glarrayelement man page on IRIX

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glArrayElement(3G)	       OpenGL Reference		    glArrayElement(3G)

NAME
     glArrayElement - render a vertex using the specified vertex array element

C SPECIFICATION
     void glArrayElement( GLint i )

PARAMETERS
     i	Specifies an index into the enabled vertex data arrays.

DESCRIPTION
     glArrayElement commands are used within glBegin/glEnd pairs to specify
     vertex and attribute data for point, line, and polygon primitives. If
     GL_VERTEX_ARRAY is enabled when glArrayElement is called, a single vertex
     is drawn, using vertex and attribute data taken from location i of the
     enabled arrays. If GL_VERTEX_ARRAY is not enabled, no drawing occurs but
     the attributes corresponding to the enabled arrays are modified.

     Use glArrayElement to construct primitives by indexing vertex data,
     rather than by streaming through arrays of data in first-to-last order.
     Because each call specifies only a single vertex, it is possible to
     explicitly specify per-primitive attributes such as a single normal per
     individual triangle.

     Changes made to array data between the execution of glBegin and the
     corresponding execution of glEnd may affect calls to glArrayElement that
     are made within the same glBegin/glEnd period in non-sequential ways.
     That is, a call to
     glArrayElement that precedes a change to array data may access the
     changed data, and a call that follows a change to array data may access
     original data.

NOTES
     glArrayElement is available only if the GL version is 1.1 or greater.

     glArrayElement is included in display lists. If glArrayElement is entered
     into a display list, the necessary array data (determined by the array
     pointers and enables) is also entered into the display list. Because the
     array pointers and enables are client-side state, their values affect
     display lists when the lists are created, not when the lists are
     executed.

SEE ALSO
     glColorPointer, glDrawArrays, glEdgeFlagPointer, glGetPointerv,
     glIndexPointer, glInterleavedArrays, glNormalPointer, glTexCoordPointer,
     glVertexPointer

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