glEvalCoord2dv man page on IRIX

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glEvalCoord(3G)		       OpenGL Reference		       glEvalCoord(3G)

NAME
     glEvalCoord1d, glEvalCoord1f, glEvalCoord2d, glEvalCoord2f,
     glEvalCoord1dv, glEvalCoord1fv, glEvalCoord2dv, glEvalCoord2fv - evaluate
     enabled one- and two-dimensional maps

C SPECIFICATION
     void glEvalCoord1d( GLdouble u )
     void glEvalCoord1f( GLfloat u )
     void glEvalCoord2d( GLdouble u,
			 GLdouble v )
     void glEvalCoord2f( GLfloat u,
			 GLfloat v )

PARAMETERS
     u	Specifies a value that is the domain coordinate u to the basis
	function defined in a previous glMap1 or glMap2 command.

     v	Specifies a value that is the domain coordinate v to the basis
	function defined in a previous glMap2 command.	This argument is not
	present in a glEvalCoord1 command.

C SPECIFICATION
     void glEvalCoord1dv( const GLdouble *u )
     void glEvalCoord1fv( const GLfloat *u )
     void glEvalCoord2dv( const GLdouble *u )
     void glEvalCoord2fv( const GLfloat *u )

PARAMETERS
     u	  Specifies a pointer to an array containing either one or two domain
	  coordinates.	The first coordinate is u.  The second coordinate is
	  v, which is present only in glEvalCoord2 versions.

DESCRIPTION
     glEvalCoord1 evaluates enabled one-dimensional maps at argument u.
     glEvalCoord2 does the same for two-dimensional maps using two domain
     values, u and v.  To define a map, call glMap1 and glMap2; to enable and
     disable it, call glEnable and glDisable.

     When one of the glEvalCoord commands is issued, all currently enabled
     maps of the indicated dimension are evaluated.  Then, for each enabled
     map, it is as if the corresponding GL command had been issued with the
     computed value.  That is, if GL_MAP1_INDEX or GL_MAP2_INDEX is enabled, a
     glIndex command is simulated.  If GL_MAP1_COLOR_4 or GL_MAP2_COLOR_4 is
     enabled, a glColor command is simulated.  If GL_MAP1_NORMAL or
     GL_MAP2_NORMAL is enabled, a normal vector is produced, and if any of
     GL_MAP1_TEXTURE_COORD_1, GL_MAP1_TEXTURE_COORD_2,
     GL_MAP1_TEXTURE_COORD_3, GL_MAP1_TEXTURE_COORD_4,
     GL_MAP2_TEXTURE_COORD_1, GL_MAP2_TEXTURE_COORD_2,
     GL_MAP2_TEXTURE_COORD_3, or GL_MAP2_TEXTURE_COORD_4 is enabled, then an

									Page 1

glEvalCoord(3G)		       OpenGL Reference		       glEvalCoord(3G)

     appropriate glTexCoord command is simulated.

     For color, color index, normal, and texture coordinates the GL uses
     evaluated values instead of current values for those evaluations that are
     enabled, and current values otherwise, However, the evaluated values do
     not update the current values.  Thus, if glVertex commands are
     interspersed with glEvalCoord commands, the color, normal, and texture
     coordinates associated with the glVertex commands are not affected by the
     values generated by the glEvalCoord commands, but only by the most recent
     glColor, glIndex, glNormal, and glTexCoord commands.

     No commands are issued for maps that are not enabled.  If more than one
     texture evaluation is enabled for a particular dimension (for example,
     GL_MAP2_TEXTURE_COORD_1 and GL_MAP2_TEXTURE_COORD_2), then only the
     evaluation of the map that produces the larger number of coordinates (in
     this case, GL_MAP2_TEXTURE_COORD_2) is carried out.  GL_MAP1_VERTEX_4
     overrides GL_MAP1_VERTEX_3, and GL_MAP2_VERTEX_4 overrides
     GL_MAP2_VERTEX_3, in the same manner.  If neither a three- nor a four-
     component vertex map is enabled for the specified dimension, the
     glEvalCoord command is ignored.

     If you have enabled automatic normal generation, by calling glEnable with
     argument GL_AUTO_NORMAL, glEvalCoord2 generates surface normals
     analytically, regardless of the contents or enabling of the
     GL_MAP2_NORMAL map.  Let

					  __	 __
				    m =	       x
					]u     ]v

     Then the generated normal n is
					 _____
				     n =
					 ||m||

     If automatic normal generation is disabled, the corresponding normal map
     GL_MAP2_NORMAL, if enabled, is used to produce a normal.  If neither
     automatic normal generation nor a normal map is enabled, no normal is
     generated for glEvalCoord2 commands.

ASSOCIATED GETS
     glIsEnabled with argument GL_MAP1_VERTEX_3
     glIsEnabled with argument GL_MAP1_VERTEX_4
     glIsEnabled with argument GL_MAP1_INDEX
     glIsEnabled with argument GL_MAP1_COLOR_4
     glIsEnabled with argument GL_MAP1_NORMAL
     glIsEnabled with argument GL_MAP1_TEXTURE_COORD_1
     glIsEnabled with argument GL_MAP1_TEXTURE_COORD_2
     glIsEnabled with argument GL_MAP1_TEXTURE_COORD_3
     glIsEnabled with argument GL_MAP1_TEXTURE_COORD_4
     glIsEnabled with argument GL_MAP2_VERTEX_3
     glIsEnabled with argument GL_MAP2_VERTEX_4
     glIsEnabled with argument GL_MAP2_INDEX
     glIsEnabled with argument GL_MAP2_COLOR_4
     glIsEnabled with argument GL_MAP2_NORMAL
     glIsEnabled with argument GL_MAP2_TEXTURE_COORD_1

									Page 2

glEvalCoord(3G)		       OpenGL Reference		       glEvalCoord(3G)

     glIsEnabled with argument GL_MAP2_TEXTURE_COORD_2
     glIsEnabled with argument GL_MAP2_TEXTURE_COORD_3
     glIsEnabled with argument GL_MAP2_TEXTURE_COORD_4
     glIsEnabled with argument GL_AUTO_NORMAL
     glGetMap

MACHINE DEPENDENCIES
     RealityEngine, RealityEngine2, and VTX systems do not handle 1D maps for
     colors correctly.

SEE ALSO
     glBegin, glColor, glEnable, glEvalMesh, glEvalPoint, glIndex, glMap1,
     glMap2, glMapGrid, glNormal, glTexCoord, glVertex

									Page 3

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