SoQuadMesh(3IV)NAMESoQuadMesh (SoQMesh) - quadrilateral mesh shape node
INHERITS FROM
SoBase > SoFieldContainer > SoNode > SoShape > SoVertexShape >
SoNonIndexedShape > SoQuadMeshSYNOPSIS
#include <Inventor_c/nodes/SoQuadMesh.h>
typedef SoQuadMesh SoQMesh
Fields from class SoQuadMesh:
SoSFInt32 verticesPerColumn
SoSFInt32 verticesPerRow
Fields from class SoNonIndexedShape:
SoSFInt32 startIndex
Fields from class SoVertexShape:
SoSFNode vertexProperty
Functions from class SoQuadMesh:
SoQuadMesh * SoQMeshCreate()
SoType SoQMeshGetClassTypeId()
Functions from class SoNode:
void SoQMeshSetOverride(SoQMesh *this, SbBool state)
SbBool SoQMeshIsOverride(const SoQMesh *this)
SoNode * SoQMeshCopy(const SoQMesh *this, SbBool
copyConnections = FALSE)
SbBool SoQMeshAffectsState(const SoQMesh *this)
SoNode * SoQMeshGetByName(const char *name)
int SoQMeshGetByNameList(const char *name, SoNodeList
*list)
Functions from class SoFieldContainer:
void SoQMeshSetToDflts(SoQMesh *this)
SbBool SoQMeshHasDfltVals(const SoQMesh *this)
SbBool SoQMeshFldsAreEq(const SoQMesh *this, const
SoFieldContainer *fc)
void SoQMeshCopyFieldVals(SoQMesh *this, const
SoFieldContainer *fc, SbBool copyConnections =
FALSE)
SbBool SoQMeshSet(SoQMesh *this, const char
*fieldDataString)
Page 1SoQuadMesh(3IV)
void SoQMeshGet(SoQMesh *this, SbString *fieldDataString)
int SoQMeshGetFields(const SoQMesh *this, SoFieldList
*resultList)
SoField * SoQMeshGetField(const SoQMesh *this, const char
*fieldName)
SbBool SoQMeshGetFieldName(const SoQMesh *this, const
SoField *field, SbName *fieldName)
SbBool SoQMeshIsNotifyEnabled(const SoQMesh *this)
SbBool SoQMeshEnableNotify(SoQMesh *this, SbBool flag)
Functions from class SoBase:
void SoQMeshRef(SoQMesh *this)
void SoQMeshUnref(const SoQMesh *this)
void SoQMeshUnrefNoDelete(const SoQMesh *this)
void SoQMeshTouch(SoQMesh *this)
SoType SoQMeshGetTypeId(const SoQMesh *this)
SbBool SoQMeshIsOfType(const SoQMesh *this, SoType type)
void SoQMeshSetName(SoQMesh *this, const char *name)
SbName SoQMeshGetName(const SoQMesh *this)
DESCRIPTION
This shape node constructs quadrilaterals out of vertices. The vertices
may be specified in the vertexProperty field (from SoVertexShape), or by
the current inherited coordinates. For optimal performance, the
vertexProperty field is recommended.
SoQuadMesh uses the coordinates, in order, starting with the first one.
The number of vertices in the columns and rows of the mesh are specified
by the verticesPerColumn and verticesPerRow fields. (Note that these
numbers are 1 greater than the number of quadrilaterals per row and per
column.)
For example, an SoQuadMesh with verticesPerColumn of 3, and
verticesPerRow of 4 would use coordinates 1, 2, 3, and 4 for the first
row of vertices, coordinates 5, 6, 7, and 8 for the second row, and
coordinates 9, 10, 11, and 12 for the third (last) row. The result is a
mesh of 3 quadrilaterals across by 2 down. Note: non-planar
quadrilaterals formed by a quad mesh may cause interesting but
unpredictable results.
The coordinates of the mesh are transformed by the current cumulative
transformation. The mesh is drawn with the current light model and
drawing style.
Treatment of the current material and normal binding is as follows: The
PER_PART binding specifies a material or normal for each row of the mesh.
The PER_FACE binding specifies a material or normal for each
quadrilateral. The _INDEXED bindings are equivalent to their non-indexed
counterparts. The default material binding is OVERALL. The default normal
binding is PER_VERTEX.
Page 2SoQuadMesh(3IV)
If any normals (or materials) are specified, Inventor assumes you provide
the correct number of them, as indicated by the binding. You will see
unexpected results if you specify fewer normals (or materials) than the
shape requires. If no normals are specified, they will be generated
automatically.
FIELDS
SoSFInt32 verticesPerColumn
SoSFInt32 verticesPerRow
Number of vertices per column and row.
FUNCTIONSSoQuadMesh * SoQMeshCreate()
Creates a quadrilateral mesh node with default settings.
SoType SoQMeshGetClassTypeId()
Returns type identifier for this class.
ACTION BEHAVIOR
SoGLRenderAction
Draws a mesh based on the current coordinates, normals, materials,
drawing style, and so on.
SoRayPickAction
Picks on the mesh based on the current coordinates and
transformation. Details about the intersection are returned in an
SoFaceDetail.
SoGetBoundingBoxAction
Computes the bounding box that encloses all vertices of the mesh
with the current transformation applied to them. Sets the center to
the average of the coordinates of all vertices.
SoCallbackAction
If any triangle callbacks are registered with the action, they will
be invoked for each successive triangle forming the quadrilaterals
of the mesh.
FILE FORMAT/DEFAULTS
QuadMesh {
vertexProperty NULL
startIndex 0
verticesPerColumn 1
verticesPerRow 1
}
SEE ALSO
SoCoordinate3, SoDrawStyle, SoFaceDetail, SoFaceSet, SoTriangleStripSet,
SoVertexProperty
Page 3SoQuadMesh(3IV)Page 4