glIndexPointerEXT man page on IRIX

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glIndexPointerEXT(3G)	       OpenGL Reference		 glIndexPointerEXT(3G)

NAME
     glIndexPointerEXT - define an array of color indexes

C SPECIFICATION
     void glIndexPointerEXT( GLenum type,
			     GLsizei stride,
			     GLsizei count,
			     const GLvoid *pointer )

PARAMETERS
     type     Specifies the data type of each color index in the array.
	      Symbolic constants GL_SHORT, GL_INT, GL_FLOAT, or GL_DOUBLE_EXT,
	      are accepted.

     stride   Specifies the byte offset between consecutive color indexes.  If
	      stride is zero the color indexes are understood to be tightly
	      packed in the array.

     count    Specifies the number of indexes, counting from the first, that
	      are static.

     pointer  Specifies a pointer to the first index in the array.

DESCRIPTION
     glIndexPointerEXT specifies the location and data format of an array of
     color indexes to use when rendering using the vertex array extension.
     type specifies the data type of each color index and stride gives the
     byte stride from one color index to the next allowing vertices and
     attributes to be packed into a single array or stored in separate arrays.
     (Single-array storage may be more efficient on some implementations.)
     count indicates the number of array elements (counting from the first)
     that are static. Static elements may be modified by the application, but
     once they are modified, the application must explicitly respecify the
     array before using it for any rendering. When a color index array is
     specified, type, stride, count and pointer are saved as client-side
     state, and static array elements may be cached by the implementation.

     The color index array is enabled and disabled using glEnable and
     glDisable with the argument GL_INDEX_ARRAY_EXT. If enabled, the color
     index array is used when glDrawArraysEXT or glArrayElementEXT is called.

     Use glDrawArraysEXT to define a sequence of primitives (all of the same
     type) from pre-specified vertex and vertex attribute arrays.  Use
     glArrayElementEXT to specify primitives by indexing vertices and vertex
     attributes.

NOTES
     Non-static array elements are not accessed until glArrayElementEXT or
     glDrawArraysEXT is executed.

									Page 1

glIndexPointerEXT(3G)	       OpenGL Reference		 glIndexPointerEXT(3G)

     By default the color index array is disabled and it won't be accessed
     when glArrayElementEXT or glDrawArraysEXT is called.

     Although it is not an error to call glIndexPointerEXT between the
     execution of glBegin and the corresponding execution of glEnd, the
     results are undefined.

     glIndexPointerEXT will typically be implemented on the client side with
     no protocol.

     Since the color index array parameters are client side state, they are
     not saved or restored by glPushAttrib and glPopAttrib.

     glIndexPointerEXT commands are not entered into display lists.

     glIndexPointerEXT is part of the EXT_vertex_array extension, not part of
     the core GL command set. If GL_EXT_vertex_array is included in the string
     returned by glGetString, when called with argument GL_EXTENSIONS,
     extension EXT_vertex_array is supported.

ERRORS
     GL_INVALID_ENUM is generated if type is not an accepted value.

     GL_INVALID_VALUE is generated if stride or count is negative.

ASSOCIATED GETS
     glIsEnabled with argument GL_INDEX_ARRAY_EXT
     glGet with argument GL_INDEX_ARRAY_SIZE_EXT
     glGet with argument GL_INDEX_ARRAY_TYPE_EXT
     glGet with argument GL_INDEX_ARRAY_STRIDE_EXT
     glGet with argument GL_INDEX_ARRAY_COUNT_EXT
     glGetPointervEXT with argument GL_INDEX_ARRAY_POINTER_EXT

MACHINE DEPENDENCIES
     On RealityEngine, RealityEngine2, and VTX systems, do not enable or
     disable GL_VERTEX_ARRAY, GL_VERTEX_ARRAY_EXT, GL_NORMAL_ARRAY,
     GL_NORMAL_ARRAY_EXT, GL_COLOR_ARRAY, GL_COLOR_ARRAY_EXT,
     GL_INDEX_ARRAY,GL_INDEX_ARRAY_EXT, GL_TEXTURE_COORD_ARRAY,
     GL_TEXTURE_COORD_ARRAY_EXT, GL_EDGE_FLAG_ARRAY or GL_EDGE_FLAG_ARRAY_EXT
     between a call to glNewList and the corresponding call to glEndList.
     Instead, enable or disable before the call to glNewList.

									Page 2

glIndexPointerEXT(3G)	       OpenGL Reference		 glIndexPointerEXT(3G)

SEE ALSO
     glArrayElementEXT, glColorPointerEXT, glDrawArraysEXT,
     glEdgeFlagPointerEXT, glEnable, glGetPointervEXT, glNormalPointerEXT,
     glTexCoordPointerEXT, glVertexPointerEXT

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