XmCascadeButtonGadget man page on IRIX

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XmCascadeButtonGadget(3X)			     XmCascadeButtonGadget(3X)

NAME
       XmCascadeButtonGadget — The CascadeButtonGadget widget class

SYNOPSIS
       #include <Xm/CascadeBG.h>

VERSION
       This page documents version 1.2 of the Motif library.

DESCRIPTION
       CascadeButtonGadget links two MenuPanes, a MenuBar to a MenuPane, or an
       OptionMenu to a MenuPane.

       It is used in menu systems and must have a RowColumn  parent  with  its
       XmNrowColumnType resource set to XmMENU_BAR, XmMENU_POPUP, XmMENU_PULL‐
       DOWN, or XmMENU_OPTION.

       It is the only gadget that can have a Pulldown MenuPane attached to  it
       as  a  submenu.	The submenu is displayed when this gadget is activated
       within a PopupMenu, a PulldownMenu, or an OptionMenu.  Its visuals  can
       include	a  label  or  pixmap and a cascading indicator when it is in a
       Popup or Pulldown MenuPane; or it can include only a label or a	pixmap
       when it is in an OptionMenu.

       The  default  behavior associated with a CascadeButtonGadget depends on
       the type of menu system in which it resides.  By default, BSelect  con‐
       trols the behavior of the CascadeButtonGadget.  In addition, BMenu con‐
       trols the behavior of the CascadeButtonGadget if it resides in a Popup‐
       Menu system.  The actual mouse button used is determined by its RowCol‐
       umn parent.

       A CascadeButtonGadget's visuals differ from most other button  gadgets.
       When  the  button becomes armed, its visuals change from a 2-D to a 3-D
       look, and it displays the submenu that has been attached to it.	If  no
       submenu is attached, it simply changes its visuals.

       When a CascadeButtonGadget within a Pulldown or Popup MenuPane is armed
       as the result of the user moving the mouse pointer into the gadget,  it
       does  not  immediately  display its submenu.  Instead, it waits a short
       time to see if the arming was temporary (that is, the user  was	simply
       passing	through	 the  gadget),	or  the user really wanted the submenu
       posted.	This delay is configurable via XmNmappingDelay.

       CascadeButtonGadget provides a single mechanism for activating the gad‐
       get  from  the  keyboard.   This mechanism is referred to as a keyboard
       mnemonic.  If a mnemonic has been specified for the  gadget,  the  user
       may  activate it by simply typing the mnemonic while the CascadeButton‐
       Gadget is visible.  If the CascadeButtonGadget is in a MenuBar and  the
       MenuBar does not have the focus, the MAlt modifier must be pressed with
       the mnemonic.  Mnemonics are typically used to interact with a menu via
       the keyboard.

       If  a  CascadeButtonGadget is in a Pulldown or Popup MenuPane and there
       is a submenu attached, the XmNmarginBottom,  XmNmarginLeft,  XmNmargin‐
       Right,  and  XmNmarginTop  resources may enlarge to accommodate XmNcas‐
       cadePixmap.  XmNmarginWidth defaults to 6 if  this  resource  is	 in  a
       MenuBar; otherwise, it takes LabelGadget's default, which is 2.

   Classes
       CascadeButtonGadget  inherits  behavior and resources from Object, Rec‐
       tObj, XmGadget, and XmLabelGadget classes.

       The class pointer is xmCascadeButtonGadgetClass.

       The class name is XmCascadeButtonGadget.

   New Resources
       The following table defines a set of widget resources used by the  pro‐
       grammer to specify data.	 The programmer can also set the resource val‐
       ues for the inherited classes to set attributes for  this  widget.   To
       reference  a  resource by name or by class in a .Xdefaults file, remove
       the XmN or XmC prefix and use the remaining letters.  To specify one of
       the  defined  values for a resource in a .Xdefaults file, remove the Xm
       prefix and use the remaining letters (in either lowercase or uppercase,
       but  include  any  underscores between words).  The codes in the access
       column indicate if the given resource can be set at creation time  (C),
       set by using XtSetValues (S), retrieved by using XtGetValues (G), or is
       not applicable (N/A).

