.

       -trackmouse
	       Let  the mouse be a joystick to change the view of
	       the landscape.  This implies -no-wander.

       -no-trackmouse
	       Disables mouse tracking. This is the default.

       -wire   Draw a wireframe rendition of the fire: this  will
	       consist	only of single-pixel lines for the trian
	       gles.

ENVIRONMENT
       DISPLAY to get the default host and display number.

       XENVIRONMENT
	       to get the name of a resource file that	overrides
	       the  global  resources stored in the RESOURCE_MAN
	       AGER property.

SEE ALSO
       X(1), xscreensaver(1)

COPYRIGHT
       Copyright  2001 by Eric	Lassauge.   Permission	to  use,
       copy,  modify,  distribute, and sell this software and its
       documentation for any purpose is	 hereby	 granted  without
       fee,  provided  that  the above copyright notice appear in
       all copies and that both that copyright	notice	and  this
       permission  notice appear in supporting documentation.  No
       representations are made about  the  suitability	 of  this
       software	 for any purpose.  It is provided "as is" without
       express or implied warranty.

       The original code for this hack was written by David  Buc
       ciarelli (tech.hmw@plus.it) and could be found in the demo
       package of Mesa (Mesa-3.2/3Dfx/demos/). This hack  is  the
       result  of the merge of two of the David's demos (fire and
       rain).

AUTHOR
       David Bucciarelli <tech.hmw@plus.it> Eric  Lassauge  <las
       sauge@mail.dotcom.fr>

X Version 11		    03-Oct-01		  XScreenSaver(1)
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