fglviewport man page on IRIX

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fglViewport(3G)		       OpenGL Reference		       fglViewport(3G)

NAME
     fglViewport - set the viewport

FORTRAN SPECIFICATION
     SUBROUTINE fglViewport( INTEGER*4 x,
			     INTEGER*4 y,
			     INTEGER*4 width,
			     INTEGER*4 height )

PARAMETERS
     x, y Specify the lower left corner of the viewport rectangle, in pixels.
	  The initial value is (0,0).

     width, height
	  Specify the width and height of the viewport.	 When a GL context is
	  first attached to a window, width and height are set to the
	  dimensions of that window.

DESCRIPTION
     fglViewport specifies the affine transformation of x and y from
     normalized device coordinates to window coordinates.  Let (x  , y	) be
								 nd   nd
     normalized device coordinates.  Then the window coordinates (x , y ) are
								   w   w
     computed as follows:

					   (_____)
			     x	= (x   + 1)	   + x
			      w	    nd	   (  2	 )

					  (______)
			    y  = (y   + 1)	   + y
			     w	   nd	  (  2	 )

     Viewport width and height are silently clamped to a range that depends on
     the implementation.  To query this range, call fglGet with argument
     GL_MAX_VIEWPORT_DIMS.

ERRORS
     GL_INVALID_VALUE is generated if either width or height is negative.

     GL_INVALID_OPERATION is generated if fglViewport is executed between the
     execution of fglBegin and the corresponding execution of fglEnd.

									Page 1

fglViewport(3G)		       OpenGL Reference		       fglViewport(3G)

ASSOCIATED GETS
     fglGet with argument GL_VIEWPORT
     fglGet with argument GL_MAX_VIEWPORT_DIMS

SEE ALSO
     fglDepthRange

									Page 2

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