XDrawText man page on HP-UX

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XDrawText()							   XDrawText()

Name
  XDrawText – draw 8-bit polytext strings.

Synopsis
  XDrawText(display, drawable, gc, x, y, items, nitems)
	Display *display;
	Drawable drawable;
	GC gc;
	int x, y;
	XTextItem *items;
	int nitems;

Arguments
  display   Specifies	a  connection  to  an  X  server;  returned  from
	    XOpenDisplay().

  drawable  Specifies the drawable.

  gc	    Specifies the graphics context.

  x	    Specify the x and y	 coordinates  of  the  baseline	 starting
  y	    position  for  the	initial string, relative to the origin of
	    the specified drawable.

  items	    Specifies a pointer to an array of text items.

  nitems    Specifies the number of text items in the items array.

Description
  XDrawText() is capable of drawing multiple strings on the same horizon‐
  tal  line and changing fonts between strings.	 Each XTextItem structure
  contains a string, the number of characters in the  string,  the  delta
  offset  from	the starting position for the string, and the font.  Each
  text item is processed in turn.  The font in each XTextItem  is  stored
  in  the  specified  GC  and  used  for  subsequent  text.  If the XTex‐
  tItem.font is None, the font in the GC is used for drawing and  is  not
  changed.   Switching between fonts with different drawing directions is
  permitted.

  The delta in each XTextItem specifies the change in horizontal position
  before the string is drawn.  The delta is always added to the character
  origin and is not dependent on the draw direction  of	 the  font.   For
  example,  if	x = 40, y = 20, and items[0].delta = 8, the string speci‐
  fied by items[0].chars would be drawn starting at x = 48, y = 20.   The
  delta	 for the second string begins at the rbearing of the last charac‐
  ter in the first string.  A negative delta would tend to overlay subse‐
  quent strings on the end of the previous string.

  Only	the  pixels selected in the font are drawn (the background member
  of the GC is not used to fill the bounding box).

  In all X releases, there is a limit to the number and size  of  strings
  that	can  be drawn in a single XDrawText() call, that varies according
  to the server.  To determine how much text you can  draw  in	a  single
  call,	 you  find  out	 your server's maximum request size using XMaxRe‐
  questSize().	Subtract four, and then	 subtract  ((strlen(string)+2)/4)
  for  each string.  This is the maximum amount of text you can draw in a
  single XDrawText() call.

  XDrawText() uses the following elements in the specified GC:	function,
  plane_mask,	 fill_style,	font,	 subwindow_mode,   clip_x_origin,
  clip_y_origin, and clip_mask.	 This function also uses  these	 graphics
  context mode-dependent components:  foreground, background, tile, stip‐
  ple, ts_x_origin, and ts_y_origin.

  For more information, see Volume One, Chapter 6, Drawing  Graphics  and
  Text, and Chapter 5, The Graphics Context.

Structures
     typedef struct {
	 char *chars;	 /* pointer to string */
	 int nchars;	 /* number of characters */
	 int delta;	 /* delta between strings */
	 Font font;	 /* font to print it in, None don't change */
     } XTextItem;

Errors
  BadDrawable
  BadFont
  BadGC
  BadMatch

See Also
  XDrawImageString(),	 XDrawImageString16(),	  XDrawString(),   XDraw‐
  String16(), XDrawText16(), XQueryTextExtents(),  XQueryTextExtents16(),
  XTextExtents(), XTextExtents16(), XTextWidth(), XTextWidth16().

Xlib - Text							   XDrawText()
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