glEnableClientState man page on IRIX

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glEnableClientState(3G)	       OpenGL Reference	       glEnableClientState(3G)

NAME
     glEnableClientState, glDisableClientState - enable or disable client-side
     capability

C SPECIFICATION
     void glEnableClientState( GLenum array )

PARAMETERS
     array  Specifies the capability to enable.	 Symbolic constants
	    GL_COLOR_ARRAY, GL_EDGE_FLAG_ARRAY, GL_INDEX_ARRAY,
	    GL_NORMAL_ARRAY, GL_TEXTURE_COORD_ARRAY, and GL_VERTEX_ARRAY are
	    accepted.

C SPECIFICATION
     void glDisableClientState( GLenum array )

PARAMETERS
     array
	  Specifies the capability to disable.

DESCRIPTION
     glEnableClientState and glDisableClientState enable or disable individual
     client-side capabilities. By default, all client-side capabilities are
     disabled.	Both glEnableClientState and glDisableClientState take a
     single argument, array, which can assume one of the following values:

     GL_COLOR_ARRAY	      If enabled, the color array is enabled for
			      writing and used during rendering when
			      glArrayElement, glDrawArrays, glDrawElement, or
			      glDrawRangeElements is called. See
			      glColorPointer.

     GL_EDGE_FLAG_ARRAY	      If enabled, the edge flag array is enabled for
			      writing and used during rendering when
			      glArrayElement, glDrawArrays, glDrawElement, or
			      glDrawRangeElements is called. See
			      glEdgeFlagPointer.

     GL_INDEX_ARRAY	      If enabled, the index array is enabled for
			      writing and used during rendering when
			      glArrayElement, glDrawArrays, glDrawElement, or
			      glDrawRangeElements is called. See
			      glIndexPointer.

     GL_NORMAL_ARRAY	      If enabled, the normal array is enabled for
			      writing and used during rendering when
			      glArrayElement, glDrawArrays, glDrawElement, or
			      glDrawRangeElements is called. See
			      glNormalPointer.

									Page 1

glEnableClientState(3G)	       OpenGL Reference	       glEnableClientState(3G)

     GL_TEXTURE_COORD_ARRAY   If enabled, the texture coordinate array is
			      enabled for writing and used during rendering
			      when glArrayElement, glDrawArrays,
			      glDrawElement, or glDrawRangeElements is called.
			      See glTexCoordPointer.

     GL_VERTEX_ARRAY	      If enabled, the vertex array is enabled for
			      writing and used during rendering when
			      glArrayElement, glDrawArrays, glDrawElement, or
			      glDrawRangeElements is called. See
			      glVertexPointer.

NOTES
     glEnableClientState is available only if the GL version is 1.1 or
     greater.

ERRORS
     GL_INVALID_ENUM is generated if array is not an accepted value.

     glEnableClientState is not allowed between the execution of glBegin and
     the corresponding glEnd, but an error may or may not be generated. If no
     error is generated, the behavior is undefined.

SEE ALSO
     glArrayElement, glClientActiveTextureARB, glColorPointer, glDrawArrays,
     glDrawElements, glEdgeFlagPointer, glEnable, glGetPointerv,
     glIndexPointer, glInterleavedArrays, glNormalPointer, glTexCoordPointer,
     glVertexPointer

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