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								  SoField(3IV)

NAME
     SoField (SoField) - base class for all fields

INHERITS FROM
     SoField

SYNOPSIS
     #include <Inventor_c/fields/SoField.h>

	  Functions from class SoField:

     void		 SoFieldSetIgnored(SoField *this, SbBool ignore)
     SbBool		 SoFieldIsIgnored(const SoField *this)
     SbBool		 SoFieldIsDflt(const SoField *this)
     SoType		 SoFieldGetClassTypeId()
     SoType		 SoFieldGetTypeId(const SoField *this)
     SbBool		 SoFieldIsOfType(const SoField *this, SoType type)
     SbBool		 SoFieldSetFromStr(SoField *this, const char
			      *valueString)
     void		 SoFieldGetIntoStr(SoField *this, SbString
			      *valueString)
     int		 SoFieldIsEq(const SoField *this, const SoField *f)
     int		 SoFieldIsNEq(const SoField *this, const SoField *f)
     void		 SoFieldTouch(SoField *this)
     SbBool		 SoFieldConnFromField(SoField *this, SoField
			      *fromField)
     SbBool		 SoFieldConnFrom(SoField *this, SoEngineOutput
			      *fromEngine)
     void		 SoFieldDisconn(SoField *this)
     SbBool		 SoFieldIsConn(const SoField *this)
     SbBool		 SoFieldIsConnFromField(const SoField *this)
     SbBool		 SoFieldGetConnField(const SoField *this, SoField
			      **writingField)
     SbBool		 SoFieldIsConnFromEngine(const SoField *this)
     SbBool		 SoFieldGetConnEngine(const SoField *this,
			      SoEngineOutput **engineOutput)
     void		 SoFieldEnableConn(SoField *this, SbBool flag)
     SbBool		 SoFieldIsConnEnabled(const SoField *this)
     int		 SoFieldGetForwardConn(const SoField *this,
			      SoFieldList *list)
     SoFieldContainer *	 SoFieldGetContainer(const SoField *this)

DESCRIPTION
     SoField is the abstract base class for all fields. Fields are the data
     elements contained within nodes and are the input values for engines.
     Each node or engine class specifies a set of fields and associates a name
     with each. These names define the semantics of the field (e.g., the
     SoCube node contains three float fields named width, height, and depth).
     Field classes provide the access methods that indirectly allow editing
     and querying of data within nodes.

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SoField(3IV)

     There are two abstract subclasses of SoField: SoSField is the base class
     for all single-valued field classes and SoMField is the base class for
     all multiple-valued fields, which contain dynamic arrays of values.
     Subclasses of SoSField have an SoSF prefix, and subclasses of SoMField
     have an SoMF prefix. See the reference pages for SoSField and SoMField
     for additional methods.

     Fields are typically constructed only within node or engine instances; if
     you need a field that is not part of a node or engine, you can create a
     GlobalField; see the methods on SoDB for creating global fields.

     Fields can be connected either directly to another field, or can be
     connected to the output of an engine. The value of a field with a
     connection will change when the thing it is connected to changes. For
     example, consider a field "A" that is connected from "B" (by
     SoFieldConnectFrom((SoField *)A, (SoField *)B)). When B's value is
     changed, A's value will also change. Note that A and B may have different
     values, even if they are connected: if A's value is set after B's value,
     A's value will be different from B's until B's value is set.

     A field can be connected to several other fields, but can be connected
     from only one source.

     It is possible (and often useful) to create loops of field connections
     (for example, A connected from B and B connected from A). If there are
     loops, then the rule is that the last SetValue() done overrides any
     connections in to that value. You can think of setting the value of a
     field as immediately propagating that value forward into all the fields
     it is connected to, with the propagation stopping at the place where the
     original setValue() occurred if there is a connection loop. (Actually, a
     more efficient mechanism than this is used, but the semantics are the
     same.)

     If you try to connect two fields of differing types, Inventor will
     automatically try to insert a field converter engine between them to
     convert values from one type into the other. Inventor has most reasonable
     conversions built-in (multiple-valued field to single-valued and vice
     versa, anything to SoSFString, anything to SoSFTrigger,
     float/short/unsigned short/int32_t/uint32_t/etc numeric conversions,
     etc).

     Fields each define their own file format for reading and being written to
     files, but all fields follow the same conventions:

     Fields in a node or engine are written as the name of the field followed
     by the field's value; fields are not written if they have not been
     modified since they were created (if they have their default value).

     The ignored flag is written as a "~" character after the field's value
     (if the field's value is its default value, just the "~" is written).

     Field connections are written as an "=" followed by the container of the

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								  SoField(3IV)

     field or engine output that the field is connected to, followed by a "."
     and the name of the field or engine output. For example:

	  DEF node1 Transform { translation 1 1 1 }
	  DEF node2 Scale { scaleFactor 1 1 1 = USE node1.translation }

     Global fields are written as part of an internal SoFieldContainer class
     called GlobalField, which writes out an SoSFName field named type whose
     value is the type of the global field, followed by a field of that type
     whose name is the name of the global field. For example, a global
     uint32_t field called "FrameCounter" whose value is 494 would be written
     as:

	  GlobalField {
			      type SoSFUInt32
			      FrameCounter 494
	  }

FUNCTIONS
     void		 SoFieldSetIgnored(SoField *this, SbBool ignore)
     SbBool		 SoFieldIsIgnored(const SoField *this)
	  Sets/gets the ignore flag for this field. When a field's ignore flag
	  is set to TRUE, the field is not used during traversal for rendering
	  and other actions. The default value for this flag is FALSE.

