glcomp man page on IRIX

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glcomp(3G)							    glcomp(3G)

NAME
     glcomp - controls compatibility modes

FORTRAN 77 SPECIFICATION
     subroutine glcomp(mode, value)
     integer*4 mode
     integer*4 value

PARAMETERS
     mode    the name of the compatibility mode you want to change.  The
	     available modes are:

	     GLCOLD controls the state of old-style polygon mode.

	     GLCZRA controls the state of z-range mapping mode.

	     GLCSOF controls whether this program will keep mouse focus when a
	     shift or control key is pressed.

	     GLCMAN sets imakebackground windows to be override redirect.

	     GLCSLO controls whether mapcolor calls are buffered.

	     GLCINP controls whether extra INPUTCHANGE events are generated
	     when entering and leaving a subwindow.

	     GLCNOB controls whether a noborder() window can regain its
	     border.

	     GLCMQE controls the compression of motion events.

	     GLCFOR controls which colormaps will be installed when an RGB
	     window receives colormap focus.

	     GLCSET sets the value of the vertical retrace counter.

	     GLCGET returns the present value of the vertical retrace counter.

	     GLCVSY puts the calling process to sleep until the vertical
	     retrace counter reaches some specified value.

	     GLCTAB determines how tablet coordinates are scaled when the
	     tablet controls the graphics cursor.

     value   the value you want to set for the specified compatibility mode.

DESCRIPTION
     glcomp gives control over details of the graphics compatibility between
     IRIS-4D models.

									Page 1

glcomp(3G)							    glcomp(3G)

   Old-Style Polygon Mode (GLCOLD)
     By default, old-style polygon mode is 1.  Setting it to 0 speeds up old-
     style drawing commands but the output is subtly different.	 See the
     ``High-Performance Drawing'' and ``Old-Style Drawing'' sections of the
     Graphics Library Programming Guide for further explanation of the two
     modes and their effects on various machines.

	  Old-style polygon are polygons drawn with any GL commands other than
	  bgnpol/endpol, bgntme/endtme, or bgnqst/endqst.

     WARNING: some features added recently to the Graphics Library are not
     supported by old-style polygons.  These features include texture mapping,
     fog, and polygon antialiasing.  Use new-style polygon commands, or set
     GLCOLD to 0, to insure correct operation of new rendering features.

     This is a per-window mode.

   Z-Range Mapping Mode (GLCZRA)
     When z-range mapping mode is 0, the domain of the z-range arguments to
     lsetde, lRGBra, and lshade depends on the graphics hardware.  When
     multisample is enabled, and multisample buffers exist in the current
     framebuffer configuration in the current drawmode, the minimum is the
     value returned by getgco(GCMZMI) and the maximum is the value returned by
     getgco(GCMZMA).  Otherwise, the minimum is the value returned by
     getgco(GCZMIN) and the maximum is the value returned by getgco(GCZMAX).
     When this mode is 1, these routines accept the range $0 to $7FFFFF; it is
     mapped to whatever range the graphics hardware supports.

     In order to maintain backwards compatibility, the default GLCZRA is 1 on
     IRIS-4D B and G models, and 0 on all others.

     This is a per-process mode.

   Soft Attach (GLCSOF)
     Under previous window systems, if any keyboard key was held down, a
     window would keep receiving mouse events, even if the mouse moved out of
     the window.  This type of input distribution is not supported as a
     generally available focus policy in X, so the GL provides a similar
     behavior from programs which ask for it.  If a program sets GLCSOF to
     true, then holding down any of the modifier keys (other than alt) locks
     the mouse focus onto that window until all modifier keys (other than alt)
     are released.  (Modifier keys other than alt are shift and control.)

   imakeb window control (GLCMAN)
     If set to true, imakeb windows will be managed by the window manager.
     The correct setting of this will vary based on type of background program
     and type of machine and the user's selection of window managers.  See the
     man page on imakeb for more info.

   Buffered mapcolor (GLCSLO)
     If set to true, then mapcolor requests are flushed to the window server
     as soon as they are made.	If a program is calling mapcolor many times,

									Page 2

glcomp(3G)							    glcomp(3G)

     this will be very inefficient.

