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glXChooseFBConfig(3G)	    OpenGL Reference - GLX	 glXChooseFBConfig(3G)

NAME
     glXChooseFBConfig - return a list of GLX frame buffer configurations that
     match the specified attributes

C SPECIFICATION
     GLXFBConfig * glXChooseFBConfig( Display *dpy,
				      int screen,
				      int *attribList,
				      int *nitems )

PARAMETERS
     dpy	 Specifies the connection to the X server.

     screen	 Specifies the screen number.

     attribList	 Specifies a list of attribute/value pairs.  The last
		 attribute must be None.

     nitems	 Returns the number of elements in the list returned by
		 glXChooseFBConfig.

DESCRIPTION
     glXChooseFBConfig returns GLX frame buffer configurations that match the
     attributes specified in attribList, or NULL, if no matches are found.  If
     attribList is NULL then glXChooseFBConfig returns an array of GLX frame
     buffer configurations that are available on the specified screen.	If an
     error occurs, no frame buffer configurations exist on the specified
     screen, or if no frame buffer configurations match the specified
     attributes, then NULL is returned.	 Use XFree to free the memory returned
     by glXChooseFBConfig.

     All attributes in attribList, including boolean attributes, are
     immediately followed by the corresponding desired value. The list is
     terminated with None. If an attribute is not specified in attribList then
     the default value (see below) is used (and the attribute is said to be
     specified implicitly). For example, if GLX_STEREO is not specified then
     it is assumed to be False. For some attributes, the default is
     GLX_DONT_CARE meaning that any value is OK for this attribute, so the
     attribute will not be checked.

     Attributes are matched in an attribute-specific manner.  Some of the
     attributes, such as GLX_LEVEL, must match the specified value exactly;
     others, such as, GLX_RED_SIZE must meet or exceed the specified minimum
     values. If more than one GLX frame buffer configuration is found, then a
     list of configurations, sorted according to the ``best'' match criteria,
     is returned. The match criteria for each attribute and the exact sorting
     order is defined below.

									Page 1

glXChooseFBConfig(3G)	    OpenGL Reference - GLX	 glXChooseFBConfig(3G)

     The interpretations of the various GLX visual attributes are as follows:

     GLX_FBCONFIG_ID	      Must be followed by a valid XID that indicates
			      the desired GLX frame buffer configuration. When
			      a GLX_FBCONFIG_ID is specified, all attributes
			      are ignored. The default value is GLX_DONT_CARE.

     GLX_BUFFER_SIZE	      Must be followed by a nonnegative integer that
			      indicates the desired color index buffer size.
			      The smallest index buffer of at least the
			      specified size is preferred.  This attribute is
			      gnored if GLX_COLOR_INDEX_BIT is not set in
			      GLX_RENDER_TYPE. The default value is 0.

     GLX_LEVEL		      Must be followed by an integer buffer-level
			      specification.  This specification is honored
			      exactly.	Buffer level 0 corresponds to the
			      default frame buffer of the display.  Buffer
			      level 1 is the first overlay frame buffer, level
			      two the second overlay frame buffer, and so on.
			      Negative buffer levels correspond to underlay
			      frame buffers.  The default value is 0.

     GLX_DOUBLEBUFFER	      Must be followed by True or False. If True is
			      specified, then only double-buffered frame
			      buffer configurations are considered; if False
			      is specified, then only single-buffered frame
			      buffer configurations are considered.  The
			      default value is GLX_DONT_CARE.

     GLX_STEREO		      Must be followed by True or False. If True is
			      specified, then only stereo frame buffer
			      configurations are considered; if False is
			      specified, then only monoscopic frame buffer
			      configurations are considered.  The default
			      value is False.

     GLX_AUX_BUFFERS	      Must be followed by a nonnegative integer that
			      indicates the desired number of auxiliary
			      buffers.	Configurations with the smallest
			      number of auxiliary buffers that meet or exceed
			      the specified number are preferred.  The default
			      value is 0.

     GLX_RED_SIZE	      Must be followed by a nonnegative minimum size
			      specification.  If this value is zero, the
			      smallest available red buffer is preferred.
			      Otherwise, the largest available red buffer of
			      at least the minimum size is preferred.  The
			      default value is 0.

