SoSwitch man page on IRIX

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								 SoSwitch(3IV)

NAME
     SoSwitch (SoSwitch) - group node that traverse one chosen child

INHERITS FROM
     SoBase > SoFieldContainer > SoNode > SoGroup > SoSwitch

SYNOPSIS
     #include <Inventor_c/nodes/SoSwitch.h>

	  Fields from class SoSwitch:

     SoSFInt32		 whichChild

	  Functions from class SoSwitch:

     SoSwitch *		 SoSwitchCreate()
     SoSwitch *		 SoSwitchCreateN(int nChildren)
     SoType		 SoSwitchGetClassTypeId()

	  Functions from class SoGroup:

     void		 SoSwitchAddChild(SoSwitch *this, SoNode *child)
     void		 SoSwitchInsertChild(SoSwitch *this, SoNode *child,
			      int newChildIndex)
     SoNode *		 SoSwitchGetChild(const SoSwitch *this, int index)
     int		 SoSwitchFindChild(const SoSwitch *this, const SoNode
			      *child)
     int		 SoSwitchGetNumChildren(const SoSwitch *this)
     void		 SoSwitchRemoveChild(SoSwitch *this, int index)
     void		 SoSwitchRemoveChildNode(SoSwitch *this, SoNode
			      *child)
     void		 SoSwitchRemoveAllChildren(SoSwitch *this)
     void		 SoSwitchReplaceChild(SoSwitch *this, int index,
			      SoNode *newChild)
     void		 SoSwitchReplaceChildNode(SoSwitch *this, SoNode
			      *oldChild, SoNode *newChild)

	  Functions from class SoNode:

     void		 SoSwitchSetOverride(SoSwitch *this, SbBool state)
     SbBool		 SoSwitchIsOverride(const SoSwitch *this)
     SoNode *		 SoSwitchCopy(const SoSwitch *this, SbBool
			      copyConnections = FALSE)
     SbBool		 SoSwitchAffectsState(const SoSwitch *this)
     SoNode *		 SoSwitchGetByName(const char *name)
     int		 SoSwitchGetByNameList(const char *name, SoNodeList
			      *list)

	  Functions from class SoFieldContainer:

     void		 SoSwitchSetToDflts(SoSwitch *this)

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SoSwitch(3IV)

     SbBool		 SoSwitchHasDfltVals(const SoSwitch *this)
     SbBool		 SoSwitchFldsAreEq(const SoSwitch *this, const
			      SoFieldContainer *fc)
     void		 SoSwitchCopyFieldVals(SoSwitch *this, const
			      SoFieldContainer *fc, SbBool copyConnections =
			      FALSE)
     SbBool		 SoSwitchSet(SoSwitch *this, const char
			      *fieldDataString)
     void		 SoSwitchGet(SoSwitch *this, SbString
			      *fieldDataString)
     int		 SoSwitchGetFields(const SoSwitch *this, SoFieldList
			      *resultList)
     SoField *		 SoSwitchGetField(const SoSwitch *this, const char
			      *fieldName)
     SbBool		 SoSwitchGetFieldName(const SoSwitch *this, const
			      SoField *field, SbName *fieldName)
     SbBool		 SoSwitchIsNotifyEnabled(const SoSwitch *this)
     SbBool		 SoSwitchEnableNotify(SoSwitch *this, SbBool flag)

	  Functions from class SoBase:

     void		 SoSwitchRef(SoSwitch *this)
     void		 SoSwitchUnref(const SoSwitch *this)
     void		 SoSwitchUnrefNoDelete(const SoSwitch *this)
     void		 SoSwitchTouch(SoSwitch *this)
     SoType		 SoSwitchGetTypeId(const SoSwitch *this)
     SbBool		 SoSwitchIsOfType(const SoSwitch *this, SoType type)
     void		 SoSwitchSetName(SoSwitch *this, const char *name)
     SbName		 SoSwitchGetName(const SoSwitch *this)

DESCRIPTION
     This group node usually traverses only one or none of its children. It
     implements an operation similar to the switch statement in C. One can use
     this node to switch on and off the effects of some properties or to
     switch between different properties.

     The whichChild field specifies the index of the child to traverse, where
     the first child has index 0.

     A value of SO_SWITCH_NONE (-1, the default) means do not traverse any
     children. A value of SO_SWITCH_INHERIT (-2) allows the index to be
     inherited from a previously-encountered SoSwitch node or from certain
     other nodes (such as SoArray or SoMultipleCopy) that set the switch
     value. A value of SO_SWITCH_ALL (-3) traverses all children, making the
     switch behave exactly like a regular SoGroup.

FIELDS
     SoSFInt32		 whichChild
	  Index of the child to traverse, or one of SO_SWITCH_NONE,
	  SO_SWITCH_INHERIT, or SO_SWITCH_ALL.

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								 SoSwitch(3IV)

FUNCTIONS
     SoSwitch *		 SoSwitchCreate()
	  Creates a switch node with default settings.

     SoSwitch *		 SoSwitchCreateN(int nChildren)
	  Constructor that takes approximate number of children.

     SoType		 SoSwitchGetClassTypeId()
	  Returns type identifier for this class.

ACTION BEHAVIOR
     SoGLRenderAction, SoCallbackAction, SoGetBoundingBoxAction,
     SoGetMatrixAction, SoHandleEventAction, SoRayPickAction
	  Traverses the chosen child or children.

     SoSearchAction
	  If the action's Searching-All flag is set, always traverses all
	  children. Otherwise, traverses just the chosen child or children.

FILE FORMAT/DEFAULTS
     Switch {
	  whichChild  -1
     }

SEE ALSO
     SoArray, SoLevelOfDetail, SoMultipleCopy, SoPathSwitch

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