SoHandleEventAction man page on IRIX

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						      SoHandleEventAction(3IV)

NAME
     SoHandleEventAction (SoEvAct) - allows nodes in a graph to receive input
     events

INHERITS FROM
     SoAction > SoHandleEventAction

SYNOPSIS
     #include <Inventor_c/actions/SoHandleEventAction.h>

     typedef SoHandleEventAction  SoEvAct

	  Functions from class SoHandleEventAction:

     SoHandleEventAction *	SoEvActCreate(const SbViewportRegion
				     *viewportRegion)
     void			SoEvActSetVPReg(SoEvAct *this, const
				     SbViewportRegion *newRegion)
     const SbViewportRegion *	SoEvActGetVPReg(const SoEvAct *this)
     void			SoEvActSetEv(SoEvAct *this, const SoEvent *ev)
     const SoEvent *		SoEvActGetEv(const SoEvAct *this)
     void			SoEvActSetHandled(SoEvAct *this)
     SbBool			SoEvActIsHandled(const SoEvAct *this)
     void			SoEvActSetGrabber(SoEvAct *this, SoNode *node)
     void			SoEvActReleaseGrabber(SoEvAct *this)
     SoNode *			SoEvActGetGrabber(const SoEvAct *this)
     void			SoEvActSetPickRoot(SoEvAct *this, SoNode
				     *node)
     SoNode *			SoEvActGetPickRoot(const SoEvAct *this)
     void			SoEvActSetPickRadius(SoEvAct *this, float
				     radiusInPixels)
     const SoPickedPoint *	SoEvActGetPickPt(SoEvAct *this)
     const SoPickedPointList *	SoEvActGetPickPtList(SoEvAct *this)

	  Functions from class SoAction:

     void		 SoEvActApply(SoEvAct *this, SoNode *node)
     void		 SoEvActApplyPath(SoEvAct *this, SoPath *path)
     void		 SoEvActApplyPathList(SoEvAct *this, const SoPathList
			      *pathList, SbBool obeysRules = FALSE)
     SoType		 SoEvActGetClassTypeId()
     SoType		 SoEvActGetTypeId(SoEvAct *this)
     SbBool		 SoEvActIsOfType(SoEvAct *this, SoType type)
     void		 SoEvActInvalidateState(SoEvAct *this)

DESCRIPTION
     This class is used to allow nodes in a scene graph to handle input
     events. It is usually invoked from a component derived from
     SoXtRenderArea when the component receives a window system event.

     Manipulator, dragger and selection nodes respond to and process events.

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SoHandleEventAction(3IV)

     Most other group nodes just pass the event to their children, while most
     other nodes simply ignore the action entirely. Once a node has indicated
     to the action that it has handled the event, traversal stops.

     A node that handles an event can also grab future events. Once it has
     done so, all events will be sent directly to that node, with no traversal
     taking place, until the node releases the grab.

FUNCTIONS
     SoHandleEventAction *	SoEvActCreate(const SbViewportRegion
				     *viewportRegion)
	  Constructor takes viewport region to use; this is needed to perform
	  a pick operation when requested.

     void			SoEvActSetVPReg(SoEvAct *this, const
				     SbViewportRegion *newRegion)
     const SbViewportRegion *	SoEvActGetVPReg(const SoEvAct *this)
	  Sets/returns current viewport region to use for action.

     void			SoEvActSetEv(SoEvAct *this, const SoEvent *ev)
     const SoEvent *		SoEvActGetEv(const SoEvAct *this)
	  Sets/returns the event being handled.

     void			SoEvActSetHandled(SoEvAct *this)
     SbBool			SoEvActIsHandled(const SoEvAct *this)
	  Sets/returns whether any node has yet handled the event.

     void			SoEvActSetGrabber(SoEvAct *this, SoNode *node)
	  Initiates grabbing of future events. All events will be sent to the
	  given node until the grab is released.

     void			SoEvActReleaseGrabber(SoEvAct *this)
	  Releases the grab.

     SoNode *			SoEvActGetGrabber(const SoEvAct *this)
	  Returns the node that is currently grabbing events, or NULL if there
	  is none.

     void			SoEvActSetPickRoot(SoEvAct *this, SoNode
				     *node)
     SoNode *			SoEvActGetPickRoot(const SoEvAct *this)
	  Sets/returns the root node used for initiating a pick action for
	  those nodes that want to know what is under the cursor.

     void			SoEvActSetPickRadius(SoEvAct *this, float
				     radiusInPixels)
	  Set the radius (in pixels) around the viewport-space point through
	  which the ray passes when doing ray picking. Ray picking is
	  performed when  SoEvActGetPickPt() is called. The pick radius set
	  here is used when testing the ray against lines and points.

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						      SoHandleEventAction(3IV)

     const SoPickedPoint *	SoEvActGetPickPt(SoEvAct *this)
	  Returns the frontmost object hit (as an SoPickedPoint) by performing
	  a pick based on the mouse location specified in the event for which
	  the action is being applied. The first time this is called for a
	  particular event, a SoRayPickAction is applied to find this object;
	  subsequent calls for the same event return the same information. The
	  storage for the picked point remains valid as long as the action is
	  not re-applied or deleted.

     const SoPickedPointList *	SoEvActGetPickPtList(SoEvAct *this)
	  Returns a list of objects intersected by a picking operation, sorted
	  from nearest to farthest.

SEE ALSO
     SoEvent, SoPickedPoint, SoRayPickAction

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