									Page 2

glXChooseFBConfig(3G)	    OpenGL Reference - GLX	 glXChooseFBConfig(3G)

     GLX_GREEN_SIZE	      Must be followed by a nonnegative minimum size
			      specification.  If this value is zero, the
			      smallest available green buffer is preferred.
			      Otherwise, the largest available green buffer of
			      at least the minimum size is preferred.  The
			      default value is 0.

     GLX_BLUE_SIZE	      Must be followed by a nonnegative minimum size
			      specification.  If this value is zero, the
			      smallest available blue buffer is preferred.
			      Otherwise, the largest available blue buffer of
			      at least the minimum size is preferred.  The
			      default value is 0.

     GLX_ALPHA_SIZE	      Must be followed by a nonnegative minimum size
			      specification.  If this value is zero, the
			      smallest available alpha buffer is preferred.
			      Otherwise, the largest available alpha buffer of
			      at least the minimum size is preferred.  The
			      default value is 0.

     GLX_DEPTH_SIZE	      Must be followed by a nonnegative minimum size
			      specification.  If this value is zero, frame
			      buffer configurations with no depth buffer are
			      preferred.  Otherwise, the largest available
			      depth buffer of at least the minimum size is
			      preferred.  The default value is 0.

     GLX_STENCIL_SIZE	      Must be followed by a nonnegative integer that
			      indicates the desired number of stencil
			      bitplanes.  The smallest stencil buffer of at
			      least the specified size is preferred.  If the
			      desired value is zero, frame buffer
			      configurations with no stencil buffer are
			      preferred.  The default value is 0.

     GLX_ACCUM_RED_SIZE	      Must be followed by a nonnegative minimum size
			      specification.  If this value is zero, frame
			      buffer configurations with no red accumulation
			      buffer are preferred.  Otherwise, the largest
			      possible red accumulation buffer of at least the
			      minimum size is preferred.  The default value is
			      0.

     GLX_ACCUM_GREEN_SIZE     Must be followed by a nonnegative minimum size
			      specification.  If this value is zero, frame
			      buffer configurations with no green accumulation
			      buffer are preferred.  Otherwise, the largest
			      possible green accumulation buffer of at least
			      the minimum size is preferred.  The default
			      value is 0.

									Page 3

glXChooseFBConfig(3G)	    OpenGL Reference - GLX	 glXChooseFBConfig(3G)

     GLX_ACCUM_BLUE_SIZE      Must be followed by a nonnegative minimum size
			      specification.  If this value is zero, frame
			      buffer configurations with no blue accumulation
			      buffer are preferred.  Otherwise, the largest
			      possible blue accumulation buffer of at least
			      the minimum size is preferred.  The default
			      value is 0.

     GLX_ACCUM_ALPHA_SIZE     Must be followed by a nonnegative minimum size
			      specification.  If this value is zero, frame
			      buffer configurations with no alpha accumulation
			      buffer are preferred.  Otherwise, the largest
			      possible alpha accumulation buffer of at least
			      the minimum size is preferred.  The default
			      value is 0.

     GLX_RENDER_TYPE	      Must be followed by a mask indicating which
			      OpenGL rendering modes the frame buffer
			      configuration must support.  Valid bits are
			      GLX_RGBA_BIT and GLX_COLOR_INDEX_BIT. If the
			      mask is set to GLX_RGBA_BIT |
			      GLX_COLOR_INDEX_BIT then only frame buffer
			      configurations that can be bound to both RGBA
			      contexts and color index contexts will be
			      considered.  The default value is GLX_RGBA_BIT.

     GLX_DRAWABLE_TYPE	      Must be followed by a mask indicating which GLX
			      drawable types the frame buffer configuration
			      must support. Valid bits are GLX_WINDOW_BIT,
			      GLX_PIXMAP_BIT and GLX_PBUFFER_BIT.  For
			      example, if mask is set to GLX_WINDOW_BIT |
			      GLX_PIXMAP_BIT, only frame buffer configurations
			      that support both windows and GLX pixmaps will
			      be considered.  The default value is
			      GLX_WINDOW_BIT.

     GLX_X_RENDERABLE	      Must be followed by True or False.  If True is
			      specified, then only frame buffer configurations
			      that have associated X visuals (and can be used
			      to render to Windows and/or GLX pixmaps) will be
			      considered.  The default value is GLX_DONT_CARE.

