SoTexture2 man page on IRIX

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							       SoTexture2(3IV)

NAME
     SoTexture2 (SoTex2) - texture mapping node

INHERITS FROM
     SoBase > SoFieldContainer > SoNode > SoTexture2

SYNOPSIS
     #include <Inventor_c/nodes/SoTexture2.h>

     typedef SoTexture2	 SoTex2

     enum SoTexture2Model {
	  SO_TEX2_MODULATE    The texture color is multiplied by the surface
				   color
	  SO_TEX2_DECAL	      The texture color replaces the surface color
	  SO_TEX2_BLEND	      Blends between the surface color and a specified
				   blend color
     }

     enum SoTexture2Wrap {
	  SO_TEX2_REPEAT      Repeats texture outside 0-1 texture coordinate
				   range
	  SO_TEX2_CLAMP	      Clamps texture coordinates to lie within 0-1
				   range
     }

	  Fields from class SoTexture2:

     SoSFString		 filename
     SoSFImage		 image
     SoSFEnum		 wrapS
     SoSFEnum		 wrapT
     SoSFEnum		 model
     SoSFColor		 blendColor

	  Functions from class SoTexture2:

     SoTexture2 *	 SoTex2Create()
     SoType		 SoTex2GetClassTypeId()

	  Functions from class SoNode:

     void		 SoTex2SetOverride(SoTex2 *this, SbBool state)
     SbBool		 SoTex2IsOverride(const SoTex2 *this)
     SoNode *		 SoTex2Copy(const SoTex2 *this, SbBool copyConnections
			      = FALSE)
     SbBool		 SoTex2AffectsState(const SoTex2 *this)
     SoNode *		 SoTex2GetByName(const char *name)
     int		 SoTex2GetByNameList(const char *name, SoNodeList
			      *list)

	  Functions from class SoFieldContainer:

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SoTexture2(3IV)

     void		 SoTex2SetToDflts(SoTex2 *this)
     SbBool		 SoTex2HasDfltVals(const SoTex2 *this)
     SbBool		 SoTex2FldsAreEq(const SoTex2 *this, const
			      SoFieldContainer *fc)
     void		 SoTex2CopyFieldVals(SoTex2 *this, const
			      SoFieldContainer *fc, SbBool copyConnections =
			      FALSE)
     SbBool		 SoTex2Set(SoTex2 *this, const char *fieldDataString)
     void		 SoTex2Get(SoTex2 *this, SbString *fieldDataString)
     int		 SoTex2GetFields(const SoTex2 *this, SoFieldList
			      *resultList)
     SoField *		 SoTex2GetField(const SoTex2 *this, const char
			      *fieldName)
     SbBool		 SoTex2GetFieldName(const SoTex2 *this, const SoField
			      *field, SbName *fieldName)
     SbBool		 SoTex2IsNotifyEnabled(const SoTex2 *this)
     SbBool		 SoTex2EnableNotify(SoTex2 *this, SbBool flag)

	  Functions from class SoBase:

     void		 SoTex2Ref(SoTex2 *this)
     void		 SoTex2Unref(const SoTex2 *this)
     void		 SoTex2UnrefNoDelete(const SoTex2 *this)
     void		 SoTex2Touch(SoTex2 *this)
     SoType		 SoTex2GetTypeId(const SoTex2 *this)
     SbBool		 SoTex2IsOfType(const SoTex2 *this, SoType type)
     void		 SoTex2SetName(SoTex2 *this, const char *name)
     SbName		 SoTex2GetName(const SoTex2 *this)

DESCRIPTION
     This property node defines a texture map and parameters for that map.
     This map is used to apply texture to subsequent shapes as they are
     rendered.

     The texture can be read from the file specified by the filename field.
     Once the texture has been read, the image field contains the texture
     data. However, this field is marked so the image is not written out when
     the texture node is written to a file. To turn off texturing, set the
     filename field to an empty string ("").

     Textures can also be specified in memory by setting the image field to
     contain the texture data. Doing so resets the filename to the empty
     string.

     If the texture image's width or height is not a power of 2, or the
     image's width or height is greater than the maximum supported by OpenGL,
     then the image will be automatically scaled up or down to the next power
     of 2 or the maximum texture size. For maximum speed, point-sampling is
     used to do the scale; if you want more accurate resampling, pre-filter
     images to a power of 2 smaller than the maximum texture size (use the
     OpenGL glGetIntegerv(GL_MAX_TEXTURE_SIZE...)  call to determine maximum

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							       SoTexture2(3IV)

     texture for a specific OpenGL implementation).

     The quality of the texturing is affected by the textureQuality field of
     the SoComplexity node. The textureQuality field affects what kind of
     filtering is done to the texture when it must be minified or magnified.
     The mapping of a particular texture quality value to a particular OpenGL
     filtering technique is implementation dependent, and varies based on the
     texturing performance.  If mipmap filtering is required, mipmaps are
     automatically created using the simple box filter.

FIELDS
     SoSFString		 filename
	  Names file from which to read texture image. Currently only SGI .rgb
	  files are supported. If the filename is not an absolute path name,
	  the list of directories maintained by SoInput is searched. If the
	  texture is not found in any of those directories, then the file is
	  searched for relative to the directory from which the SoTexture2
	  node was read. For example, if an SoTexture2 node with a filename of
	  "../tofu.rgb" is read from /usr/people/bob/models/food.iv, then
	  /usr/people/bob/tofu.rgb will be read (assuming tofu.rgb isn't found
	  in the directories maintained by SoInput).

     SoSFImage		 image
	  Contains an in-memory representation of the texture map. It is
	  either the contents of the file read from filename, an image read
	  directly from an Inventor file, or an image set programmatically
	  using the methods provided by SoSFImage.

     SoSFEnum		 wrapS
     SoSFEnum		 wrapT
	  Indicates what to do when texture coordinates in the S (horizontal)
	  or T (vertical) direction lie outside the range 0-1.

     SoSFEnum		 model
	  Specifies how to map texture onto surface.

     SoSFColor		 blendColor
	  Color used for BLEND model.

FUNCTIONS
     SoTexture2 *	 SoTex2Create()
	  Creates a texture node with default settings.

     SoType		 SoTex2GetClassTypeId()
	  Returns type identifier for this class.

ACTION BEHAVIOR
     SoGLRenderAction, SoCallbackAction
	  Sets current texture in state.

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SoTexture2(3IV)

FILE FORMAT/DEFAULTS
     Texture2 {
	  filename    ""
	  image	      0 0 0
	  wrapS	      REPEAT
	  wrapT	      REPEAT
	  model	      MODULATE
	  blendColor  0 0 0
     }

SEE ALSO
     SoComplexity, SoMaterial, SoTexture2Transform, SoTextureCoordinate2,
     SoTextureCoordinateBinding, SoTextureCoordinateFunction

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