SoNormal(3IV)NAMESoNormal (SoNorm) - node that defines surface normals for shapes
INHERITS FROM
SoBase > SoFieldContainer > SoNode > SoNormalSYNOPSIS
#include <Inventor_c/nodes/SoNormal.h>
typedef SoNormal SoNorm
Fields from class SoNormal:
SoMFVec3f vector
Functions from class SoNormal:
SoNormal * SoNormCreate()
SoType SoNormGetClassTypeId()
Functions from class SoNode:
void SoNormSetOverride(SoNorm *this, SbBool state)
SbBool SoNormIsOverride(const SoNorm *this)
SoNode * SoNormCopy(const SoNorm *this, SbBool copyConnections
= FALSE)
SbBool SoNormAffectsState(const SoNorm *this)
SoNode * SoNormGetByName(const char *name)
int SoNormGetByNameList(const char *name, SoNodeList
*list)
Functions from class SoFieldContainer:
void SoNormSetToDflts(SoNorm *this)
SbBool SoNormHasDfltVals(const SoNorm *this)
SbBool SoNormFldsAreEq(const SoNorm *this, const
SoFieldContainer *fc)
void SoNormCopyFieldVals(SoNorm *this, const
SoFieldContainer *fc, SbBool copyConnections =
FALSE)
SbBool SoNormSet(SoNorm *this, const char *fieldDataString)
void SoNormGet(SoNorm *this, SbString *fieldDataString)
int SoNormGetFields(const SoNorm *this, SoFieldList
*resultList)
SoField * SoNormGetField(const SoNorm *this, const char
*fieldName)
SbBool SoNormGetFieldName(const SoNorm *this, const SoField
*field, SbName *fieldName)
SbBool SoNormIsNotifyEnabled(const SoNorm *this)
SbBool SoNormEnableNotify(SoNorm *this, SbBool flag)
Functions from class SoBase:
Page 1SoNormal(3IV)
void SoNormRef(SoNorm *this)
void SoNormUnref(const SoNorm *this)
void SoNormUnrefNoDelete(const SoNorm *this)
void SoNormTouch(SoNorm *this)
SoType SoNormGetTypeId(const SoNorm *this)
SbBool SoNormIsOfType(const SoNorm *this, SoType type)
void SoNormSetName(SoNorm *this, const char *name)
SbName SoNormGetName(const SoNorm *this)
DESCRIPTION
This node defines a set of 3D surface normal vectors to be used by
vertex-based shape nodes that follow it in the scene graph. This node
does not produce a visible result during rendering; it simply replaces
the current normals in the rendering state for subsequent nodes to use.
This node contains one multiple-valued field that contains the normal
vectors.
Surface normals are needed to compute lighting when the Phong lighting
model is used. Most vertex-based shapes that use normals can compute
default normals if none are specified, depending on the current normal
binding.
FIELDS
SoMFVec3f vector
Surface normal vectors.
FUNCTIONSSoNormal * SoNormCreate()
Creates a surface normal node with default settings.
SoType SoNormGetClassTypeId()
Returns type identifier for this class.
ACTION BEHAVIOR
SoGLRenderAction, SoCallbackAction, SoRayPickAction
Sets the current normals in the traversal state.
FILE FORMAT/DEFAULTS
Normal {
vector [ ]
}
SEE ALSO
SoCoordinate3, SoLightModel, SoNormalBinding, SoVertexShape
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