     GLX_X_VISUAL_TYPE	      Must be followed by one of GLX_TRUE_COLOR,
			      GLX_DIRECT_COLOR, GLX_PSEUDO_COLOR,
			      GLX_STATIC_COLOR, GLX_GRAY_SCALE,
			      GLX_STATIC_GRAY, indicating the desired X visual
			      type.  Not all frame buffer configurations have
			      an associated X visual. If GLX_DRAWABLE_TYPE is
			      specified in attribList and the mask that
			      follows does not have GLX_WINDOW_BIT set, then
			      this value is ignored. It is also ignored if
			      GLX_X_RENDERABLE is specified as False.

									Page 4

glXChooseFBConfig(3G)	    OpenGL Reference - GLX	 glXChooseFBConfig(3G)

			      RGBA rendering may be supported for visuals of
			      type GLX_TRUE_COLOR, GLX_DIRECT_COLOR,
			      GLX_PSEUDO_COLOR, or GLX_STATIC_COLOR, but color
			      index rendering is only supported for visuals of
			      type GLX_PSEUDO_COLOR or GLX_STATIC_COLOR (i.e.,
			      single-channel visuals).

			      The tokens GLX_GRAY_SCALE and GLX_STATIC_GRAY
			      will not match current OpenGL enabled visuals,
			      but are included for future use.

			      The default value for GLX_X_VISUAL_TYPE is
			      GLX_DONT_CARE.

     GLX_CONFIG_CAVEAT	      Must be followed by one of GLX_NONE,
			      GLX_SLOW_CONFIG, GLX_NON_CONFORMANT_CONFIG.  If
			      GLX_NONE is specified, then only frame buffer
			      configurations with no caveats will be
			      considered; if GLX_SLOW_CONFIG is specified,
			      then only slow frame buffer configurations will
			      be considered; if GLX_NON_CONFORMANT_CONFIG is
			      specified, then only non-conformant frame buffer
			      configurations will be considered.  The default
			      value is GLX_DONT_CARE.

     GLX_TRANSPARENT_TYPE     Must be followed by one of GLX_NONE,
			      GLX_TRANSPARENT_RGB, GLX_TRANSPARENT_INDEX.  If
			      GLX_NONE is specified, then only opaque frame
			      buffer configurations will be considered; if
			      GLX_TRANSPARENT_RGB is specified, then only
			      transparent frame buffer configurations that
			      support RGBA rendering will be considered; if
			      GLX_TRANSPARENT_INDEX is specified, then only
			      transparent frame buffer configurations that
			      support color index rendering will be
			      considered.  The default value is GLX_NONE.

     GLX_TRANSPARENT_INDEX_VALUE
			      Must be followed by an integer value indicating
			      the transparent index value; the value must be
			      between 0 and the maximum framebuffer value for
			      indices.	Only frame buffer configurations that
			      use the specified transparent index value will
			      be considered.  The default value is
			      GLX_DONT_CARE.

			      This attribute is ignored unless
			      GLX_TRANSPARENT_TYPE is included in attribList
			      and specified as GLX_TRANSPARENT_INDEX.

									Page 5

glXChooseFBConfig(3G)	    OpenGL Reference - GLX	 glXChooseFBConfig(3G)

     GLX_TRANSPARENT_RED_VALUE
			      Must be followed by an integer value indicating
			      the transparent red value; the value must be
			      between 0 and the maximum framebuffer value for
			      red.  Only frame buffer configurations that use
			      the specified transparent red value will be
			      considered.  The default value is GLX_DONT_CARE.

			      This attribute is ignored unless
			      GLX_TRANSPARENT_TYPE is included in attribList
			      and specified as GLX_TRANSPARENT_RGB.

     GLX_TRANSPARENT_GREEN_VALUE
			      Must be followed by an integer value indicating
			      the transparent green value; the value must be
			      between 0 and the maximum framebuffer value for
			      green.  Only frame buffer configurations that
			      use the specified transparent green value will
			      be considered.  The default value is
			      GLX_DONT_CARE.

			      This attribute is ignored unless
			      GLX_TRANSPARENT_TYPE is included in attribList
			      and specified as GLX_TRANSPARENT_RGB.

     GLX_TRANSPARENT_BLUE_VALUE
			      Must be followed by an integer value indicating
			      the transparent blue value; the value must be
			      between 0 and the maximum framebuffer value for
			      blue.  Only frame buffer configurations that use
			      the specified transparent blue value will be
			      considered.  The default value is GLX_DONT_CARE.

			      This attribute is ignored unless
			      GLX_TRANSPARENT_TYPE is included in attribList
			      and specified as GLX_TRANSPARENT_RGB.

