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pfvDispChan(3pf)	     OpenGL Performer 3.2.2 libpfv C++ Reference Pages

NAME
     pfvDispChan, getHPROffset - Configure one or more channels through an XML
     file or API calls.

FUNCTION SPECIFICATION
     #include <Performer/pfv/pfvDisplay.h>

     virtual int    pfvDispChan::config();

     pfChannel*	    pfvDispChan::getHandle();

     pfvDispPWin*   pfvDispChan::getPWin();

     pfvDispView*   pfvDispChan::getView();

     virtual void   pfvDispChan::setFullWindow(int flag);

     int	    pfvDispChan::getFullWindow();

     virtual void   pfvDispChan::setViewport(float l, float r, float b,
		      float t);

     void	    pfvDispChan::getViewport(float* l, float* r, float* b,
		      float* t);

     virtual void   pfvDispChan::setFOV(float x, float y);

     virtual void   pfvDispChan::setFOV(float l, float r, float b, float t);

     virtual void   pfvDispChan::setOrtho(float l, float r, float b, float t);

     virtual int    pfvDispChan::getFOV(float* x, float* y);

     virtual int    pfvDispChan::getFOV(float* l, float* r, float* b,
		      float* t);

     virtual int    pfvDispChan::getOrtho(float* l, float* r, float* b,
		      float* t);

     void	    pfvDispChan::setAutoAspect(int which );

     int	    pfvDispChan::getAutoAspect();

     int	    pfvDispChan::getFrustType();

     virtual void   pfvDispChan::setXYZOffset(float x, float y, float z);

     void	    pfvDispChan::getXYZOffset(float*x, float*y, float*z);

     virtual void   pfvDispChan::setHPROffset(float h, float p, float r);

									Page 1

pfvDispChan(3pf)	     OpenGL Performer 3.2.2 libpfv C++ Reference Pages

     void	    getHPROffset(float*h, float*p, float*r);

     void	    pfvDispChan::setViewRange(float l, float r, float b,
		      float t);

     void	    pfvDispChan::getViewRange(float* l, float* r, float* b,
		      float* t);

PARENT CLASS FUNCTIONS
     The OpenGL Performer class pfvDispChan is derived from the parent class
     pfvObject, so each of these member functions of class pfvObject are also
     directly usable with objects of class pfvDispChan.	 This is also true for
     ancestor classes of class pfvObject.

     virtual int   pfvObject::parseXml(pfvXmlNode*xml);
     virtual int   pfvObject::setXmlField(pfvXmlNode*xml);
     char*	   pfvObject::getName();
     void	   pfvObject::setName(char*_name);

     Since the class pfvObject is itself derived from the parent class
     pfObject, objects of class pfvDispChan can also be used with these
     functions designed for objects of class pfObject.

     void*   pfObject::operator new(size_t);
     void*   pfObject::operator new(size_t, pfFluxMemory *fmem);
     void    pfObject::setUserData(void *data);
     void    pfObject::setUserData(int slot, void *data);
     void*   pfObject::getUserData(pfObject *obj);
     void*   pfObject::getUserData(pfObject *obj, int slot);
     int     pfObject::getNumUserData();

     Since the class pfObject is itself derived from the parent class
     pfMemory, objects of class pfvDispChan can also be used with these
     functions designed for objects of class pfMemory.

     void*	    pfMemory::getData(const void *ptr);
     pfType *	    pfMemory::getType();
     int	    pfMemory::isOfType(pfType *type);
     int	    pfMemory::isExactType(pfType *type);
     const char *   pfMemory::getTypeName();
     int	    pfMemory::copy(pfMemory *src);
     int	    pfMemory::compare(const pfMemory *mem);
     void	    pfMemory::print(uint which, uint verbose, char *prefix,
		      FILE *file);
     int	    pfMemory::getArena(void *ptr);
     void*	    pfMemory::getArena();
     int	    pfMemory::ref();
     int	    pfMemory::unref();

									Page 2

pfvDispChan(3pf)	     OpenGL Performer 3.2.2 libpfv C++ Reference Pages

     int	    pfMemory::unrefDelete();
     int	    pfMemory::unrefGetRef();
     int	    pfMemory::getRef();
     int	    pfMemory::checkDelete();
     int	    pfMemory::isFluxed();
     void *	    pfMemory::getArena();
     int	    pfMemory::getSize();

DESCRIPTION
     The pfvDispChan class is a libpfv wrapper for the libpf pfChannel class.
     It allows a channel to be configured through an XML file or through API
     calls.  A pfvDispChan cannot be instantiated directly, instead, it has to
     be created through the pfvDispPWin::createChan function. All pfvDispChan
     objects should be created before calling pfvDisplayMngr::preConfig.

     pfvDispChan::config is where the libpf pfChannel object associated with
     the pfvDispChan is created and configured. After creating the pfChannel,
     pfvDispChan::config will add it to the pfPipeWindow associated with the
     parent pfvDispPWin, will add the token PFCHAN_FOV to pfChannel's share-
     mask (see man page for pfChannel::setShare), set pfChannel's viewport,
     frustum, initial view position, default Near and Far values, xyz and hpr
     view offsets.

     pfvDispChan::getHandle returns a handle to the pfChannel object
     associated with pfvDispChan. This must be called after
     pfvDispChan::config or the return value will be NULL.

     pfvDispChan::getPWin returns a handle to the parent pfvDispPWin for this
     pfvDispChan.

     pfvDispChan::getView returns a handle to the pfvDispView to which this
     pfvDispChan belongs. If this pfvDispChan has not yet been assigned to any
     view, this method will return NULL. Note that if a pfvDispChan is not
     assigned to any view, the pfvDisplayMngr::preConfig method will
     automatically assign it to view0 (the first view in Display Manager's
     global view-list).

     pfvDispChan::setFullWindow specifies whether this channel should fill its
     entire window. Set flag to a non-zero value to indicate full screen, or
     zero otherwise.

     pfvDispChan::getFullWindow returns one if this pfvDispChan fills its
     whole window or zero othewise.

     pfvDispChan::setViewport specifies the portion of parent pfvDispPWin over
     which channel will be rendered (refer to the pfChannel::setViewport man
     page).

     pfvDispChan::getViewport returns viewport values as set by
     pfvDispChan::setViewport.

