glevalpoint1 man page on IRIX

Man page or keyword search:  
man Server   31559 pages
apropos Keyword Search (all sections)
Output format
IRIX logo
[printable version]



glEvalPoint(3G)		       OpenGL Reference		       glEvalPoint(3G)

NAME
     glEvalPoint1, glEvalPoint2 - generate and evaluate a single point in a
     mesh

C SPECIFICATION
     void glEvalPoint1( GLint i )
     void glEvalPoint2( GLint i,
			GLint j )

PARAMETERS
     i	Specifies the integer value for grid domain variable i.

     j	Specifies the integer value for grid domain variable j (glEvalPoint2
	only).

DESCRIPTION
     glMapGrid and glEvalMesh are used in tandem to efficiently generate and
     evaluate a series of evenly spaced map domain values.  glEvalPoint can be
     used to evaluate a single grid point in the same gridspace that is
     traversed by glEvalMesh.  Calling glEvalPoint1 is equivalent to calling

			 .
	  glEvalCoord1( i Wu + u  );
				  1

     where

	  Wu = (u -u )/n
		   2  1

     and n, u , and u  are the arguments to the most recent glMapGrid1
	     1	     2
     command.  The one absolute numeric requirement is that if i = n, then the
			  .
     value computed from i Wu + u  is exactly u .
				   1		 2

     In the two-dimensional case, glEvalPoint2, let

	  Wu = (u -u )/n
		   2  1

	  Wv = (v -v )/m,
		   2  1

     where n, u , u , m, v , and v  are the arguments to the most recent
	       1   2	  1	  2
     glMapGrid2 command.  Then the glEvalPoint2 command is equivalent to
     calling

			 .	      .
	  glEvalCoord2( i Wu + u , j Wv + v  );
				  1	       1

     The only absolute numeric requirements are that if i = n, then the value
		    .
     computed from i Wu + u  is exactly u , and if j = m, then the value
			     1		   2
		    .
     computed from i Wv + v  is exactly v .
			     1		   2

									Page 1

glEvalPoint(3G)		       OpenGL Reference		       glEvalPoint(3G)

ASSOCIATED GETS
     glGet with argument GL_MAP1_GRID_DOMAIN
     glGet with argument GL_MAP2_GRID_DOMAIN
     glGet with argument GL_MAP1_GRID_SEGMENTS
     glGet with argument GL_MAP2_GRID_SEGMENTS

MACHINE DEPENDENCIES
     RealityEngine, RealityEngine2, and VTX systems do not handle 1D maps for
     colors correctly.

SEE ALSO
     glEvalCoord, glEvalMesh, glMap1, glMap2, glMapGrid

									Page 2

[top]

List of man pages available for IRIX

Copyright (c) for man pages and the logo by the respective OS vendor.

For those who want to learn more, the polarhome community provides shell access and support.

[legal] [privacy] [GNU] [policy] [cookies] [netiquette] [sponsors] [FAQ]
Tweet
Polarhome, production since 1999.
Member of Polarhome portal.
Based on Fawad Halim's script.
....................................................................
Vote for polarhome
Free Shell Accounts :: the biggest list on the net