				XmCascadeButtonGadget
      Name		     Class	       Type		Default	  Access
      ───────────────────────────────────────────────────────────────────────────
      XmNactivateCallback    XmCCallback       XtCallbackList	NULL	  C
      XmNcascadePixmap	     XmCPixmap	       Pixmap		dynamic	  CSG
      XmNcascadingCallback   XmCCallback       XtCallbackList	NULL	  C
      XmNmappingDelay	     XmCMappingDelay   int		180 ms	  CSG
      XmNsubMenuId	     XmCMenuWidget     Widget		NULL	  CSG
       Specifies the list of callbacks that is called when the user  activates
       the  CascadeButtonGadget,  and  there is no submenu attached to pop up.
       The activation occurs by releasing a mouse  button  or  by  typing  the
       mnemonic associated with the gadget.  The specific mouse button depends
       on information in the RowColumn parent.	The reason sent by  the	 call‐
       back  is	 XmCR_ACTIVATE.	 Specifies the cascade pixmap displayed on one
       end of the gadget when a CascadeButtonGadget is used within a Popup  or
       Pulldown	 MenuPane  and	a  submenu is attached.	 The LabelGadget class
       resources  XmNmarginBottom,  XmNmarginLeft,  XmNmarginRight,  and  XmN‐
       marginTop  may  be modified to ensure that room is left for the cascade
       pixmap.	The default cascade pixmap in menus other than option menus is
       an  arrow  pointing  to	the  side  of  the menu where the submenu will
       appear.	The default for the CascadeButtonGadget in an option  menu  is
       XmUNSPECIFIED_PIXMAP.   Specifies  the list of callbacks that is called
       just prior to the mapping of the submenu associated with	 the  Cascade‐
       ButtonGadget.   The  reason  sent  by  the  callback is XmCR_CASCADING.
       Specifies the amount of time, in milliseconds, between when a  Cascade‐
       ButtonGadget becomes armed and when it maps its submenu.	 This delay is
       used only when the gadget is within a Popup or Pulldown MenuPane.   The
       value  must  not be negative.  Specifies the widget ID for the Pulldown
       MenuPane to be associated with this CascadeButtonGadget.	 The specified
       MenuPane	 is displayed when the CascadeButtonGadget becomes armed.  The
       MenuPane must have been created with the appropriate parentage  depend‐
       ing  on	the  type  of menu used.  See XmCreatePulldownMenu(3X), XmCre‐
       atePopupMenu(3X), and XmCreateOptionMenu(3X) for	 more  information  on
       the menu systems.

   Inherited Resources
       CascadeButtonGadget  inherits behavior and resources from the following
       superclasses.  For a complete description of each  resource,  refer  to
       the man page for that superclass.

				       XmLabelGadget Resource Set
Name			    Class			Type		    Default		   Access
──────────────────────────────────────────────────────────────────────────────────────────────────────────
XmNaccelerator		    XmCAccelerator		String		    NULL		   N/A
XmNacceleratorText	    XmCAcceleratorText		XmString	    NULL		   N/A
XmNalignment		    XmCAlignment		unsigned char	    dynamic		   CSG
XmNfontList		    XmCFontList			XmFontList	    dynamic		   CSG
XmNlabelInsensitivePixmap   XmCLabelInsensitivePixmap	Pixmap		    XmUNSPECIFIED_PIXMAP   CSG

