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glXChooseVisual(3G)	    OpenGL Reference - GLX	   glXChooseVisual(3G)

NAME
     glXChooseVisual - return a visual that matches specified attributes

C SPECIFICATION
     XVisualInfo * glXChooseVisual( Display *dpy,
				    int screen,
				    int *attribList )

PARAMETERS
     dpy	 Specifies the connection to the X server.

     screen	 Specifies the screen number.

     attribList	 Specifies a list of boolean attributes and integer
		 attribute/value pairs.	 The last attribute must be None.

DESCRIPTION
     glXChooseVisual returns a pointer to an XVisualInfo structure describing
     the visual that best meets a minimum specification.  The boolean GLX
     attributes of the visual that is returned will match the specified
     values, and the integer GLX attributes will meet or exceed the specified
     minimum values. If all other attributes are equivalent, then TrueColor
     and PseudoColor visuals have priority over DirectColor and StaticColor
     visuals, respectively.  If no conforming visual exists, NULL is returned.
     To free the data returned by this function, use XFree.

     All boolean GLX attributes default to False except GLX_USE_GL, which
     defaults to True.	All integer GLX attributes default to zero.  Default
     specifications are superseded by attributes included in attribList.
     Boolean attributes included in attribList are understood to be True.
     Integer attributes and enumerated type attributes are followed
     immediately by the corresponding desired or minimum value.	 The list must
     be terminated with None.

     The interpretations of the various GLX visual attributes are as follows:

     GLX_USE_GL		   Ignored.  Only visuals that can be rendered with
			   GLX are considered.

     GLX_BUFFER_SIZE	   Must be followed by a nonnegative integer that
			   indicates the desired color index buffer size.  The
			   smallest index buffer of at least the specified
			   size is preferred.  Ignored if GLX_RGBA is
			   asserted.

     GLX_LEVEL		   Must be followed by an integer buffer-level
			   specification.  This specification is honored
			   exactly.  Buffer level zero corresponds to the main
			   frame buffer of the display.	 Buffer level one is
			   the first overlay frame buffer, level two the

									Page 1

glXChooseVisual(3G)	    OpenGL Reference - GLX	   glXChooseVisual(3G)

			   second overlay frame buffer, and so on.  Negative
			   buffer levels correspond to underlay frame buffers.

     GLX_RGBA		   If present, only TrueColor and DirectColor visuals
			   are considered.  Otherwise, only PseudoColor and
			   StaticColor visuals are considered.

     GLX_DOUBLEBUFFER	   If present, only double-buffered visuals are
			   considered.	 Otherwise, only single-buffered
			   visuals are considered.

     GLX_STEREO		   If present, only stereo visuals are considered.
			   Otherwise, only monoscopic visuals are considered.

     GLX_AUX_BUFFERS	   Must be followed by a nonnegative integer that
			   indicates the desired number of auxiliary buffers.
			   Visuals with the  smallest number of auxiliary
			   buffers that meets or exceeds the specified number
			   are preferred.

     GLX_RED_SIZE	   Must be followed by a nonnegative minimum size
			   specification.  If this value is zero, the smallest
			   available red buffer is preferred.  Otherwise, the
			   largest available red buffer of at least the
			   minimum size is preferred.

     GLX_GREEN_SIZE	   Must be followed by a nonnegative minimum size
			   specification.  If this value is zero, the smallest
			   available green buffer is preferred.	 Otherwise,
			   the largest available green buffer of at least the
			   minimum size is preferred.

     GLX_BLUE_SIZE	   Must be followed by a nonnegative minimum size
			   specification.  If this value is zero, the smallest
			   available blue buffer is preferred.	Otherwise, the
			   largest available blue buffer of at least the
			   minimum size is preferred.

     GLX_ALPHA_SIZE	   Must be followed by a nonnegative minimum size
			   specification.  If this value is zero, the smallest
			   available alpha buffer is preferred.	 Otherwise,
			   the largest available alpha buffer of at least the
			   minimum size is preferred.

     GLX_DEPTH_SIZE	   Must be followed by a nonnegative minimum size
			   specification.  If this value is zero, visuals with
			   no depth buffer are preferred.  Otherwise, the
			   largest available depth buffer of at least the
			   minimum size is preferred.

									Page 2

glXChooseVisual(3G)	    OpenGL Reference - GLX	   glXChooseVisual(3G)

     GLX_STENCIL_SIZE	   Must be followed by a nonnegative integer that
			   indicates the desired number of stencil bitplanes.
			   The smallest stencil buffer of at least the
			   specified size is preferred.	 If the desired value
			   is zero, visuals with no stencil buffer are
			   preferred.