     SbBool		 SoFieldIsDflt(const SoField *this)
	  Gets the state of default flag of the field. This flag will be TRUE
	  for any field whose value is not modified after construction and
	  will be FALSE for those that have changed (each node or engine
	  determines what the default values for its fields are). Note: the
	  state of this flag should not be set explicitly from within
	  applications.

     SoType		 SoFieldGetClassTypeId()
	  Return the type identifier for this field class.

     SoType		 SoFieldGetTypeId(const SoField *this)
	  Return the type identifier for this field instance (SoField *).

     SbBool		 SoFieldIsOfType(const SoField *this, SoType type)
	  Returns TRUE if this field is the given type or derived from that
	  type. This is typically used with the getClassTypeId() method to
	  determine the type of an SoField * at run-time:
	       SoField *field = ...;
	       if (SoFieldIsOfType(field, SoSFFloatGetClassTypeId())) {
		   SoSFFloat *floatField = (SoSFFloat *)field);
		   SoSFFloatSetValue(floatField, 4.5);
	       }

Page 3

SoField(3IV)

     SbBool		 SoFieldSetFromStr(SoField *this, const char
			      *valueString)
	  Sets the field to the given value, which is an ASCII string in the
	  Inventor file format. Each field subclass defines its own file
	  format; see their reference pages for information on their file
	  format.  The string should contain only the field's value, not the
	  field's name (e.g., "1.0", not "width 1.0"). This method returns
	  TRUE if the string is valid, FALSE if it is not.

     void		 SoFieldGetIntoStr(SoField *this, SbString
			      *valueString)
	  Returns the value of the field in the Inventor file format, even if
	  the field has its default value.

     int		 SoFieldIsEq(const SoField *this, const SoField *f)
     int		 SoFieldIsNEq(const SoField *this, const SoField *f)
	  Return TRUE (FALSE) if this field is of the same type and has the
	  same value as f.

     void		 SoFieldTouch(SoField *this)
	  Simulates a change to the field, causing attached sensors to fire,
	  connected fields and engines to be marked as needing evaluation, and
	  so forth. Calling touch() on an instance of a derived field class is
	  equivalent to calling setValue(getValue()) using the derived class's
	  methods, except that the field's isDefault() status remains
	  unchanged.

     SbBool		 SoFieldConnFromField(SoField *this, SoField
			      *fromField)
     SbBool		 SoFieldConnFrom(SoField *this, SoEngineOutput
			      *fromEngine)
	  Connects this field to another field or from an engine output. If
	  the field was connected to something before, it will be
	  automatically disconnected (a field may have only one connection
	  writing into it at a time). Unless connections to the field are
	  disabled (see EnableConn()), the field's value will be set to the
	  value of the thing it is connected to.

     void		 SoFieldDisconn(SoField *this)
	  Disconnect the field from whatever it was connected to. This does
	  nothing if the field was not connected.

     SbBool		 SoFieldIsConn(const SoField *this)
	  Returns TRUE if the field is connected to anything.

     SbBool		 SoFieldIsConnFromField(const SoField *this)
	  Returns TRUE if the field is connected to another field.

     SbBool		 SoFieldGetConnField(const SoField *this, SoField
			      **writingField)
	  Returns TRUE if this field is being written into by another field,
	  and returns the field it is connected to in writingField. Returns

Page 4

								  SoField(3IV)

	  FALSE and does not modify writingField if it is not connected to a
	  field.

     SbBool		 SoFieldIsConnFromEngine(const SoField *this)
	  Returns TRUE if the field is connected to an engine's output.

     SbBool		 SoFieldGetConnEngine(const SoField *this,
			      SoEngineOutput **engineOutput)
	  Returns TRUE if this field is being written into by an engine, and
	  returns the engine output it is connected to in engineOutput.
	  Returns FALSE and does not modify engineOutput if it is not
	  connected to an engine.

     void		 SoFieldEnableConn(SoField *this, SbBool flag)
	  Field connections may be enabled and disabled. Disabling a field's
	  connection is almost exactly like disconnecting it; the only
	  difference is that you can later re-enable the connection by calling
	  enableConnection(TRUE).  Note that disconnecting an engine output
	  can cause the engine's reference count to be decremented and the
	  engine to be deleted, but disabling the connection does not
	  decrement its reference count.

	  Re-enabling a connection will cause the value of the field to be
	  changed to the engine output or field to which it is connected.

	  A field's connection-enabled status is maintained even if the field
	  is disconnected or reconnected. By default, connections are enabled.

     SbBool		 SoFieldIsConnEnabled(const SoField *this)
	  Returns FALSE if connections to this field are disabled. Note that
	  this may return FALSE even if the field is not connected to
	  anything.

     int		 SoFieldGetForwardConn(const SoField *this,
			      SoFieldList *list)
	  Adds pointers to all of the fields that this field is writing into
	  (either fields in nodes, global fields or engine inputs) to the
	  given field list, and returns the number of forward connections.

     SoFieldContainer *	 SoFieldGetContainer(const SoField *this)
	  Returns the object that contains this field. The type of the object
	  will be either SoNode, SoEngine, or will be a global field container
	  (note that the global field container class is internal to Inventor;
	  see the methods for creating and accessing global fields on SoDB).
	  For example:

	       SoFieldContainer *f = SoFieldGetContainer(field);
	       if (SoFieldContIsOfType(f, SoNodeGetClassTypeId())) {
		    ... do something ...
	       } else if (SoFieldContIsOfType(f, SoEngineGetClassTypeId())) {
		    ... do someting else ...
	       } else {

Page 5

SoField(3IV)

		    ... it must be a global field.  We can figure out its name, but
				   that is about it:
		    const char *globalFieldName = SoFieldContGetName(f);
	       }

SEE ALSO
     SoSField, SoMField, SoNode, SoDB

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