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							   SoSceneManager(3IV)

NAME
     SoSceneManager (SoSceneMgr) - manages scene graph rendering and event
     handling

INHERITS FROM
     SoSceneManager

SYNOPSIS
     #include <Inventor_c/SoSceneManager.h>

     typedef void	     SoSceneManagerRenderCB(void *userData,
				  SoSceneManager *mgr)
     typedef SoSceneManager  SoSceneMgr

	  Functions from class SoSceneManager:

     SoSceneManager *	 SoSceneMgrCreate()
     void		 SoSceneMgrDelete(SoSceneMgr *this)
     void		 SoSceneMgrRender(SoSceneMgr *this, SbBool clearWindow
			      = TRUE, SbBool clearZbuffer = TRUE)
     SbBool		 SoSceneMgrProcessEv(SoSceneMgr *this, const SoEvent
			      *event)
     void		 SoSceneMgrReinit(SoSceneMgr *this)
     void		 SoSceneMgrScheduleRedraw(SoSceneMgr *this)
     void		 SoSceneMgrSetScene(SoSceneMgr *this, SoNode
			      *newScene)
     SoNode *		 SoSceneMgrGetScene(const SoSceneMgr *this)
     void		 SoSceneMgrSetWinSize(SoSceneMgr *this, const SbVec2s
			      *newSize)
     const SbVec2s *	 SoSceneMgrGetWinSize(const SoSceneMgr *this)
     void		 SoSceneMgrSetSize(SoSceneMgr *this, const SbVec2s
			      *newSize)
     const SbVec2s *	 SoSceneMgrGetSize(const SoSceneMgr *this)
     void		 SoSceneMgrSetOrigin(SoSceneMgr *this, const SbVec2s
			      *newOrigin)
     const SbVec2s *	 SoSceneMgrGetOrigin(const SoSceneMgr *this)
     void		 SoSceneMgrSetBkgCol(SoSceneMgr *this, const SbColor
			      *c)
     const SbColor *	 SoSceneMgrGetBkgCol(const SoSceneMgr *this)
     void		 SoSceneMgrSetBkgInd(SoSceneMgr *this, int index)
     int		 SoSceneMgrGetBkgInd(const SoSceneMgr *this)
     void		 SoSceneMgrSetRGBMode(SoSceneMgr *this, SbBool
			      onOrOff)
     SbBool		 SoSceneMgrIsRGBMode(const SoSceneMgr *this)
     void		 SoSceneMgrActivate(SoSceneMgr *this)
     void		 SoSceneMgrDeactivate(SoSceneMgr *this)
     void		 SoSceneMgrSetRenderCB(SoSceneMgr *this,
			      SoSceneManagerRenderCB *f, void *userData =
			      NULL)
     SbBool		 SoSceneMgrIsAutoRedraw(const SoSceneMgr *this)
     void		 SoSceneMgrSetRedrawPriority(SoSceneMgr *this,
			      uint32_t priority)

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SoSceneManager(3IV)

     uint32_t		 SoSceneMgrGetRedrawPriority(const SoSceneMgr *this)
     uint32_t		 SoSceneMgrGetDefaultRedrawPriority()
     void		 SoSceneMgrEnableRTUpdate(SbBool flag)
     SbBool		 SoSceneMgrIsRTUpdate()
     void		 SoSceneMgrSetAntialiasing(SoSceneMgr *this, SbBool
			      smoothing, int numPasses)
     void		 SoSceneMgrGetAntialiasing(const SoSceneMgr *this,
			      SbBool *smoothing, int *numPasses)

DESCRIPTION
     SoSceneManager provides Inventor rendering and event handling inside a
     window provided by the caller. The scene manager is able to render in
     only a portion of a window if desired. The SoXtRenderArea class employs a
     SoSceneManager, and handles most all the details for setting up a window,
     converting X events to Inventor events, automatically redrawing the scene
     when necessary, and so on. It is simplest to use a render area when
     rendering in an entire window. The SoSceneManager class is available for
     programmers not working with the Inventor Xt Component and Utility
     Library.

FUNCTIONS
     SoSceneManager *	 SoSceneMgrCreate()
     void		 SoSceneMgrDelete(SoSceneMgr *this)
	  Constructor and destructor.

     void		 SoSceneMgrRender(SoSceneMgr *this, SbBool clearWindow
			      = TRUE, SbBool clearZbuffer = TRUE)
	  Apply an SoGLRenderAction to the scene graph managed here. The
	  caller is responsible for setting up a window to render into. If
	  clearWindow is TRUE, this clears the graphics window before
	  rendering. If clearZbuffer is TRUE, the z buffer will be cleared
	  before rendering.