     GLX_ACCUM_RED_SIZE	   Must be followed by a nonnegative minimum size
			   specification.  If this value is zero, visuals with
			   no red accumulation buffer are preferred.
			   Otherwise, the largest possible red accumulation
			   buffer of at least the minimum size is preferred.

     GLX_ACCUM_GREEN_SIZE  Must be followed by a nonnegative minimum size
			   specification.  If this value is zero, visuals with
			   no green accumulation buffer are preferred.
			   Otherwise, the largest possible green accumulation
			   buffer of at least the minimum size is preferred.

     GLX_ACCUM_BLUE_SIZE   Must be followed by a nonnegative minimum size
			   specification.  If this value is zero, visuals with
			   no blue accumulation buffer are preferred.
			   Otherwise, the largest possible blue accumulation
			   buffer of at least the minimum size is preferred.

     GLX_ACCUM_ALPHA_SIZE  Must be followed by a nonnegative minimum size
			   specification.  If this value is zero, visuals with
			   no alpha accumulation buffer are preferred.
			   Otherwise, the largest possible alpha accumulation
			   buffer of at least the minimum size is preferred.

     GLX_SAMPLE_BUFFERS_SGIS
			   Must be followed by the minimum acceptable number
			   of multisample buffers.  Visuals with the smallest
			   number of multisample buffers that meet or exceed
			   this minimum number are preferred.  Currently
			   operation with more than one multisample buffer is
			   undefined, so the returned value will be either
			   zero or one.	 Note that multisampling is supported
			   only on RealityEngine.

     GLX_SAMPLES_SGIS	   Must be followed by the minimum number of samples
			   required in multisample buffers.  Visuals with the
			   smallest number of samples that meet or exceed the
			   specified minimum number are preferred.  Note that
			   it is possible for color samples in the multisample
			   buffer to have fewer bits than colors in the main
			   color buffers.  However, multisampled colors
			   maintain at least as much color resolution in
			   aggregate as the main color buffers.

									Page 3

glXChooseVisual(3G)	    OpenGL Reference - GLX	   glXChooseVisual(3G)

     GLX_TRANSPARENT_TYPE_EXT
			   Must be followed by one of GLX_NONE_EXT,
			   GLX_TRANSPARENT_RGB_EXT, GLX_TRANSPARENT_INDEX_EXT.
			   If GLX_NONE_EXT is specified, then only opaque
			   visuals will be considered; if
			   GLX_TRANSPARENT_RGB_EXT is specified, then only
			   transparent, RGBA visuals will be considered; if
			   GLX_TRANSPARENT_INDEX_EXT is specified, then only
			   transparent, indexed visuals will be considered.
			   If not specified, the value GLX_NONE_EXT is used.

     GLX_TRANSPARENT_INDEX_VALUE_EXT
			   Must be followed by an integer value indicating the
			   transparent index value; the value must be between
			   0 and the maximum framebuffer value for indices.
			   Only visuals that use the specified transparent
			   index value will be considered.

			   This attribute is ignored during visual selection
			   unless it is explicitly specified and
			   GLX_TRANSPARENT_TYPE_EXT is specified as
			   GLX_TRANSPARENT_INDEX_EXT.

     GLX_TRANSPARENT_RED_VALUE_EXT
			   Must be followed by an integer value indicating the
			   transparent red value; the value must be between 0
			   and the maximum framebuffer value for red.  Only
			   visuals that use the specified transparent red
			   value will be considered.

			   This attribute is ignored during visual selection
			   unless it is explicitly specified and
			   GLX_TRANSPARENT_TYPE_EXT is specified as
			   GLX_TRANSPARENT_RGB_EXT.

     GLX_TRANSPARENT_GREEN_VALUE_EXT
			   Must be followed by an integer value indicating the
			   transparent green value; the value must be between
			   0 and the maximum framebuffer value for green.
			   Only visuals that use the specified transparent
			   green value will be considered.

			   This attribute is ignored during visual selection
			   unless it is explicitly specified and
			   GLX_TRANSPARENT_TYPE_EXT is specified as
			   GLX_TRANSPARENT_RGB_EXT.

     GLX_TRANSPARENT_BLUE_VALUE_EXT
			   Must be followed by an integer value indicating the
			   transparent blue value; the value must be between 0
			   and the maximum framebuffer value for blue.	Only
			   visuals that use the specified transparent blue

									Page 4

glXChooseVisual(3G)	    OpenGL Reference - GLX	   glXChooseVisual(3G)

			   value will be considered.

			   This attribute is ignored during visual selection
			   unless it is explicitly specified and
			   GLX_TRANSPARENT_TYPE_EXT is specified as
			   GLX_TRANSPARENT_RGB_EXT.

