SoSearchAction man page on IRIX

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							   SoSearchAction(3IV)

NAME
     SoSearchAction (SoSearchAct) - searches for nodes in a scene graph

INHERITS FROM
     SoAction > SoSearchAction

SYNOPSIS
     #include <Inventor_c/actions/SoSearchAction.h>

     typedef SoSearchAction  SoSearchAct

     enum SoSearchActionLookFor {
	  SO_SEARCH_ACT_NODE  Search for a particular node (by pointer)
	  SO_SEARCH_ACT_TYPE  Search for a particular type of node
	  SO_SEARCH_ACT_NAME  Search for a node with a particular name
     }

     enum SoSearchActionInterest {
	  SO_SEARCH_ACT_FIRST  Return only the first path found
	  SO_SEARCH_ACT_LAST   Return only the last path found
	  SO_SEARCH_ACT_ALL    Return all paths found
     }

	  Functions from class SoSearchAction:

     SoSearchAction *	 SoSearchActCreate()
     void		 SoSearchActSetNode(SoSearchAct *this, SoNode *n)
     SoNode *		 SoSearchActGetNode(const SoSearchAct *this)
     void		 SoSearchActSetType(SoSearchAct *this, SoType t,
			      SbBool derivedIsOk = TRUE)
     SoType		 SoSearchActGetType(const SoSearchAct *this, SbBool
			      *derivedIsOk)
     void		 SoSearchActSetName(SoSearchAct *this, const char *n)
     const SbName *	 SoSearchActGetName(const SoSearchAct *this)
     void		 SoSearchActSetFind(SoSearchAct *this, int what)
     int		 SoSearchActGetFind(SoSearchAct *this)
     void		 SoSearchActSetInterest(SoSearchAct *this, Interest
			      interest)
     Interest		 SoSearchActGetInterest(const SoSearchAct *this)
     void		 SoSearchActSetSearchAll(SoSearchAct *this, SbBool
			      flag)
     SbBool		 SoSearchActIsSearchAll(const SoSearchAct *this)
     SoPath *		 SoSearchActGetPath(const SoSearchAct *this)
     SoPathList *	 SoSearchActGetPaths(SoSearchAct *this)
     void		 SoSearchActReset(SoSearchAct *this)

	  Functions from class SoAction:

     void		 SoSearchActApply(SoSearchAct *this, SoNode *node)
     void		 SoSearchActApplyPath(SoSearchAct *this, SoPath *path)
     void		 SoSearchActApplyPathList(SoSearchAct *this, const
			      SoPathList *pathList, SbBool obeysRules = FALSE)

Page 1

SoSearchAction(3IV)

     SoType		 SoSearchActGetClassTypeId()
     SoType		 SoSearchActGetTypeId(SoSearchAct *this)
     SbBool		 SoSearchActIsOfType(SoSearchAct *this, SoType type)
     void		 SoSearchActInvalidateState(SoSearchAct *this)

DESCRIPTION
     This class is used to search scene graphs for specific nodes, nodes of a
     specific type, nodes with a specific name, or any combination of these.
     It can search for just the first or last node satisfying the criteria or
     for all such nodes. The actions return paths to each node found.

     Note that by default nodekits do not search their children when a search
     action is applied. The man page for SoBaseKit discusses the methods
     SoKitIsSearchingChildren() and SoKitSetSearchingChildren(), which allow
     you to query and control this behavior.

FUNCTIONS
     SoSearchAction *	 SoSearchActCreate()
	  Constructor.

     void		 SoSearchActSetNode(SoSearchAct *this, SoNode *n)
     SoNode *		 SoSearchActGetNode(const SoSearchAct *this)
	  Sets/returns the node to search for.

     void		 SoSearchActSetType(SoSearchAct *this, SoType t,
			      SbBool derivedIsOk = TRUE)
     SoType		 SoSearchActGetType(const SoSearchAct *this, SbBool
			      *derivedIsOk)
	  Sets/returns the node type to search for. If derivedIsOk is TRUE, a
	  node that is of a type that is derived from t will pass this search
	  criterion.

     void		 SoSearchActSetName(SoSearchAct *this, const char *n)
     const SbName *	 SoSearchActGetName(const SoSearchAct *this)
	  Sets/returns the name of the node to search for.

     void		 SoSearchActSetFind(SoSearchAct *this, int what)
     int		 SoSearchActGetFind(SoSearchAct *this)
	  Sets/returns what to look for; what is a bitmask of LookFor enum
	  values. Default is no flags at all. Note that setting a node, type,
	  and/or name to search for activates the relevant flag, so you may
	  never need to call this method directly.

     void		 SoSearchActSetInterest(SoSearchAct *this, Interest
			      interest)
     Interest		 SoSearchActGetInterest(const SoSearchAct *this)
	  Sets/returns which paths to return. Default is FIRST.

     void		 SoSearchActSetSearchAll(SoSearchAct *this, SbBool
			      flag)

Page 2

							   SoSearchAction(3IV)

     SbBool		 SoSearchActIsSearchAll(const SoSearchAct *this)
	  Sets/returns whether searching uses regular traversal or whether it
	  traverses every single node. For example, if this flag is FALSE, an
	  SoSwitch node will traverse only the child or children it would
	  normally traverse for an action. If the flag is TRUE, the switch
	  would always traverse all of its children. The default is FALSE.

     SoPath *		 SoSearchActGetPath(const SoSearchAct *this)
	  Returns resulting path, or NULL if no path was found. This should be
	  used if the interest is FIRST or LAST.

     SoPathList *	 SoSearchActGetPaths(SoSearchAct *this)
	  Returns resulting path list. This should be used if the interest is
	  ALL.

     void		 SoSearchActReset(SoSearchAct *this)
	  Resets options back to default values; clears list of returned
	  paths. This can be used to apply the action again with a different
	  set of search criteria.

SEE ALSO
     SoPath, SoBaseKit

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