SoSceneKit man page on IRIX

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							       SoSceneKit(3IV)

NAME
     SoSceneKit (SoSceneKit) - scene nodekit class

INHERITS FROM
     SoBase > SoFieldContainer > SoNode > SoBaseKit > SoSceneKit

SYNOPSIS
     #include <Inventor_c/nodekits/SoSceneKit.h>

	  Parts from class SoSceneKit:

     (SoNodeKitListPart)  cameraList
     (SoNodeKitListPart)  lightList
     (SoNodeKitListPart)  childList

	  Parts from class SoBaseKit:

     (SoNodeKitListPart)  callbackList

	  Functions from class SoSceneKit:

     SoSceneKit *	       SoSceneKitCreate()
     const SoNodekitCatalog *  SoSceneKitGetClassNkitCat()
     int		       SoSceneKitGetCamNum(SoSceneKit *this)
     void		       SoSceneKitSetCamNum(SoSceneKit *this, int
				    camNum)
     SoType		       SoSceneKitGetClassTypeId()

	  Functions from class SoBaseKit:

     const SoNodekitCatalog *  SoSceneKitGetCat(const SoSceneKit *this)
     SoNode *		       SoSceneKitGetPart(SoSceneKit *this, const char
				    *partName, SbBool makeIfNeeded)
     SbString		       SoSceneKitGetPartString(SoSceneKit *this, const
				    SoBase *part)
     SoNodeKitPath *	       SoSceneKitCreatePathToPart(SoSceneKit *this,
				    const char *partName, SbBool makeIfNeeded,
				    const SoPath *pathToExtend = NULL)
     SbBool		       SoSceneKitSetPart(SoSceneKit *this, const char
				    *partName, SoNode *newPart)
     SbBool		       SoSceneKitSet(SoSceneKit *this, char *partName,
				    char *parameters)
     SbBool		       SoSceneKitSet2(SoSceneKit *this, char
				    *nameValuePairs)
     SbBool		       SoSceneKitIsSearchingChildren()
     void		       SoSceneKitSetSearchingChildren(SbBool newVal)

	  Functions from class SoNode:

     void		 SoSceneKitSetOverride(SoSceneKit *this, SbBool state)
     SbBool		 SoSceneKitIsOverride(const SoSceneKit *this)

Page 1

SoSceneKit(3IV)

     SoNode *		 SoSceneKitCopy(const SoSceneKit *this, SbBool
			      copyConnections = FALSE)
     SbBool		 SoSceneKitAffectsState(const SoSceneKit *this)
     SoNode *		 SoSceneKitGetByName(const char *name)
     int		 SoSceneKitGetByNameList(const char *name, SoNodeList
			      *list)

	  Functions from class SoFieldContainer:

     void		 SoSceneKitSetToDflts(SoSceneKit *this)
     SbBool		 SoSceneKitHasDfltVals(const SoSceneKit *this)
     SbBool		 SoSceneKitFldsAreEq(const SoSceneKit *this, const
			      SoFieldContainer *fc)
     void		 SoSceneKitCopyFieldVals(SoSceneKit *this, const
			      SoFieldContainer *fc, SbBool copyConnections =
			      FALSE)
     void		 SoSceneKitGet(SoSceneKit *this, SbString
			      *fieldDataString)
     int		 SoSceneKitGetFields(const SoSceneKit *this,
			      SoFieldList *resultList)
     SoField *		 SoSceneKitGetField(const SoSceneKit *this, const char
			      *fieldName)
     SbBool		 SoSceneKitGetFieldName(const SoSceneKit *this, const
			      SoField *field, SbName *fieldName)
     SbBool		 SoSceneKitIsNotifyEnabled(const SoSceneKit *this)
     SbBool		 SoSceneKitEnableNotify(SoSceneKit *this, SbBool flag)

	  Functions from class SoBase:

     void		 SoSceneKitRef(SoSceneKit *this)
     void		 SoSceneKitUnref(const SoSceneKit *this)
     void		 SoSceneKitUnrefNoDelete(const SoSceneKit *this)
     void		 SoSceneKitTouch(SoSceneKit *this)
     SoType		 SoSceneKitGetTypeId(const SoSceneKit *this)
     SbBool		 SoSceneKitIsOfType(const SoSceneKit *this, SoType
			      type)
     void		 SoSceneKitSetName(SoSceneKit *this, const char *name)
     SbName		 SoSceneKitGetName(const SoSceneKit *this)

DESCRIPTION
     This nodekit is used to organize camera, (SoCameraKit), light,
     (SoLightKit), and object, (SoShapeKit, SoSeparatorKit, and SoWrapperKit)
     nodekits into a scene. A scene is composed of a list of cameras, a list
     of lights, and a list of children. There are three parts created by this
     nodekit: cameraList, lightList, and childList.

