SoVertexProperty man page on IRIX

Man page or keyword search:  
man Server   31559 pages
apropos Keyword Search (all sections)
Output format
IRIX logo
[printable version]



							 SoVertexProperty(3IV)

NAME
     SoVertexProperty (SoVertProp) - vertex property node

INHERITS FROM
     SoBase > SoFieldContainer > SoNode > SoVertexProperty

SYNOPSIS
     #include <Inventor_c/nodes/SoVertexProperty.h>

     typedef SoVertexProperty  SoVertProp

     enum SoVertexPropertyBinding {
	  OVERALL	      Whole object has same material/normal
	  PER_PART	      One material/normal for each part of object
	  PER_PART_INDEXED    One material/normal for each part, indexed
	  PER_FACE	      One material/normal for each face of object
	  PER_FACE_INDEXED    One material/normal for each face, indexed
	  PER_VERTEX	      One material/normal for each vertex of object
	  PER_VERTEX_INDEXED  One material/normal for each vertex, indexed
     }

	  Fields from class SoVertexProperty:

     SoMFVec3f		 vertex
     SoMFVec3f		 normal
     SoMFUInt32		 orderedRGBA
     SoMFVec2f		 texCoord
     SoSFEnum		 normalBinding
     SoSFEnum		 materialBinding

	  Functions from class SoVertexProperty:

     SoVertexProperty *	 SoVertPropCreate()

	  Functions from class SoNode:

     void		 SoVertPropSetOverride(SoVertProp *this, SbBool state)
     SbBool		 SoVertPropIsOverride(const SoVertProp *this)
     SoNode *		 SoVertPropCopy(const SoVertProp *this, SbBool
			      copyConnections = FALSE)
     SbBool		 SoVertPropAffectsState(const SoVertProp *this)
     SoNode *		 SoVertPropGetByName(const char *name)
     int		 SoVertPropGetByNameList(const char *name, SoNodeList
			      *list)
     SoType		 SoVertPropGetClassTypeId()

	  Functions from class SoFieldContainer:

     void		 SoVertPropSetToDflts(SoVertProp *this)
     SbBool		 SoVertPropHasDfltVals(const SoVertProp *this)
     SbBool		 SoVertPropFldsAreEq(const SoVertProp *this, const
			      SoFieldContainer *fc)

Page 1

SoVertexProperty(3IV)

     void		 SoVertPropCopyFieldVals(SoVertProp *this, const
			      SoFieldContainer *fc, SbBool copyConnections =
			      FALSE)
     SbBool		 SoVertPropSet(SoVertProp *this, const char
			      *fieldDataString)
     void		 SoVertPropGet(SoVertProp *this, SbString
			      *fieldDataString)
     int		 SoVertPropGetFields(const SoVertProp *this,
			      SoFieldList *resultList)
     SoField *		 SoVertPropGetField(const SoVertProp *this, const char
			      *fieldName)
     SbBool		 SoVertPropGetFieldName(const SoVertProp *this, const
			      SoField *field, SbName *fieldName)
     SbBool		 SoVertPropIsNotifyEnabled(const SoVertProp *this)
     SbBool		 SoVertPropEnableNotify(SoVertProp *this, SbBool flag)

	  Functions from class SoBase:

     void		 SoVertPropRef(SoVertProp *this)
     void		 SoVertPropUnref(const SoVertProp *this)
     void		 SoVertPropUnrefNoDelete(const SoVertProp *this)
     void		 SoVertPropTouch(SoVertProp *this)
     SoType		 SoVertPropGetTypeId(const SoVertProp *this)
     SbBool		 SoVertPropIsOfType(const SoVertProp *this, SoType
			      type)
     void		 SoVertPropSetName(SoVertProp *this, const char *name)
     SbName		 SoVertPropGetName(const SoVertProp *this)

DESCRIPTION
     This property node may be used to efficiently specify coordinates,
     normals, texture coordinates, colors, transparency values, material
     binding and normal binding for vertex-based shapes, i.e., shapes of class
     SoVertexShape. An SoVertexProperty node can be used as a child of a group
     node in a scene graph, in which case the properties it specifies are
     inherited by subsequent shape nodes in the graph. It can also be directly
     referenced as the VertexProperty SoSFField of a vertex-based shape,
     bypassing scene graph inheritance.

     When directly referenced by a VertexProperty SoSFField of a vertex-based
     shape, the SoVertexProperty node is the most efficient way of specifying
     vertex-based shapes. Use of the directly referenced SoVertexProperty node
     results in significantly faster scene rendering than scene graph
     inheritance of vertex properties, provided all required vertex properties
     are specified in the SoVertexProperty node.