     The arguments to pfvDispChan::setFOV(float x, float y) specify total

									Page 3

pfvDispChan(3pf)	     OpenGL Performer 3.2.2 libpfv C++ Reference Pages

     horizontal and vertical fields of view (FOV) in degrees. See the
     pfChannel::setFOV man page for a description.

     pfvDispChan::setFOV(float l, float r, float b, float t) may be used to
     set up an asymmetric frustum. See the pfChannel::makePersp man page.

     pfvDispChan::setOrtho sets up an orthogonal frustum. See the
     pfChannel::makeOrtho man page.

     pfvDispChan::getFOV(float* x, float* y) returns the current horizontal
     and vertical FOV values on channel. If the frustum is asymmetric, the
     resulting values will be approximations.

     pfvDispChan::getFOV(float* l, float* r, float* b, float* t) returns the
     current FOV values on channel. This function can be used for both
     symmetric and asymmetric frusta.

     pfvDispChan::getOrtho may be used to retreive current orthogonal frustum
     settings on a channel.

     pfvDispChan::setAutoAspect is used to specify which FOV extent to
     automatically match to the aspect ratio of the pfChannel's viewport.
     Refer to the pfChannel::setAutoAspect man page.

     pfvDispChan::getAutoAspect returns the current value for channel's auto
     aspect setting.

     pfvDispChan::getFrustType will return one of: PFFRUST_ORTHOGONAL,
     PFFRUST_SIMPLE or PFFRUST_PERSPECTIVE depending on channel's current
     frustum type. See the man page for pfChannel::getFrustType for a
     description.

     pfvDispChan::setXYZOffset sets a translational offset for this channel.
     Offset values are relative to the eye position set on the pfvDispView to
     which this channel belongs.  See the man page for
     pfChannel::setViewOffsets for a description.

     pfvDispChan::getXYZOffset returns the translational offset for this
     channel as was specified by a call to pfvDispChan::setXYZOffset.

     pfvDispChan::setHPROffset sets a rotational offset for this channel.
     Offset values are relative to eye position set on the pfvDispView to
     which the channel belongs.	 See man page for pfChannel::setViewOffsets
     for a description.

     pfvDispChan::getHPROffset returns the rotational offset for this channel,
     as specified by a call to pfvDispChan::setHPROffset.

     pfvDispChan::setViewRange is used to map channel 2d viewport to a
     rectangular region in view-space. By default, each channel's view range
     is initialized to the unit space x:0-1,y:0-1. However, when multiple
     channels are joined in a view object, it may be useful to set up each

									Page 4

pfvDispChan(3pf)	     OpenGL Performer 3.2.2 libpfv C++ Reference Pages

     channel's view range to cover a different region in view-space. Some
     examples of uses of this feature are: the pfvInputManager computing
     view-normalized mouse coordinates which allow mouse motion to
     transparently be tracked over multiple channels and pfvDispPWins and the
     orthogonal frustum setup by the pfvViewer, when dispatching Overlay
     callbacks, allowing overlay imagery to be rendered over multiple
     channels, pipes and pwins as if they were a single surface.

     pfvDispChan::getViewRange returns the four values determining the
     rectangular region in view-space covered by the channel.

     XML FILE CONFIGURATION

     A pfDispChan object can be fully configured using an xml tag by passing
     an XmlNode to pfvDispPipe::createChan.  If a <chan> tag is found inside a
     pipe tag <pipe> the pipe will automatically create a new pwin by parsing
     <chan> tag.

     The list of valid tags inside <chan> is:

	  <name>       a string that should uniquely identify pwin

	  <fullwin>    a boolean, specifying whether this channel should fill
		       its entire window

	  <viewport>   four comma-separated floats, specifying channel's
		       viewport

	  <viewrange>  four comma-separated floats, specifying the mapping of
		       the channel 2d viewport to a rectangular region in
		       view-space

	  <fov>	       two or four comma-separated floats specifying channel's
		       field of view.  4 values may be specified to set up an
		       asymetric frustum.

	  <ortho>      four comma-separated floats,.specifying an orthogonal
		       frustum

	  <xyzOffset>  three comma-separated floats, specifying translational
		       offset for this channel

	  <hprOffset>  three comma-separated floats, specifying rotational
		       offset for this channel

NOTES
     Near and Far values cannot yet be set on a pfvDispChan, but may be be set
     directly on the pfChannel handle anytime after pfvDispChan::config.

									Page 5

pfvDispChan(3pf)	     OpenGL Performer 3.2.2 libpfv C++ Reference Pages

SEE ALSO
     pfvXml, pfvDisplayMngr, pfvViewer, pfvDispPWin, pfvDispView, pfChannel

									Page 6

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