XmNlabelPixmap		    XmCLabelPixmap		Pixmap		    XmUNSPECIFIED_PIXMAP   CSG
XmNlabelString		    XmCXmString			XmString	    dynamic		   CSG
XmNlabelType		    XmCLabelType		unsigned char	    XmSTRING		   CSG
XmNmarginBottom		    XmCMarginBottom		Dimension	    dynamic		   CSG
XmNmarginHeight		    XmCMarginHeight		Dimension	    2			   CSG
XmNmarginLeft		    XmCMarginLeft		Dimension	    0			   CSG
XmNmarginRight		    XmCMarginRight		Dimension	    dynamic		   CSG
XmNmarginTop		    XmCMarginTop		Dimension	    dynamic		   CSG
XmNmarginWidth		    XmCMarginWidth		Dimension	    dynamic		   CSG
XmNmnemonic		    XmCMnemonic			KeySym		    NULL		   CSG
XmNmnemonicCharSet	    XmCMnemonicCharSet		String		    dynamic		   CSG
XmNrecomputeSize	    XmCRecomputeSize		Boolean		    True		   CSG
XmNstringDirection	    XmCStringDirection		XmStringDirection   dynamic		   CSG

				XmGadget Resource Set
 Name			 Class			 Type		    Default   Access
 ────────────────────────────────────────────────────────────────────────────────────
 XmNbottomShadowColor	 XmCBottomShadowColor	 Pixel		    dynamic   G
 XmNhelpCallback	 XmCCallback		 XtCallbackList	    NULL      C
 XmNhighlightColor	 XmCHighlightColor	 Pixel		    dynamic   G
 XmNhighlightOnEnter	 XmCHighlightOnEnter	 Boolean	    False     CSG
 XmNhighlightThickness	 XmCHighlightThickness	 Dimension	    0	      CSG
 XmNnavigationType	 XmCNavigationType	 XmNavigationType   XmNONE    CSG
 XmNshadowThickness	 XmCShadowThickness	 Dimension	    2	      CSG
 XmNtopShadowColor	 XmCTopShadowColor	 Pixel		    dynamic   G
 XmNtraversalOn		 XmCTraversalOn		 Boolean	    True      CSG
 XmNunitType		 XmCUnitType		 unsigned char	    dynamic   CSG
 XmNuserData		 XmCUserData		 XtPointer	    NULL      CSG

				RectObj Resource Set
	Name		       Class		Type	    Default   Access
	─────────────────────────────────────────────────────────────────────
	XmNancestorSensitive   XmCSensitive	Boolean	    dynamic   G
	XmNborderWidth	       XmCBorderWidth	Dimension   0	      CSG
	XmNheight	       XmCHeight	Dimension   dynamic   CSG
	XmNsensitive	       XmCSensitive	Boolean	    True      CSG
	XmNwidth	       XmCWidth		Dimension   dynamic   CSG
	XmNx		       XmCPosition	Position    0	      CSG
	XmNy		       XmCPosition	Position    0	      CSG

				Object Resource Set
	Name		     Class	   Type		    Default   Access
	─────────────────────────────────────────────────────────────────────
	XmNdestroyCallback   XmCCallback   XtCallbackList   NULL      C

   Callback Information
       A  pointer to the following structure is passed to each callback: type‐
       def struct {   int      reason;	 XEvent	  *  event;  }	XmAnyCallback‐
       Struct;	Indicates  why the callback was invoked.  Points to the XEvent
       that triggered the callback or is NULL if this callback was  not	 trig‐
       gered by an XEvent.

