glColorMaterial man page on IRIX

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glColorMaterial(3G)	       OpenGL Reference		   glColorMaterial(3G)

NAME
     glColorMaterial - cause a material color to track the current color

C SPECIFICATION
     void glColorMaterial( GLenum face,
			   GLenum mode )

PARAMETERS
     face  Specifies whether front, back, or both front and back material
	   parameters should track the current color.  Accepted values are
	   GL_FRONT, GL_BACK, and GL_FRONT_AND_BACK.  The initial value is
	   GL_FRONT_AND_BACK.

     mode  Specifies which of several material parameters track the current
	   color.  Accepted values are GL_EMISSION, GL_AMBIENT, GL_DIFFUSE,
	   GL_SPECULAR, and GL_AMBIENT_AND_DIFFUSE.  The initial value is
	   GL_AMBIENT_AND_DIFFUSE.

DESCRIPTION
     glColorMaterial specifies which material parameters track the current
     color.  When GL_COLOR_MATERIAL is enabled, the material parameter or
     parameters specified by mode, of the material or materials specified by
     face, track the current color at all times.

     To enable and disable GL_COLOR_MATERIAL, call glEnable and glDisable with
     argument GL_COLOR_MATERIAL.  GL_COLOR_MATERIAL is initially disabled.

NOTES
     glColorMaterial makes it possible to change a subset of material
     parameters for each vertex using only the glColor command, without
     calling glMaterial.  If only such a subset of parameters is to be
     specified for each vertex, calling glColorMaterial is preferable to
     calling glMaterial.

     Call glColorMaterial before enabling GL_COLOR_MATERIAL.

     Calling glDrawElements, glDrawArrays, or glDrawRangeElements may leave
     the current color indeterminate, if the color array is enabled.  If
     glColorMaterial is enabled while the current color is indeterminate, the
     lighting material state specified by face and mode is also indeterminate.

     If the GL version is 1.1 or greater, and GL_COLOR_MATERIAL is enabled,
     evaluated color values affect the results of the lighting equation as if
     the current color were being modified, but no change is made to the
     tracking lighting parameter of the current color.

ERRORS
     GL_INVALID_ENUM is generated if face or mode is not an accepted value.

									Page 1

glColorMaterial(3G)	       OpenGL Reference		   glColorMaterial(3G)

     GL_INVALID_OPERATION is generated if glColorMaterial is executed between
     the execution of glBegin and the corresponding execution of glEnd.

ASSOCIATED GETS
     glIsEnabled with argument GL_COLOR_MATERIAL
     glGet with argument GL_COLOR_MATERIAL_PARAMETER
     glGet with argument GL_COLOR_MATERIAL_FACE

MACHINE DEPENDENCIES
     On RealityEngine, RealityEngine2, and VTX systems, GL_AMBIENT_AND_DIFFUSE
     mode does not work correctly.

SEE ALSO
     glColor, glColorPointer, glDrawArrays, glDrawElements,
     glDrawRangeElements, glEnable, glLight, glLightModel, glMaterial

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