gleSetJoinStyle man page on IRIX

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gleSetJoinStyle(3GLE)	       GLE	    gleSetJoinStyle(3GLE)

NAME
       gleSetJoinStyle,	 gleGetJoinStyle  - Query and Set the GLE
       join style flags.

SYNTAX
       void gleSetJoinStyle (int style);
       int gleGetJoinStyle (void);

ARGUMENTS
       style	 bitwise OR of flags

DESCRIPTION
       Query and set the GLE join style flags.	This  word  is	a
       bitwise OR of the flags described below.

       The  initial  join  style is TUBE_JN_ANGLE | TUBE_JN_CAP |
       TUBE_NORM_FACET.

       Extrusion Join Styles

       TUBE_JN_RAW
	      Draw  polycylinders,  polycones,	extrusions,  etc.
	      with no special treatment of the extrusion ends.

       TUBE_JN_ANGLE
	      Draw  polycylinders, polycones, extrusions, etc. by
	      extending the different segments	until  they  butt
	      into each other with an angular style.

       TUBE_JN_CUT
	      Draw  polycylinders, polycones, extrusions, etc. by
	      joining together the different segments and slicing
	      off  the	joint  at half the angle between the seg
	      ments. A cap is drawn. Note that the slicing  plane
	      runs  through  the origin of the contour coordinate
	      system. Thus, the amount of slice can be varied  by
	      offsetting  the contour with respect to the origin.

	      Note that when  two  segments  meet  at  a  shallow
	      angle,  the  cut	join style will potentially shave
	      off a whole lot of the contour,  leading	to  "sur
	      prising" results...

       TUBE_JN_ROUND
	      Joints will be rounded. Strictly speaking, the part
	      of the joint above the origin will be rounded.  The
	      part  below  the	origin	will  come together in an
	      angular join.

       TUBE_JN_MASK
	      Mask bits. This can be used to  mask  off	 the  bit
	      field that defines the join style.

	      End Caps

GLE			       3.6				1

gleSetJoinStyle(3GLE)	       GLE	    gleSetJoinStyle(3GLE)

       TUBE_JN_CAP
	      If  this is set, a cap will be drawn at each end of
	      the extrusion.

	      Automatic Normal Vector Generation

       TUBE_NORM_FACET
	      A normal vector is generated per facet. Useful  for
	      having  an extrusion have a "faceted" look, such as
	      when extruding a square -- each of the  four  sides
	      of the square will look flat.

       TUBE_NORM_EDGE
	      Normal vectors are generated so that they lie along
	      edges.  Useful  for  making  angular  things   look
	      rounded under lighting. For example, when extruding
	      a hexagon and using this flag, the hexagonal extru
	      sion will look (more like a) smooth perfectly round
	      cylinder, rather than a six-sided shape.

       TUBE_NORM_PATH_EDGE
	      Normal vectors are generated so that they both  lie
	      on  edges,  and  so  that	 they interpolate between
	      neighboring   segments.	 Useful	   for	  drawing
	      "spaghetti"  --  extrusions  that	 follow	 a spline
	      path.  Because the spline	 path  must  be	 "tessel
	      lated"  into  small straight segments, each segment
	      will look straight unless this flag is set.

       TUBE_NORM_MASK
	      A mask useful for masking out the "norm" bits.

	      Closed or Open Contours

       TUBE_CONTOUR_CLOSED
	      If this bit is set, the contour will be treated  as
	      a	 "closed"  contour, where the last point connects
	      back up to the first. It is useful to set this flag
	      when drawing closed shapes (such as extruded cylin
	      ders, star-shapes, I-Beams, etc. When drawing  open
	      extrusions  (e.g.	  corrugated  sheet  metal),  you
	      DON'T want to set this flag.

BUGS
       Multiple threads using GLE  share  a  single  global  join
       style.

SEE ALSO
       gleExtrusion, gleTextureMode

AUTHOR
       Linas Vepstas (linas@fc.net)

GLE			       3.6				2

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