SoIndexedNurbsSurface man page on IRIX

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						    SoIndexedNurbsSurface(3IV)

NAME
     SoIndexedNurbsSurface (SoIndNurbs) - indexed NURBS surface shape node

INHERITS FROM
     SoBase > SoFieldContainer > SoNode > SoShape > SoIndexedNurbsSurface

SYNOPSIS
     #include <Inventor_c/nodes/SoIndexedNurbsSurface.h>

     typedef SoIndexedNurbsSurface
			 SoIndNurbs

	  Fields from class SoIndexedNurbsSurface:

     SoSFInt32		 numUControlPoints
     SoSFInt32		 numVControlPoints
     SoMFInt32		 coordIndex
     SoMFFloat		 uKnotVector
     SoMFFloat		 vKnotVector
     SoSFInt32		 numSControlPoints
     SoSFInt32		 numTControlPoints
     SoMFInt32		 textureCoordIndex
     SoMFFloat		 sKnotVector
     SoMFFloat		 tKnotVector

	  Functions from class SoIndexedNurbsSurface:

     SoIndexedNurbsSurface *  SoIndNurbsCreate()
     SoType		      SoIndNurbsGetClassTypeId()

	  Functions from class SoNode:

     void		 SoIndNurbsSetOverride(SoIndNurbs *this, SbBool state)
     SbBool		 SoIndNurbsIsOverride(const SoIndNurbs *this)
     SoNode *		 SoIndNurbsCopy(const SoIndNurbs *this, SbBool
			      copyConnections = FALSE)
     SbBool		 SoIndNurbsAffectsState(const SoIndNurbs *this)
     SoNode *		 SoIndNurbsGetByName(const char *name)
     int		 SoIndNurbsGetByNameList(const char *name, SoNodeList
			      *list)

	  Functions from class SoFieldContainer:

     void		 SoIndNurbsSetToDflts(SoIndNurbs *this)
     SbBool		 SoIndNurbsHasDfltVals(const SoIndNurbs *this)
     SbBool		 SoIndNurbsFldsAreEq(const SoIndNurbs *this, const
			      SoFieldContainer *fc)
     void		 SoIndNurbsCopyFieldVals(SoIndNurbs *this, const
			      SoFieldContainer *fc, SbBool copyConnections =
			      FALSE)
     SbBool		 SoIndNurbsSet(SoIndNurbs *this, const char
			      *fieldDataString)

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SoIndexedNurbsSurface(3IV)

     void		 SoIndNurbsGet(SoIndNurbs *this, SbString
			      *fieldDataString)
     int		 SoIndNurbsGetFields(const SoIndNurbs *this,
			      SoFieldList *resultList)
     SoField *		 SoIndNurbsGetField(const SoIndNurbs *this, const char
			      *fieldName)
     SbBool		 SoIndNurbsGetFieldName(const SoIndNurbs *this, const
			      SoField *field, SbName *fieldName)
     SbBool		 SoIndNurbsIsNotifyEnabled(const SoIndNurbs *this)
     SbBool		 SoIndNurbsEnableNotify(SoIndNurbs *this, SbBool flag)

	  Functions from class SoBase:

     void		 SoIndNurbsRef(SoIndNurbs *this)
     void		 SoIndNurbsUnref(const SoIndNurbs *this)
     void		 SoIndNurbsUnrefNoDelete(const SoIndNurbs *this)
     void		 SoIndNurbsTouch(SoIndNurbs *this)
     SoType		 SoIndNurbsGetTypeId(const SoIndNurbs *this)
     SbBool		 SoIndNurbsIsOfType(const SoIndNurbs *this, SoType
			      type)
     void		 SoIndNurbsSetName(SoIndNurbs *this, const char *name)
     SbName		 SoIndNurbsGetName(const SoIndNurbs *this)

DESCRIPTION
     This shape node represents a NURBS surface based on the knot vectors and
     the control points that you specify. The uKnotVector and vKnotVector
     fields specify floating-point arrays of values; the values are the
     coordinates of the knot points in the surface, and you must enter them in
     non-decreasing order. The numUControlPoints and numVControlPoints fields
     specify the number of control points the surface will have in the U and V
     parametric directions, and will use the current coordinates that are
     indexed from the coordIndex field.

     You can get a surface of minimum order (2) in the U or V directions by
     specifying two more knots than control points in that direction and
     having at least two control points in that direction. This surface would
     appear creased in one direction.

     You can get a surface of maximum order (8) in the U or V directions by
     specifying eight more knots than control points in that direction and
     having at least eight control points in that direction.

     The control points of the NURBS surface are transformed by the current
     cumulative transformation.	 The surface is drawn with the current light
     model and drawing style. The coordinates, normals, and texture
     coordinates of a surface are generated, so you cannot bind explicit
     normals or texture coordinates to a NURBS surface. The first material in
     the state is applied to the entire surface.

     The surface is trimmed according to the currently defined profiles
     curves.

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						    SoIndexedNurbsSurface(3IV)

     When default texture coordinates are applied to a NURBS surface, the
     edges of the texture square are stretched to fit the surface. The axes of
     the texture are called S and T; S is horizontal and T is vertical. The
     axes of the NURBS surface are called U and V; U is horizontal and V is
     vertical. You can also define texture coordinates explicitly with the S,T
     location point, the knot vectors, and the current texture coordinates.

FIELDS
     SoSFInt32		 numUControlPoints
     SoSFInt32		 numVControlPoints
	  Number of control points in the U and V directions.

     SoMFInt32		 coordIndex
	  Coordinate indices.

     SoMFFloat		 uKnotVector
     SoMFFloat		 vKnotVector
	  The knot vectors in the U and V directions.

     SoSFInt32		 numSControlPoints
     SoSFInt32		 numTControlPoints
	  Number of control points in the S and T directions.

     SoMFInt32		 textureCoordIndex
	  Texture coordinate indices.

     SoMFFloat		 sKnotVector
     SoMFFloat		 tKnotVector
	  The knot vectors in the S and T directions.

FUNCTIONS
     SoIndexedNurbsSurface *  SoIndNurbsCreate()
	  Creates an indexed NURBS surface node with default settings.

     SoType		      SoIndNurbsGetClassTypeId()
	  Returns type identifier for this class.

ACTION BEHAVIOR
     SoGLRenderAction
	  Draws the surface based on the current coordinates, material, and so
	  on.

     SoRayPickAction
	  Picks the surface based on the current coordinates and
	  transformation.

     SoGetBoundingBoxAction
	  Computes the bounding box that encloses all control points of the
	  surface with the current transformation applied to them. Sets the
	  center to the average of the control points.

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SoIndexedNurbsSurface(3IV)

     SoCallbackAction
	  If any triangle callbacks are registered with the action, they will
	  be invoked for each successive triangle approximating the surface.

FILE FORMAT/DEFAULTS
     IndexedNurbsSurface {
	  numUControlPoints  0
	  numVControlPoints  0
	  numSControlPoints  0
	  numTControlPoints  0
	  coordIndex	     0
	  uKnotVector	     0
	  vKnotVector	     0
	  sKnotVector	     0
	  tKnotVector	     0
	  textureCoordIndex  -1
     }

SEE ALSO
     SoIndexedNurbsCurve, SoNurbsSurface, SoProfile

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