     GLX_TRANSPARENT_ALPHA_VALUE
			      Must be followed by an integer value indicating
			      the transparent alpha value; the value must be
			      between 0 and the maximum framebuffer value for
			      alpha.  Only frame buffer configurations that
			      use the specified transparent alpha value will
			      be considered.  The default value is
			      GLX_DONT_CARE.

     When more than one GLX frame buffer configuration matches the specified
     attributes, a list of matching configurations is returned. The list is
     sorted according to the following precedence rules, which are applied in
     ascending order (i.e., configurations that are considered equal by a
     lower numbered rule are sorted by the higher numbered rule):

									Page 6

glXChooseFBConfig(3G)	    OpenGL Reference - GLX	 glXChooseFBConfig(3G)

     1.	  By GLX_CONFIG_CAVEAT where the precedence is GL_NONE,
	  GLX_SLOW_CONFIG, and GLX_NON_CONFORMANT_CONFIG.

     2.	   Larger total number of RGBA color components (GLX_RED_SIZE,
	  GLX_GREEN_SIZE, GLX_BLUE_SIZE, plus GLX_ALPHA_SIZE) that have higher
	  number of bits. If the requested number of bits in attribList is
	  zero or GLX_DONT_CARE for a particular color component, then the
	  number of bits for that component is not considered.

     3.	  Smaller GLX_BUFFER_SIZE.

     4.	  Single buffered configuration (GLX_DOUBLEBUFFER being False precedes
	  a double buffered one.

     5.	  Smaller GLX_AUX_BUFFERS.

     6.	  Larger GLX_DEPTH_SIZE.

     7.	  Smaller GLX_STENCIL_SIZE.

     8.	  Larger total number of accumulation buffer color components
	  (GLX_ACCUM_RED_SIZE, GLX_ACCUM_GREEN_SIZE, GLX_ACCUM_BLUE_SIZE, plus
	  GLX_ACCUM_ALPHA_SIZE) that have higher number of bits. If the
	  requested number of bits in attribList is zero or GLX_DONT_CARE for
	  a particular color component, then the number of bits for that
	  component is not considered.

     9.	  By GLX_X_VISUAL_TYPE where the precedence order is GLX_TRUE_COLOR,
	  GLX_DIRECT_COLOR, GLX_PSEUDO_COLOR, GLX_STATIC_COLOR,
	  GLX_GRAY_SCALE, GLX_STATIC_GRAY.

EXAMPLES
     attribList =
		 {GLX_RENDER_TYPE, GLX_RGBA_BIT, GLX_RED_SIZE, 4,
		 GLX_GREEN_SIZE, 4, GLX_BLUE_SIZE, 4, None};

     Specifies a frame buffer configuration that supports RGBA rendering and
     exists in the normal frame buffer, not an overlay or underlay buffer.
     The returned visual supports at least four bits each of red, green, and
     blue, and possibly no bits of alpha.  It does not support stereo display.
     It may or may not have one or more auxiliary color buffers, a back
     buffer, a depth buffer, a stencil buffer, or an accumulation buffer.

NOTES
     glXChooseFBConfig is available only if the GLX version is 1.3 or greater.

     If the GLX version is 1.1 or 1.0, the GL version must be 1.0.  If the GLX
     version is 1.2, then the GL version must be 1.1.  If the GLX version is
     1.3, then the GL version must be 1.2.

									Page 7

glXChooseFBConfig(3G)	    OpenGL Reference - GLX	 glXChooseFBConfig(3G)

     glXGetFBConfigs and glXGetFBConfigAttrib can be used to implement
     selection algorithms other than the generic one implemented by
     glXChooseFBConfig. Call glXChooseFBConfig to retrieve all the frame
     buffer configurations on a particular screen or, alternatively, all the
     frame buffer configurations with a particular set of attributes. Next
     call glXGetFBConfigAttrib to retrieve additional attributes for the frame
     buffer configurations and then select between them.

     GLX implementers are strongly discouraged, but not proscribed, from
     changing the selection algorithm used by glXChooseFBConfig.  Therefore,
     selections may change from release to release of the client-side library.

ERRORS
     NULL is returned if an undefined GLX attribute is encountered in
     attribList, if screen is invalid or if dpy does not support the GLX
     extension.

SEE ALSO
     glXGetFBConfigAttrib, glXGetFBConfigs, glXGetVisualFromFBConfig

									Page 8

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