glcgetmastermap man page on IRIX

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glcGetMasterMap(3G)	  OpenGL Character Renderer	   glcGetMasterMap(3G)

NAME
     glcGetMasterMap - return the string name of a character in a master

C SPECIFICATION
     const GLCchar* glcGetMasterMap( GLint inMaster,
				     GLint inCode )

PARAMETERS
     inMaster  Specifies the integer ID of the master from which to select the
	       character.

     inCode    Specifies the integer ID of the character in the master map.

DESCRIPTION
     glcGetMasterMap returns the string name of the character that the master
     identified by inMaster maps inCode to.

     Every master has associated with it a master map, which is a table of
     entries that map integer values to the name string that identifies the
     character.

     Every character code used in GLC is an element of the Universal
     Multiple-Octet Coded Character Set (UCS) defined by the standards ISO/IEC
     10646-1:1993 and Unicode 2.0 (unless otherwise specified). A UCS code is
     denoted as U+hexcode, where hexcode is a sequence of hexadecimal digits.
     Each UCS code corresponds to a character that has a unique name string.
     For example, the code U+41 corresponds to the character LATIN CAPITAL
     LETTER A.

     If inCode cannot be mapped in the master, glcGetMasterMap returns
     GLC_NONE.

NOTES
     While you cannot change the map for a master, you can change the map for
     a font using glcFontMap.

ERRORS
     GLC_STATE_ERROR is generated if the issuing thread has no current GLC
     context.

SEE ALSO
     glcGetMasterListc, glcGetMasterc, glcGetMasteri

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