   INPUTCHANGE bug compatibility (GLCINP)
     This controls what INPUTCHANGE events are delivered as focus moves from a
     window to a subwindow.  Before 4.0 an INPUTCHANGE with value "0" was
     generated as the focus transitioned between a window and its subwindows.
     In 4.0 INPUTCHANGE "0" always means that the focus has moved to a
     different top level window.  Setting this glcompat value to True will
     enable the pre 4.0 behavior.

   nobor() bug compatibility (GLCNOB)
     Calling wincon() can restore a border previously removed by a call to
     nobor().  This was not the case before release 4.0.  Setting this
     glcompat value to True will enabe the pre 4.0 behavior.

   Colormap installation for RGB windows (GLCFOR)
     When an RGB window receives colormap focus, the colormap for color index
     windows is not affected.  Setting this glcompat value to True will cause
     the color index colormap to be installed when an RGB window gets colormap
     focus.

   Motion event compression (GLCMQE)
     If the value of GLCMQE is zero, then motion events are received
     unaltered, with no compression.  But if the value is greater than zero,
     it is the maximum number of events per second at which the GL Q is
     allowed to grow when motion events are received.  For example if the
     value of GLCMQE is equal to 5, then the GL Q will grow by at most 5
     motion events per second.

     If a new event arrives at a rate faster than allowed by GLCMQE, the new
     event is never thrown away.  Rather, the new event overwrites the
     previously most recent event in the GL Q.	That is, using a positive
     value for GLCMQE will not in any way prohibit a program from keeping up
     with the device.

     There are two defines in <gl.h> which may be used for the value of
     GLCMQE. The first is GLCCOM, which gives an event rate similar to pre
     4.0.  The second is GLCCMP, which yields maximum "compression" of motion
     events.

   Vertical retrace counter control (GLCSET,GLCGET,GLCVSY)
     GLCSET sets the initial value of the vertical retrace counter to the
     given value. The vertical retrace counter will then increment by one on
     every vertical retrace of the screen display.  The frequency of this
     increment is governed by the video output format in use.  GLCGET allows
     the caller to get the current value of the vertical retrace counter.
     This value will be stored in the location pointed to by value. Thus value
     should be used as a pointer to an integer into which GLCGET stores the
     current value of the vertical retrace counter.

									Page 3

glcomp(3G)							    glcomp(3G)

     GLCVSY puts the calling process to sleep until the remainder of the
     vertical retrace counter divided by the specified interval equals the
     specified mod.  For example, if the current value of the vertical retrace
     counter is 126, the specified interval is 5, and the specified mod is 3,
     then the calling process is immediately put to sleep for two vertical
     retrace intervals.	 When the vertical retrace count reaches 128 (such
     that 128 mod 5 equals 3), the process is woken up.	 Value in this case is
     a pointer to an array of two integers, the first integer specifies the
     interval, the second integer specifies the mod.

     Note that the above three vertical retrace counter control functions are
     only available on VGX, VGXT, VTX, Reality Engine, Reality Engine 2, Elan,
     and Extreme graphics systems.  These functions work in immediate mode
     only, with graphics rendered locally.

   Tablet coordinate scaling (GLCTAB)
     The value of GLCTAB is applicable only when the tablet controls the
     pointer (graphics cursor).	 In that case, the value determines how tablet
     coordinates are mapped to screen coordinates.

     If the value is 0, there is a 1-1 mapping between tablet coordinates and
     screen coordinates, so that on a typical tablet, only the lower left
     quadrant will be mapped to the screen.

     If the value is 1 (the default), then "iso" scaling is performed.	That
     is, as much of the tablet as possible is mapped to the screen, with the
     restriction that a 1-1 aspect ratio is preserved.	(I.e. the same scaling
     is applied to both x and y.)

     If the value is 2, then the entire tablet is mapped to the entire screen.
     (This is called "fit" scaling.)

SEE ALSO
     getgde, lRGBra, lsetde, lshade, imakeb, glresources

NOTES
     This routine is available only in immediate mode.

     The state of old-style polygon mode is ignored on IRIS-4D B and G models.

BUG
     GLCZRA should be a per-window mode.

									Page 4

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