   Behavior
       XmCascadeButtonGadget includes behavior from XmGadget.  XmCascadeButton
       includes the menu traversal behavior from XmLabel.   Additional	XmCas‐
       cadeButtonGadget	 behavior  is described below (in a Popup menu system,
       BMenu also performs the BSelect actions): Unposts any menus  posted  by
       the  parent  menu.   Arms the CascadeButtonGadget, posts the associated
       submenu, enables mouse traversal, and, in a MenuBar, arms the  MenuBar.
       If  the	menu is already active, this event disables keyboard traversal
       for the menu and returns the menu to mouse traversal mode.   Calls  the
       callbacks  in  XmNcascadingCallback,  posts the submenu attached to the
       CascadeButtonGadget and enables keyboard traversal within the menu.  If
       the  CascadeButtonGadget	 does  not  have a submenu attached, calls the
       callbacks in XmNactivateCallback, the CascadeButtonGadget is  activated
       and  all posted menus in the cascade are unposted.  Calls the callbacks
       in XmNcascadingCallback, and posts the submenu attached to the Cascade‐
       ButtonGadget if keyboard traversal is enabled in the menu.  If the Cas‐
       cadeButtonGadget does not have a submenu attached, calls the  callbacks
       in  XmNactivateCallback,	 the  CascadeButtonGadget is activated and all
       posted menus in the cascade are unposted.  This action applies only  to
       gadgets	in MenuBars, PulldownMenus, and PopupMenus.  For a CascadeBut‐
       tonGadget in an OptionMenu, if the parent is  a	manager,  this	action
       passes  the  event to the parent.  Calls the callbacks in XmNcascading‐
       Callback, and posts the submenu attached to the CascadeButtonGadget  if
       keyboard	 traversal is enabled in the menu.  If the CascadeButtonGadget
       does not have a submenu attached, calls the callbacks  in  XmNactivate‐
       Callback,  the CascadeButtonGadget is activated and all posted menus in
       the cascade are unposted.  Unposts all menus in the menu hierarchy and,
       when  the shell's keyboard focus policy is XmEXPLICT, restores keyboard
       focus to the widget that had the	 focus	before	the  menu  system  was
       entered.	  Calls	 the  callbacks	 for XmNhelpCallback if any exist.  If
       there are no help callbacks for this widget, this action calls the help
       callbacks  for  the nearest ancestor that has them.  In a MenuBar, dis‐
       arms the CascadeButtonGadget and the menu and, when  the	 shell's  key‐
       board  focus policy is XmEXPLICT, restores keyboard focus to the widget
       that had the focus before the menu was entered.	For  a	CascadeButton‐
       Gadget in an OptionMenu, if the parent is a manager, this action passes
       the event to the parent.

       In a toplevel Pulldown MenuPane from a MenuBar, unposts the menu,  dis‐
       arms  the  MenuBar CascadeButton and the MenuBar, and, when the shell's
       keyboard focus policy is XmEXPLICT, restores keyboard focus to the wid‐
       get  that had the focus before the MenuBar was entered.	In other Pull‐
       down MenuPanes, unposts the menu.

       In a Popup MenuPane, unposts the menu and restores  keyboard  focus  to
       the  widget  from  which the menu was posted.  If keyboard traversal is
       enabled does nothing.  Otherwise, in a MenuBar, unposts	any  MenuPanes
       associated  with	 another  MenuBar entry, arms the CascadeButtonGadget,
       and posts the associated submenu.  In other menus, arms the CascadeBut‐
       tonGadget and posts the associated submenu after the delay specified by
       XmNmappingDelay.	 If keyboard traversal is enabled does nothing.	  Oth‐
       erwise,	in  a  MenuBar, disarms the CascadeButtonGadget if the submenu
       associated with the CascadeButtonGadget is not currently posted	or  if
       there is no submenu associated with the CascadeButtonGadget.

       In  other  menus,  if  the pointer moves anywhere except into a submenu
       associated with the  CascadeButtonGadget,  the  CascadeButtonGadget  is
       disarmed and its submenu is unposted.

   Virtual Bindings
       The  bindings  for  virtual  keys are vendor specific.  For information
       about bindings for virtual buttons and keys, see VirtualBindings(3X).

RELATED INFORMATION
       Object(3X), RectObj(3X), XmCascadeButtonHighlight(3), XmCreateCascade‐
       ButtonGadget(3X), XmCreatePulldownMenu(3X), XmCreatePopupMenu(3X),
       XmCreateOptionMenu(3X),XmGadget(3X), XmLabelGadget(3X), and XmRowCol‐
       umn(3X).

						     XmCascadeButtonGadget(3X)
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