glGenTexturesEXT man page on IRIX

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glGenTexturesEXT(3G)	       OpenGL Reference		  glGenTexturesEXT(3G)

NAME
     glGenTexturesEXT - generate texture names

C SPECIFICATION
     void glGenTexturesEXT( GLsizei n,
			    GLuint *textures )

PARAMETERS
     n	       The number of texture names to be generated.

     textures  An array in which the generated texture names are stored.

DESCRIPTION
     glGenTexturesEXT returns n texture names in textures.  There is no
     guarantee that the names form a contiguous set of integers; however, it
     is guaranteed that none of the returned names was in use immediately
     before the call to glGenTexturesEXT.

     The generated textures have no dimensionality; they assume the
     dimensionality of the texture target to which they are first bound (see
     glBindTextureEXT).

     Texture names returned by a call to glGenTexturesEXT will not be returned
     by subsequent calls, unless they are first deleted with
     glDeleteTexturesEXT.

     glGenTexturesEXT is not included in display lists.

NOTES
     glGenTexturesEXT is part of the EXT_texture_object extension.  See
     glIntro for more information about using extensions.

ERRORS
     GL_INVALID_VALUE is generated if n is negative.

     GL_INVALID_OPERATION is generated if glGenTexturesEXT is executed between
     the execution of glBegin and the corresponding execution of glEnd.

ASSOCIATED GETS
     glIsTextureEXT

MACHINE DEPENDENCIES
     RealityEngine, RealityEngine2, and VTX systems do not support texture
     name sharing.  Texture names are always local to the rendering context
     which was active at the time the names were created.

     The implementation on O2 systems uses a minimum of 64K bytes for every
     texture object defined.

									Page 1

glGenTexturesEXT(3G)	       OpenGL Reference		  glGenTexturesEXT(3G)

SEE ALSO
     glBindTextureEXT, glDeleteTexturesEXT, glGet, glGetTexParameter,
     glTexImage1D, glTexImage2D, glTexImage3DEXT, glTexParameter.

									Page 2

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