     GLX_TRANSPARENT_ALPHA_VALUE_EXT
			   Must be followed by an integer value.  This
			   attribute is always ignored; it is for future use
			   only.

     GLX_VISUAL_CAVEAT_EXT Must be followed by one of GLX_NONE_EXT,
			   GLX_SLOW_VISUAL_EXT, GLX_NON_CONFORMANT_EXT.	 If
			   GLX_NONE_EXT is specified, then only visuals with
			   no caveats will be considered; if
			   GLX_SLOW_VISUAL_EXT, is specified then only slow
			   visuals will be considered; if
			   GLX_NON_CONFORMANT_EXT is specified then only non-
			   conformant visuals will be considered.

			   This attribute is ignored during visual selection
			   unless it is explicitly specified.

     GLX_X_VISUAL_TYPE_EXT Must be followed by one of GLX_TRUE_COLOR_EXT,
			   GLX_DIRECT_COLOR_EXT, GLX_PSEUDO_COLOR_EXT,
			   GLX_STATIC_COLOR_EXT, GLX_GRAY_SCALE_EXT,
			   GLX_STATIC_GRAY_EXT, indicating the desired X
			   visual type.

			   If GLX_RGBA is in attribList, then only
			   GLX_TRUE_COLOR_EXT and GLX_DIRECT_COLOR_EXT can
			   produce a match. If GLX_X_VISUAL_TYPE_EXT is not in
			   attribList, and if all other attributes are
			   equivalent, then a TrueColor visual will be chosen
			   in preference to a DirectColor visual.

			   If GLX_RGBA is not in attribList, then only
			   GLX_PSEUDO_COLOR_EXT and GLX_STATIC_COLOR_EXT can
			   produce a match. If GLX_X_VISUAL_TYPE_EXT is not in
			   attribList, and if all other attributes are
			   equivalent, then a PseudoColor visual will be
			   chosen in preference to a StaticColor visual.

			   The tokens GLX_GRAY_SCALE_EXT and
			   GLX_STATIC_GRAY_EXT will not match current OpenGL
			   enabled visuals, but are included for future use.

EXAMPLES
     attribList =
		 {GLX_RGBA, GLX_RED_SIZE, 4, GLX_GREEN_SIZE, 4, GLX_BLUE_SIZE,
		 4, None};

									Page 5

glXChooseVisual(3G)	    OpenGL Reference - GLX	   glXChooseVisual(3G)

     Specifies a single-buffered RGB visual in the normal frame buffer, not an
     overlay or underlay buffer.  The returned visual supports at least four
     bits each of red, green, and blue, and possibly no bits of alpha.	It
     does not support color index mode, double-buffering, or stereo display.
     It may or may not have one or more auxiliary color buffers, a depth
     buffer, a stencil buffer, or an accumulation buffer.

NOTES
     XVisualInfo is defined in Xutil.h.	 It is a structure that includes
     visual, visualID, screen, and depth elements.

     glXChooseVisual is implemented as a client-side utility using only
     XGetVisualInfo and glXGetConfig.  Calls to these two routines can be used
     to implement selection algorithms other than the generic one implemented
     by glXChooseVisual.

     GLX implementers are strongly discouraged, but not proscribed, from
     changing the selection algorithm used by glXChooseVisual.	Therefore,
     selections may change from release to release of the client-side library.

     There is no direct filter for picking only visuals that support
     GLXPixmaps.  GLXPixmaps are supported for visuals whose GLX_BUFFER_SIZE
     is one of the pixmap depths supported by the X server.

     GLX_SAMPLE_BUFFERS_SGIS and GLX_SAMPLES_SGIS are not valid attributes
     unless the SGIS_multisample extension is supported.

     GLX_X_VISUAL_TYPE_EXT, GLX_TRANSPARENT_TYPE_EXT,
     GLX_TRANSPARENT_INDEX_VALUE_EXT, GLX_TRANSPARENT_RED_VALUE_EXT,
     GLX_TRANSPARENT_GREEN_VALUE_EXT, GLX_TRANSPARENT_BLUE_VALUE_EXT, and
     GLX_TRANSPARENT_ALPHA_VALUE_EXT are not valid attributes unless the
     EXT_visual_info extension is supported.

     GLX_VISUAL_CAVEAT_EXT is not a valid attribute unless the
     EXT_visual_rating extension is supported.

ERRORS
     NULL is returned if an undefined GLX attribute is encountered in
     attribList.

MACHINE DEPENDENCIES
     The SGIS_multisample extension is supported only on RealityEngine,
     RealityEngine2, and VTX systems and InfiniteReality systems.

SEE ALSO
     glXCreateContext, glXGetConfig

									Page 6

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