fglvertex3s man page on IRIX

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fglVertex(3G)		       OpenGL Reference			 fglVertex(3G)

NAME
     fglVertex2d, fglVertex2f, fglVertex2i, fglVertex2s, fglVertex3d,
     fglVertex3f, fglVertex3i, fglVertex3s, fglVertex4d, fglVertex4f,
     fglVertex4i, fglVertex4s, fglVertex2dv, fglVertex2fv, fglVertex2iv,
     fglVertex2sv, fglVertex3dv, fglVertex3fv, fglVertex3iv, fglVertex3sv,
     fglVertex4dv, fglVertex4fv, fglVertex4iv, fglVertex4sv - specify a vertex

FORTRAN SPECIFICATION
     SUBROUTINE fglVertex2d( REAL*4 x,
			     REAL*4 y )
     SUBROUTINE fglVertex2f( REAL*4 x,
			     REAL*4 y )
     SUBROUTINE fglVertex2i( INTEGER*4 x,
			     INTEGER*4 y )
     SUBROUTINE fglVertex2s( INTEGER*2 x,
			     INTEGER*2 y )
     SUBROUTINE fglVertex3d( REAL*4 x,
			     REAL*4 y,
			     REAL*4 z )
     SUBROUTINE fglVertex3f( REAL*4 x,
			     REAL*4 y,
			     REAL*4 z )
     SUBROUTINE fglVertex3i( INTEGER*4 x,
			     INTEGER*4 y,
			     INTEGER*4 z )
     SUBROUTINE fglVertex3s( INTEGER*2 x,
			     INTEGER*2 y,
			     INTEGER*2 z )
     SUBROUTINE fglVertex4d( REAL*4 x,
			     REAL*4 y,
			     REAL*4 z,
			     REAL*4 w )
     SUBROUTINE fglVertex4f( REAL*4 x,
			     REAL*4 y,
			     REAL*4 z,
			     REAL*4 w )
     SUBROUTINE fglVertex4i( INTEGER*4 x,
			     INTEGER*4 y,
			     INTEGER*4 z,
			     INTEGER*4 w )
     SUBROUTINE fglVertex4s( INTEGER*2 x,
			     INTEGER*2 y,
			     INTEGER*2 z,
			     INTEGER*2 w )

PARAMETERS
     x, y, z, w
	      Specify x, y, z, and w coordinates of a vertex.  Not all
	      parameters are present in all forms of the command.

									Page 1

fglVertex(3G)		       OpenGL Reference			 fglVertex(3G)

FORTRAN SPECIFICATION
     SUBROUTINE fglVertex2dv( CHARACTER*8 v )
     SUBROUTINE fglVertex2fv( CHARACTER*8 v )
     SUBROUTINE fglVertex2iv( CHARACTER*8 v )
     SUBROUTINE fglVertex2sv( CHARACTER*8 v )
     SUBROUTINE fglVertex3dv( CHARACTER*8 v )
     SUBROUTINE fglVertex3fv( CHARACTER*8 v )
     SUBROUTINE fglVertex3iv( CHARACTER*8 v )
     SUBROUTINE fglVertex3sv( CHARACTER*8 v )
     SUBROUTINE fglVertex4dv( CHARACTER*8 v )
     SUBROUTINE fglVertex4fv( CHARACTER*8 v )
     SUBROUTINE fglVertex4iv( CHARACTER*8 v )
     SUBROUTINE fglVertex4sv( CHARACTER*8 v )

PARAMETERS
     v	  Specifies a pointer to an array of two, three, or four elements.
	  The elements of a two-element array are x and y; of a three-element
	  array, x, y, and z; and of a four-element array, x, y, z, and w.

DESCRIPTION
     fglVertex commands are used within fglBegin/fglEnd pairs to specify
     point, line, and polygon vertices.	 The current color, normal, and
     texture coordinates are associated with the vertex when fglVertex is
     called.

     When only x and y are specified, z defaults to 0 and w defaults to 1.
     When x, y, and z are specified, w defaults to 1.

NOTES
     Invoking fglVertex outside of a fglBegin/fglEnd pair results in undefined
     behavior.

SEE ALSO
     fglBegin, fglCallList, fglColor, fglEdgeFlag, fglEvalCoord, fglIndex,
     fglMaterial, fglNormal, fglRect, fglTexCoord, fglVertexPointer

									Page 2

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