     The cameraList part is a list part of SoCameraKit nodes. The list itself
     is an SoNodeKitListPart, and since only one camera can be active at a
     time, the container of the list part is an SoSwitch node. Use
     SoSceneKitSetCameraNumber(), and the scene kit will set the switch to
     make that camera active.

Page 2

							       SoSceneKit(3IV)

     The lightList part is a list of SoLightKit nodes. The lightList is used
     to illuminate the objects contained in the childList part.

     The childList part contains a set of SoSeparatorKit nodes. You can add
     any kind of SoSeparatorKit to this list, including SoShapeKit and
     SoWrapperKit. Since each SoSeparatorKit in turn contains a childList,
     this part is used to describe a hierarchical scene. (See the reference
     page for SoSeparatorKit). All members of childList are lit by the lights
     in lightList and rendered by the active camera in cameraList.

PARTS
     (SoNodeKitListPart)  cameraList
	  This part is an SoNodeKitListPart It has a container that is an
	  SoSwitch node. The list may contain only SoCameraKit nodekits. The
	  active child of the SoSwitch is the active camera. This part is NULL
	  by default, but is automatically created whenever you add a camera,
	  as with  SoSceneKitSetPart(mySceneKit, "cameraList[0]",
	  myNewCamera).

     (SoNodeKitListPart)  lightList
	  This part is an SoNodeKitListPart that uses an defines an SoGroup as
	  its container The list may contain only SoLightKit nodekits. Add
	  SoLightKits to this list and they will light the members of the
	  childList of this SoSceneKit. This part is NULL by default, but is
	  automatically created when you add a light.

     (SoNodeKitListPart)  childList
	  This part is an SoNodeKitListPart that uses an SoGroup for its
	  container. The list may contain only SoSeparatorKit nodekits or
	  nodekits derived from SoSeparatorKit (e.g., SoShapeKit and
	  SoWrapperKit). These children represent the objects in the scene.
	  This part is NULL by default, but is automatically created whenever
	  you add a child to the childList. Also, when asked to build a member
	  of the childList, the scenekit will build an SoShapeKit by default.
	  So if the childList part is NULL, and you call:
	  SoSceneKitGetPart(mySceneKit, "childList[0]", TRUE). the scene kit
	  will create the childList and add an SoShapeKit as the new element
	  in the list.

FUNCTIONS
     SoSceneKit *	       SoSceneKitCreate()
	  Constructor.

     const SoNodekitCatalog *  SoSceneKitGetClassNkitCat()
	  Returns an SoNodekitCatalog for the class SoSceneKit.

     int		       SoSceneKitGetCamNum(SoSceneKit *this)
     void		       SoSceneKitSetCamNum(SoSceneKit *this, int
				    camNum)
	  Gets and sets current camera index. This index refers to which child
	  is active in the cameraList part (SoSwitch node).

Page 3

SoSceneKit(3IV)

     SoType		       SoSceneKitGetClassTypeId()
	  Returns type identifier for this class.

CATALOG PARTS
     _________________________________________________________
			     All parts
						      NULL by
      Part Name	     Part Type	       Default Type   Default

      callbackList   NodeKitListPart   --		yes
      cameraList     NodeKitListPart   --		yes
      lightList	     NodeKitListPart   --		yes
      childList	     NodeKitListPart   --		yes

     _________________________________________________________
     |

							      |

     ________________________________________________________________
	    Extra information for list parts from above table

      Part Name	     Container Type   Permissible Types

				      Callback, EventCallback
      callbackList   Separator
				      CameraKit
      cameraList     Switch
				      LightKit
      lightList	     Group
				      ShapeKit, SeparatorKit
      childList	     Group

     ________________________________________________________________
     |

								     |

FILE FORMAT/DEFAULTS
     SceneKit {
	  callbackList	NULL
	  cameraList	NodeKitListPart {
	      containerTypeName "Switch"     childTypeNames "CameraKit"	    containerNode     Switch {
			whichChild 0 CameraKit {
			    camera     PerspectiveCamera {
			    }
			}
	      }
	   }

	  lightList	NULL
	  childList	NULL
     }

SEE ALSO
     SoAppearanceKit, SoBaseKit, SoCameraKit, SoLightKit, SoNodeKit,
     SoNodeKitDetail, SoNodeKitListPart, SoNodeKitPath, SoNodekitCatalog,
     SoSeparatorKit, SoShapeKit, SoWrapperKit

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