     Because the class SoVertexProperty is derived from SoNode, a vertex
     property node can be inserted as a child node in a scene graph. When
     inserted as a node in a scene graph, the SoVertexProperty node is
     traversed as any other property node and the properties it specifies are
     inherited by subsequent shape nodes in the scene graph. It specifies the
     current material and normal bindings, and can be used to specify the

Page 2

							 SoVertexProperty(3IV)

     current 3D coordinates, the current normals, the current texture
     coordinates, the current diffuse colors, and the current transparencies.

     All multiple-valued fields in the SoVertexProperty node are optional. If
     a field is not present (i.e.  if it has 0 values), then shapes that
     require the missing information are required to obtain it from the
     current traversal state. However, users are cautioned that, for optimal
     performance, the vertex property node should be referenced as the
     VertexProperty field of an SoVertexShape, and should specify in its
     fields all values required to render that shape.

     The various fields in a vertex property node can be used in place of
     corresponding fields in other property nodes, as follows: The vertex
     field contains 3D coordinates, as in the point field of an SoCoordinate3
     node. The normal field contains normal vectors, as in the vector field of
     the SoNormal node. The orderedRGBA field contains packed colors in the
     hexadecimal format 0xrrggbbaa, where rr is the red value (between 00 and
     0xFF hex) gg is the green value (between 00 and 0xFF hex) bb is the blue
     value (between 00 and 0xFF hex) aa is the alpha value (between 00 =
     transparent and 0xFF = opaque). The packed colors are equivalent to an
     SoPackedColor node, and provide values for both diffuse color and
     transparency. The texCoord field replaces the point field of the
     SoTextureCoordinate2 node.

     If the transparency type is SoGLRenderAction::SCREEN_DOOR, only the first
     transparency value will be used. With other transparency types, multiple
     transparencies will be used.

     The materialBinding field replaces the value field of the
     SoMaterialBinding node. The materialBinding field in a directly
     referenced SoVertexProperty node has no effect unless there is a nonempty
     orderedRGBA field, in which case the material binding specifies the
     assignment of diffuse colors and alpha values to the shape.  The
     materialBinding field can take as value any of the material bindings
     supported by Inventor.

     The normalBinding field replaces the value field of the SoNormalBinding
     node. The normalBinding field of a directly referenced SoVertexProperty
     node has no effect unless there is a nonempty normal field, in which case
     the normal binding specifies the assignment of normal vectors to the
     shape. The value of the normalBinding field can be any of the normal
     bindings supported by Inventor.

FIELDS
     SoMFVec3f		 vertex
	  vertex coordinate(s).

     SoMFVec3f		 normal
	  normal vector(s).

     SoMFUInt32		 orderedRGBA
	  packed color(s), including transparencies.

Page 3

SoVertexProperty(3IV)

     SoMFVec2f		 texCoord
	  texture coordinate(s).

     SoSFEnum		 normalBinding
	  normal binding.

     SoSFEnum		 materialBinding
	  material binding.

FUNCTIONS
     SoVertexProperty *	 SoVertPropCreate()
	  Creates an SoVertexProperty node with default settings.

ACTION BEHAVIOR
     SoGLRenderAction, SoCallbackAction, SoPickAction
	  When traversed in a scene graph, sets coordinates, normals, texture
	  coordinates, diffuse colors, transparency, normal binding and
	  material binding in current traversal state. If not traversed, has
	  no effect on current traversal state associated with action. The
	  normalBinding field has no effect if there are no normals. The
	  materialBinding has no effect if there are no packed colors.

     SoGetBoundingBoxAction
	  When traversed in a scene graph, sets coordinates in current
	  traversal state. If not traversed, has no effect on current
	  traversal state associated with action.

FILE FORMAT/DEFAULTS
     VertexProperty {
	  vertex	   [  ]
	  normal	   [  ]
	  texCoord	   [  ]
	  orderedRGBA	   [  ]
	  materialBinding  OVERALL
	  normalBinding	   PER_VERTEX_INDEXED
     }

SEE ALSO
     SoIndexedTriangleStripSet SoIndexedFaceSet SoIndexedLineSet
     SoTriangleStripSet SoLineSet SoFaceSet SoPointSet SoQuadMesh
     SoVertexShape SoIndexedShape SoNonindexedShape

Page 4

[top]

List of man pages available for IRIX

Copyright (c) for man pages and the logo by the respective OS vendor.

For those who want to learn more, the polarhome community provides shell access and support.

[legal] [privacy] [GNU] [policy] [cookies] [netiquette] [sponsors] [FAQ]
Tweet
Polarhome, production since 1999.
Member of Polarhome portal.
Based on Fawad Halim's script.
....................................................................
Vote for polarhome
Free Shell Accounts :: the biggest list on the net