glCallList man page on IRIX

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glCallList(3G)		       OpenGL Reference			glCallList(3G)

NAME
     glCallList - execute a display list

C SPECIFICATION
     void glCallList( GLuint list )

PARAMETERS
     list  Specifies the integer name of the display list to be executed.

DESCRIPTION
     glCallList causes the named display list to be executed.  The commands
     saved in the display list are executed in order, just as if they were
     called without using a display list.  If list has not been defined as a
     display list, glCallList is ignored.

     glCallList can appear inside a display list.  To avoid the possibility of
     infinite recursion resulting from display lists calling one another, a
     limit is placed on the nesting level of display lists during display-list
     execution.	 This limit is at least 64, and it depends on the
     implementation.

     GL state is not saved and restored across a call to glCallList.  Thus,
     changes made to GL state during the execution of a display list remain
     after execution of the display list is completed.	Use glPushAttrib,
     glPopAttrib, glPushMatrix, and glPopMatrix to preserve GL state across
     glCallList calls.

NOTES
     Display lists can be executed between a call to glBegin and the
     corresponding call to glEnd, as long as the display list includes only
     commands that are allowed in this interval.

ASSOCIATED GETS
     glGet with argument GL_MAX_LIST_NESTING
     glIsList

SEE ALSO
     glCallLists, glDeleteLists, glGenLists, glNewList, glPushAttrib,
     glPushMatrix

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