SoLOD man page on IRIX

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								    SoLOD(3IV)

NAME
     SoLOD (SoLOD) - distance-based level-of-detail switching group node

INHERITS FROM
     SoBase > SoFieldContainer > SoNode > SoGroup > SoLOD

SYNOPSIS
     #include <Inventor_c/nodes/SoLOD.h>

	  Fields from class SoLOD:

     SoMFFloat		 range
     SoSFVec3f		 center

	  Functions from class SoLOD:

     SoLOD *		 SoLODCreate()
     SoType		 SoLODGetClassTypeId()

	  Functions from class SoGroup:

     void		 SoLODAddChild(SoLOD *this, SoNode *child)
     void		 SoLODInsertChild(SoLOD *this, SoNode *child, int
			      newChildIndex)
     SoNode *		 SoLODGetChild(const SoLOD *this, int index)
     int		 SoLODFindChild(const SoLOD *this, const SoNode
			      *child)
     int		 SoLODGetNumChildren(const SoLOD *this)
     void		 SoLODRemoveChild(SoLOD *this, int index)
     void		 SoLODRemoveChildNode(SoLOD *this, SoNode *child)
     void		 SoLODRemoveAllChildren(SoLOD *this)
     void		 SoLODReplaceChild(SoLOD *this, int index, SoNode
			      *newChild)
     void		 SoLODReplaceChildNode(SoLOD *this, SoNode *oldChild,
			      SoNode *newChild)

	  Functions from class SoNode:

     void		 SoLODSetOverride(SoLOD *this, SbBool state)
     SbBool		 SoLODIsOverride(const SoLOD *this)
     SoNode *		 SoLODCopy(const SoLOD *this, SbBool copyConnections =
			      FALSE)
     SbBool		 SoLODAffectsState(const SoLOD *this)
     SoNode *		 SoLODGetByName(const char *name)
     int		 SoLODGetByNameList(const char *name, SoNodeList
			      *list)

	  Functions from class SoFieldContainer:

     void		 SoLODSetToDflts(SoLOD *this)
     SbBool		 SoLODHasDfltVals(const SoLOD *this)

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SoLOD(3IV)

     SbBool		 SoLODFldsAreEq(const SoLOD *this, const
			      SoFieldContainer *fc)
     void		 SoLODCopyFieldVals(SoLOD *this, const
			      SoFieldContainer *fc, SbBool copyConnections =
			      FALSE)
     SbBool		 SoLODSet(SoLOD *this, const char *fieldDataString)
     void		 SoLODGet(SoLOD *this, SbString *fieldDataString)
     int		 SoLODGetFields(const SoLOD *this, SoFieldList
			      *resultList)
     SoField *		 SoLODGetField(const SoLOD *this, const char
			      *fieldName)
     SbBool		 SoLODGetFieldName(const SoLOD *this, const SoField
			      *field, SbName *fieldName)
     SbBool		 SoLODIsNotifyEnabled(const SoLOD *this)
     SbBool		 SoLODEnableNotify(SoLOD *this, SbBool flag)

	  Functions from class SoBase:

     void		 SoLODRef(SoLOD *this)
     void		 SoLODUnref(const SoLOD *this)
     void		 SoLODUnrefNoDelete(const SoLOD *this)
     void		 SoLODTouch(SoLOD *this)
     SoType		 SoLODGetTypeId(const SoLOD *this)
     SbBool		 SoLODIsOfType(const SoLOD *this, SoType type)
     void		 SoLODSetName(SoLOD *this, const char *name)
     SbName		 SoLODGetName(const SoLOD *this)

DESCRIPTION
     This group node is used to allow applications to switch between various
     representations of objects automatically. The children of this node
     typically represent the same object or objects at varying levels of
     detail, from highest detail to lowest. The distance from the world-space
     eye point to the transformed center of the LOD is computed, and one child
     is drawn, based on the values in the ranges field.

     More precisely, if the distance from the world-space eyepoint to the
     transformed center is D and the ranges array contains LAST_RANGE+1 values
     (numbered 0...LAST_RANGE), then:

	      if D < ranges[0]			  : Child 0 is drawn
	      else if ranges[i-1] < D < ranges[i] : Child i is drawn
	      else if D > ranges[LAST_RANGE]	  : Child LAST_RANGE+1 is drawn

     Thus, N ranges and N+1 children should be specified. If you specify too
     few children, the last child will be used for the extra ranges. If you
     specify too few ranges, the extra children will never be used.

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								    SoLOD(3IV)

     It is often useful to define the lowest detail child to be an SoInfo
     node. This causes the object to completely disappear if it is far enough
     away from the eyepoint. Defining the highest detail child to be an SoInfo
     node can also be useful if you want the object to disappear if it gets
     too close to the eyepoint.

FIELDS
     SoMFFloat		 range
	  World-space distances to use as switching criteria.

     SoSFVec3f		 center
	  Object-space center of the model.

FUNCTIONS
     SoLOD *		 SoLODCreate()
	  Creates a distance-based level-of-detail node with default settings.

     SoType		 SoLODGetClassTypeId()
	  Returns type identifier for this class.

ACTION BEHAVIOR
     SoGLRenderAction, SoRayPickAction, SoCallbackAction
	  Only the child with the appropriate level of detail is traversed.

     others
	  All implemented as for SoGroup.

FILE FORMAT/DEFAULTS
     LOD {
	  center  0 0 0
	  range	  [  ]
     }

SEE ALSO
     SoSwitch, SoGroup

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