glEndList man page on IRIX

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glNewList(3G)		       OpenGL Reference			 glNewList(3G)

NAME
     glNewList, glEndList - create or replace a display list

C SPECIFICATION
     void glNewList( GLuint list,
		     GLenum mode )

PARAMETERS
     list  Specifies the display-list name.

     mode  Specifies the compilation mode, which can be GL_COMPILE or
	   GL_COMPILE_AND_EXECUTE.

C SPECIFICATION
     void glEndList( void )

DESCRIPTION
     Display lists are groups of GL commands that have been stored for
     subsequent execution.  Display lists are created with glNewList.  All
     subsequent commands are placed in the display list, in the order issued,
     until glEndList is called.

     glNewList has two arguments.  The first argument, list, is a positive
     integer that becomes the unique name for the display list.	 Names can be
     created and reserved with glGenLists and tested for uniqueness with
     glIsList.	The second argument, mode, is a symbolic constant that can
     assume one of two values:

     GL_COMPILE			   Commands are merely compiled.

     GL_COMPILE_AND_EXECUTE	   Commands are executed as they are compiled
				   into the display list.

     Certain commands are not compiled into the display list but are executed
     immediately, regardless of the display-list mode.	These commands are
     glAreTexturesResident, glColorPointer, glDeleteLists, glDeleteTextures,
     glDisableClientState, glEdgeFlagPointer, glEnableClientState,
     glFeedbackBuffer, glFinish, glFlush, glGenLists, glGenTextures,
     glIndexPointer, glInterleavedArrays, glIsEnabled, glIsList, glIsTexture,
     glNormalPointer, glPopClientAttrib, glPixelStore, glPushClientAttrib,
     glReadPixels, glRenderMode, glSelectBuffer, glTexCoordPointer,
     glVertexPointer, and all of the glGet commands.

     Similarly, glTexImage1D, glTexImage2D, and glTexImage3D are executed
     immediately and not compiled into the display list when their first
     argument is GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_1D, or
     GL_PROXY_TEXTURE_3D, respectively.

									Page 1

glNewList(3G)		       OpenGL Reference			 glNewList(3G)

     When the GL_ARB_imaging extension is supported, glHistogram executes
     immediately when its argument is GL_PROXY_HISTOGRAM.  Similarly,
     glColorTable executes immediately when its first argument is
     glPROXY_COLOR_TABLE, glPROXY_POST_CONVOLUTION_COLOR_TABLE, or
     glPROXY_POST_COLOR_MATRIX_COLOR_TABLE.

     When glEndList is encountered, the display-list definition is completed
     by associating the list with the unique name list (specified in the
     glNewList command). If a display list with name list already exists, it
     is replaced only when glEndList is called.

NOTES
     glCallList and glCallLists can be entered into display lists.  Commands
     in the display list or lists executed by glCallList or glCallLists are
     not included in the display list being created, even if the list creation
     mode is GL_COMPILE_AND_EXECUTE.

     A display list is just a group of commands and arguments, so errors
     generated by commands in a display list must be generated when the list
     is executed. If the list is created in GL_COMPILE mode, errors are not
     generated until the list is executed.

ERRORS
     GL_INVALID_VALUE is generated if list is 0.

     GL_INVALID_ENUM is generated if mode is not an accepted value.

     GL_INVALID_OPERATION is generated if glEndList is called without a
     preceding glNewList, or if glNewList is called while a display list is
     being defined.

     GL_INVALID_OPERATION is generated if glNewList or glEndList is executed
     between the execution of glBegin and the corresponding execution of
     glEnd.

     GL_OUT_OF_MEMORY is generated if there is insufficient memory to compile
     the display list. If the GL version is 1.1 or greater, no change is made
     to the previous contents of the display list, if any, and no other change
     is made to the GL state. (It is as if no attempt had been made to create
     the new display list.)

ASSOCIATED GETS
     glIsList
     glGet with argument GL_LIST_INDEX
     glGet with argument GL_LIST_MODE

SEE ALSO
     glCallList, glCallLists, glDeleteLists, glGenLists

									Page 2

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