SoNodeKitPath(3IV)NAMESoNodeKitPath (SoNkitPath) - path that points to a list of hierarchical
nodekits
INHERITS FROM
SoBase > SoPath > SoNodeKitPathSYNOPSIS
#include <Inventor_c/SoNodeKitPath.h>
typedef SoNodeKitPath SoNkitPath
Functions from class SoNodeKitPath:
void SoNkitPathAppend(SoNkitPath *this, SoBaseKit
*childKit)
void SoNkitPathAppendPath(SoNkitPath *this, const
SoNodeKitPath *fromPath)
void SoNkitPathPop(SoNkitPath *this)
SoNode * SoNkitPathGetTail(const SoNkitPath *this)
SoNode * SoNkitPathGetNode(const SoNkitPath *this, int i)
SoNode * SoNkitPathGetNodeFromTail(const SoNkitPath *this, int
i)
int SoNkitPathGetLen(const SoNkitPath *this)
void SoNkitPathTruncate(SoNkitPath *this, int start)
SbBool SoNkitPathContainsNode(const SoNkitPath *this, const
SoNodeKit *nodeKit)
int SoNkitPathFindFork(const SoNkitPath *this, const
SoNodeKitPath *path)
int SoNkitPathIsEq(SoNkitPath *this, const SoNodeKitPath
*p1, const SoNodeKitPath *p2)
Functions from class SoPath:
void SoNkitPathSetHead(SoNkitPath *this, SoNode *node)
SoNode * SoNkitPathGetHead(const SoNkitPath *this)
SbBool SoNkitPathContainsPath(const SoNkitPath *this, const
SoPath *path)
SoPath * SoNkitPathCopy(const SoNkitPath *this, int
startFromNodeIndex = 0, int numNodes = 0)
SoPath * SoNkitPathGetByName(const char *name)
int SoNkitPathGetByNameList(const char *name, SoPathList
*list)
Functions from class SoBase:
void SoNkitPathRef(SoNkitPath *this)
void SoNkitPathUnref(const SoNkitPath *this)
void SoNkitPathUnrefNoDelete(const SoNkitPath *this)
void SoNkitPathTouch(SoNkitPath *this)
SoType SoNkitPathGetClassTypeId()Page 1SoNodeKitPath(3IV)
SoType SoNkitPathGetTypeId(const SoNkitPath *this)
SbBool SoNkitPathIsOfType(const SoNkitPath *this, SoType
type)
void SoNkitPathSetName(SoNkitPath *this, const char *name)
SbName SoNkitPathGetName(const SoNkitPath *this)
DESCRIPTIONSoNodeKitPath is a subclass of SoPath that lets you look at nodekits
below the top nodekit in the path. Since nodekits have hidden children,
when you call SoPathGetTail() on a regular path, it returns the top-most
nodekit on the path. This occurs even though the path might contain
extra internal information leading to a node far deeper in the scene
graph. For example, when picking an object inside an SoSceneKit, the
regular path would end at the scenekit. But a nodekit path would
continue further down listing the other nodekits below it in the path.
Intermediary (private) nodes between nodekits are not included in the
nodekit path.
Note that there is no constructor for an SoNodeKitPath, so you can not
create one. Rather, you cast an (SoPath *) into an (SoNodeKitPath *),
which returns nodekit-style values from all the same questions as SoPath.
Also, some methods of SoPath may not be called on an SoNodeKitPath. Any
methods which take a regular SoNode as an argument (except for setHead())
are not accessible, and replaced by methods that take an SoBaseKit as an
argument instead. Methods which allow the programmer to refer to the
child index of a node beneath its parent are also inaccessible; since a
SoNodeKitPath only shows nodekits and hides any private parts, successive
nodekits in the path may not actually be parent and child.
FUNCTIONS
void SoNkitPathAppend(SoNkitPath *this, SoBaseKit
*childKit)
Adds childKit to end of chain; uses first occurrence of childKit as
a part within current last nodekit. If the path is empty, this is
equivalent to SoNkitPathSetHead(childKit).
void SoNkitPathAppendPath(SoNkitPath *this, const
SoNodeKitPath *fromPath)
Adds all nodekits in fromPath's chain to end of chain; the head node
of fromPath must be the same as or a child of the current tail node.
void SoNkitPathPop(SoNkitPath *this)
Pops the last nodekit off the end of the path.
SoNode * SoNkitPathGetTail(const SoNkitPath *this)
Return the last nodekit in a path chain. Note that
SoNkitPathGetHead() is not redefined from SoPath, since an
SoNodeKitPath need not begin with a nodekit; the restriction is
placed only on successive nodes on the path.
Page 2SoNodeKitPath(3IV)
SoNode * SoNkitPathGetNode(const SoNkitPath *this, int i)
Returns a pointer to the i'th node in the nodekit path.
SoNode * SoNkitPathGetNodeFromTail(const SoNkitPath *this, int
i)
Returns a pointer to the i'th nodekit in the chain, counting
backward from the tail nodekit. Passing 0 for i returns the tail
nodekit.
int SoNkitPathGetLen(const SoNkitPath *this)
Returns length of path chain (number of nodekits).
void SoNkitPathTruncate(SoNkitPath *this, int start)
Truncates the path chain, removing all nodes from index start on.
Calling SoNkitPathTruncate(0) empties the path entirely.
SbBool SoNkitPathContainsNode(const SoNkitPath *this, const
SoNodeKit *nodeKit)
Returns TRUE if the passed nodekit is found anywhere in the path
chain.
int SoNkitPathFindFork(const SoNkitPath *this, const
SoNodeKitPath *path)
If the two paths have different head nodes, this returns -1.
Otherwise, it returns the path chain index of the last nodekit
(starting at the head) that is the same for both paths.
int SoNkitPathIsEq(SoNkitPath *this, const SoNodeKitPath
*p1, const SoNodeKitPath *p2)
Returns TRUE if all node pointers in the two nodekit path chains are
equal.
SEE ALSO
SoBaseKit, SoPath, SoRayPickAction, SoSearchAction
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