     SbBool		 SoSceneMgrProcessEv(SoSceneMgr *this, const SoEvent
			      *event)
	  Process the passed event by applying an SoHandleEventAction to the
	  scene graph managed here. Returns TRUE if the event was handled by a
	  node.

     void		 SoSceneMgrReinit(SoSceneMgr *this)
	  Reinitialize graphics. This should be called, for instance, when
	  there is a new window.

     void		 SoSceneMgrScheduleRedraw(SoSceneMgr *this)
	  Schedule a redraw for some time in the near future. If there is no
	  render callback set, or this is not active, no redraw will be
	  scheduled.

     void		 SoSceneMgrSetScene(SoSceneMgr *this, SoNode
			      *newScene)

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							   SoSceneManager(3IV)

     SoNode *		 SoSceneMgrGetScene(const SoSceneMgr *this)
	  Set and get the scene graph which is managed here. This is the
	  Inventor scene which will be traversed for rendering and event
	  processing.

     void		 SoSceneMgrSetWinSize(SoSceneMgr *this, const SbVec2s
			      *newSize)
     const SbVec2s *	 SoSceneMgrGetWinSize(const SoSceneMgr *this)
	  Set and get the size of the window in which the scene manager should
	  render. This size must be set before	SoSceneMgrRender() and
	  SoSceneMgrProcessEv() are called.

     void		 SoSceneMgrSetSize(SoSceneMgr *this, const SbVec2s
			      *newSize)
     const SbVec2s *	 SoSceneMgrGetSize(const SoSceneMgr *this)
     void		 SoSceneMgrSetOrigin(SoSceneMgr *this, const SbVec2s
			      *newOrigin)
     const SbVec2s *	 SoSceneMgrGetOrigin(const SoSceneMgr *this)
	  Set and get the size and origin of the viewport within the window.
	  Default is to render the entire window region. The origin (0,0) is
	  the lower left corner of the window.

     void		 SoSceneMgrSetBkgCol(SoSceneMgr *this, const SbColor
			      *c)
     const SbColor *	 SoSceneMgrGetBkgCol(const SoSceneMgr *this)
	  Set and get the window background color when in RGB mode. This is
	  the color the scene manager viewport is cleared to when
	  SoSceneMgrRender() is called with clearWindow set to TRUE. Default
	  is black (0,0,0).

     void		 SoSceneMgrSetBkgInd(SoSceneMgr *this, int index)
     int		 SoSceneMgrGetBkgInd(const SoSceneMgr *this)
	  Set and get the window background color when in color index mode.
	  This is the color the scene manager viewport is cleared to when
	  SoSceneMgrRender() is called with clearWindow set to TRUE. Default
	  is black (index 0).

     void		 SoSceneMgrSetRGBMode(SoSceneMgr *this, SbBool
			      onOrOff)
     SbBool		 SoSceneMgrIsRGBMode(const SoSceneMgr *this)
	  Set and get the color mode (TRUE - RGB mode, FALSE - color map
	  mode). Default is RGB mode. Only a subset of Inventor nodes will
	  render correctly in color map mode. Basically, when in color index
	  mode, lighting should be turned off (the model field of SoLightModel
	  should be set to SO_L_MODEL_BASE_COLOR), and the SoColorIndex node
	  should be used to specify colors.

     void		 SoSceneMgrActivate(SoSceneMgr *this)
     void		 SoSceneMgrDeactivate(SoSceneMgr *this)
	  Activate and deactivate the scene manager. The scene manager will
	  only employ sensors for automatic redraw while it is active.
	  Typically, the scene manager should be activated whenever its window

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SoSceneManager(3IV)

	  is visible on the screen, and deactivated when its window is closed
	  or iconified.

     void		 SoSceneMgrSetRenderCB(SoSceneMgr *this,
			      SoSceneManagerRenderCB *f, void *userData =
			      NULL)
	  The render callback provides a mechanism for automatically redrawing
	  the scene in response to changes in the scene graph. The scene
	  manager employs a sensor to monitor scene graph changes. When the
	  sensor is triggered, the render callback registered here is invoked.
	  The callback should set up its graphics window, then call the scene
	  manager  SoSceneMgrRender() function. If the callback is set to NULL
	  (the default), auto-redraw is turned off.

     SbBool		 SoSceneMgrIsAutoRedraw(const SoSceneMgr *this)
	  Returns TRUE if there is currently a render callback registered.

     void		 SoSceneMgrSetRedrawPriority(SoSceneMgr *this,
			      uint32_t priority)
     uint32_t		 SoSceneMgrGetRedrawPriority(const SoSceneMgr *this)
     uint32_t		 SoSceneMgrGetDefaultRedrawPriority()
	  Set and get the priority of the redraw sensor. Sensors are processed
	  based on priority, with priority values of 0 processed immediately.
	  The default priority for the scene manager redraw sensor is 10000.

     void		 SoSceneMgrEnableRTUpdate(SbBool flag)
     SbBool		 SoSceneMgrIsRTUpdate()
	  Enable/Disable the realTime global field update which normally
	  happen right after a redraw.

     void		 SoSceneMgrSetAntialiasing(SoSceneMgr *this, SbBool
			      smoothing, int numPasses)
     void		 SoSceneMgrGetAntialiasing(const SoSceneMgr *this,
			      SbBool *smoothing, int *numPasses)
	  Set/get the antialiasing for rendering. There are two kinds of
	  antialiasing available: smoothing and multipass antialiasing. If
	  smoothing is set to TRUE, smoothing is enabled. Smoothing uses
	  OpenGL's line- and point-smoothing features to provide cheap
	  antialiasing of lines and points. The value of numPasses controls
	  multipass antialiasing. Each time a render action is applied,
	  Inventor renders the scene numPasses times from slightly different
	  camera positions, averaging the results. numPasses can be from one
	  to 255, inclusive. Setting numPasses to one disables multipass
	  antialiasing. You can use either, both, or neither of these
	  antialiasing techniques. By default, both smoothing and multipass
	  antialiasing are disabled.

SEE ALSO
     SoXtRenderArea, SoGLRenderAction, SoHandleEventAction

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