gleTwistExtrusion man page on IRIX

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gleTwistExtrusion(3GLE)	       GLE	  gleTwistExtrusion(3GLE)

NAME
       gleTwistExtrusion  -  Extrude  arbitrary	 2D contour along
       arbitrary 3D path, specifying local rotations (twists).

SYNTAX
       void gleTwistExtrusion (int ncp,
		       gleDouble contour[][2],
		       gleDouble cont_normal[][2],
		       gleDouble up[3],
		       int npoints,
		       gleDouble point_array[][3],
		       float color_array[][3],
		       gleDouble twist_array[]);

ARGUMENTS
       ncp	 number of contour points

       contour	 2D contour

       cont_normal
		 2D contour normals

       up	 up vector for contour

       npoints	 numpoints in poly-line

       point_array
		 polyline vertices

       color_array
		 colors at polyline verts

       twist_array
		 contour twists (in degrees)

DESCRIPTION
       Extrude arbitrary 2D  contour  along  arbitrary	3D  path,
       specifying  local  rotations  (twists).	As the contour is
       extruded, it will be twisted by the  amount  specified  in
       the  array  "twist_array".  The	angles	are  measured  in
       degrees, and the rotation is about the origin of the  con
       tour coordinate system.

       The  argument  "contour"	 specifies  the	 2D contour to be
       extruded, while the argument "point_array"  specifies  the
       path  along which to extrude.  The vector "up" defines the
       orientation of the contour y-axis in real 3D space.

       Note that neither the very first	 segment,  nor	the  very
       last  segment are drawn. The first and last segments serve
       only to define the angle of the join at the very	 ends  of
       the  polyline.  Thus,  to  draw one segment, three must be
       specified. To draw two segments, four must  be  specified,
       etc.

GLE			       3.6				1

gleTwistExtrusion(3GLE)	       GLE	  gleTwistExtrusion(3GLE)

       The  normal  array  may	be NULL. If it is, normal vectors
       will NOT be automatically generated, and the  object  will
       look terrible when lit.

       The color array may be NULL. If NULL, the current color is
       used. If not NULL, the glColor3f() routine is used to  set
       the  color;  therefore,	specifying  the glColorMaterial()
       subroutine before this primitive can be used to	set  dif
       fuse, specular, ambient, etc. colors.

SEE ALSO
       gleExtrusion, gleSuperExtrusion

AUTHOR
       Linas Vepstas (linas@fc.net)

GLE			       3.6				2

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